Hello Ashes devs

I'm here to help you , as always.
You have some nice and great ideas for a new mmorpg, but many game design idea are badly thought. you want to do too much and get the Best mmorpg ever .. it's not simple, at last you are trying.
The node types don't make too much sense and i will predict it's going to be bad balanced. When a node is stronger and when all the other nodes want the same features there is a problem.
The node type you thought is a type of policy of the city, and it's static. The features each type will get are rly important for the game and all the players. Every player need the chance to use those basic function .. for the cities.
If someone want to travel fast, or anotherone want to be a Bounty hunter ... you will not be able to have different player with those different style of gamplay in the same node/city. This will lead the game to a static and boring gameplay.
The teleport it's just op ... it beats the AC becouse you can easly travel from city to city and be more effective of the Auction house ... of course you will probably neft this huge power with stupid things that will make the player base unhappy.
I don't get why the teleport is a scientific thing. It's not ... following your lore it's a magic discovery ... the focal point of all your lore is a magic portal opened by the "goddess" , it makes much sense if the teleport is a feature of the Divine node. Following your lore i support ... also the lore says that the Sanctus world has no magic ... then the tecnology is the main aspect , that evolved in the years ... why do we have a scientific node with more tecnology that the rest? Are the node going to advance the already maxed tecnology level of the Sanctus abitant? Are they going to ignore all the magic of the world? Why the other cities cannot use the same tecnology they used in thousands (?) of years. It all makes no point and it's caotic , attribute of an ambitious progect with too many things to do and think for so few devs. I hope you will get some extra time in reviewing some of the game design choises. And maybe take some of my suggestions ..

Becouse right now you didn't gave any info about the Divine node, for now. This means that the scienze took most of the Divine node ideas. There is no need for a scientific node, all can be science based.
So if you (devs) are stuck in a dead point for the Divine node just delete the scientific one and make the Divine node with most of the Scientific features. Or ...
So ... usually the policy of a city have a leader with a philosopy and preferences ... making war/exploration, or making economy . The divine and scientific aspects are just another flavour . You can have a military and religious city , making holy war . Or maybe military and scientific ... more like the nazi one xD sadly. Anyway Religion and science influence the node in different ways. So the best way to handle that is beeing able to choose between religion or science focus and then between aggressive or conservative playstyle. This will make a city feel , compleate, various and more fun in general. Also the politic of a city must be dinamic ... and maybe you already have this intention ... if a leader change then all the node type must change. I don't like the idea that a leader is not a Leader and it has no power or influence ... and he must follow the politics of the node ... just becouse the node is born in the grass at the coordinate 120,434 ... for example. This takes away gameplay and makes everything feel more fake and railroaded, useless.
What a node type is? A node type must change based on the Biome and region ... hills, mountains etc. The buildings are different of course, the resources and the dungeons ... this will make each city unique. Not an already programmed economic ... divine .. scientific policy. What if i want my node to be an economic type becouse i have lot's of nice resources near me? You have no choise ... but wait , now i'm pretty confused, you said in some video that each player can influence the node progress and alignment, so if the player are going to be a pvp node for the most then the node will be a more military focussed one ... so now i'm pretty confused by your contraddiction here xD i need to go back and see your video .
So ... is the scientific node the Magic node? This makes a lot more sense then. With everything , the teleport too ... the new science in Verra is the Magic of course xD how dumb am i ...

Anyway .. are you going to look at all that ? and maybe fix/improve the node system? Thz