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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Assassin for Hire? Possible?
deakbo
Member, Alpha Two
I thought it would be interesting as an assassin class if people could hire you to assassinate other players in the world. You think this would be a useful tool? Like maybe one node hires you to Assassinate the other nodes mayor or king or queen if even possible? Like maybe if the king, queen or mayor was assassinated they lost their title (sounds harsh but realistic, without killing off the player completely) and got a debuff towards their village as a mayor, or metropolis as a king or queen.
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Comments
Personally, I'm a fan of all player generated content. There should be a way for people to put up an Order. Whether its collecting certain material for them, kill a player, kill a monster, bring a shipment of goods from the next Node etc.
You can appearently trade everything so trading for service is no problem.
And as far as I know Steven mentioned somewhere that Assassination will be a thing as cities are no safe-zones so it should be possible to go and assassinate a player even in town.
Especially not in cities where that's decided by vote.
I'm sure there will be some hiring of Assassins, though, yes.
As to a profession, where NPCs hire you to do assassination tasks, full time? To narrow, to niche. Your asking to be catered for your own progression, while excluding others from this material. Unless a non assassin can do them too. Then, what's the point?
Now, if you want to be hired , by payers, to assassinate other players, and become corrupted. That's in-game.
Edit. Assassins don't need badges and achievements. They are invisible.
If it were me, I would much rather pay someone else to do that dirty work for me, and reap none of the consequences.
In my case, I want it to be between players, but I wouldn't mind some npc mechanic in it, as long it's for everyone (every class) who would want that type of "job", like the bounty hunter system.
I was talking about other players wanting to hire you, never did I say NPCs would hire you. What do you think a debuff would be for someone hiring you to assassinate a king and you’re successful. How would that impact a kingdom do you think? I think it would be interesting to build your name across the world and have people hire you’ve from the four corners of the world. I just don’t know how they could make killing people of power beneficial. Maybe they just have to stick to non persons of power. Having people hire you to kill enemies of their guild etc.
What would be beneficial about killing a person of power then? How could they make that appealing to someone who wants a person of power dead? Will the town or city etc be given a debuff for a short time? Maybe when it comes to the time to siege they are “easier” to siege by giving it some sort of debuff
That’s exactly what im saying, I want other players to pay me with gold or items to assassinate either people of power or enemies of said player
How many cookies would you want for this?
On a serious note: would be a cool idea, I guess it is possible because of the open-world PVP aspect. I would say start such a guild and make some money
Yes, we gotta start by making this type of guild and becoming famous in this aspect because of our well done job.
Ashes PvP is more focused on inanimate PvP objectives rather than persons.
Assassinating a Queen or King will not provide much of an advantage or benefit.
Already in the works (;
Kinda unfortunate id want them to lose their title as bad as it sounds but it’s better then completely killing off the player completely which would be most realistic. I think killing a person of power should cause drastic problems for the Provence
Assassins guild here we come (;
In essence if a particularly deadly, corrupted, player seems too much of a challenge I could see a select, few, number of players with the skills to take out the corrupted parties for the right amount of money on behalf of the kingdom/node population.
Or maybe if guilds start to develop a rivalry and they think someone is getting too powerful in another guild they can send an assassin after said player to take his gear if his gear is takeable depending on his corruption level
Or Node wars, for player pooling means other than guilds and nodes.
Payed most for unique player kills and less for repeat. Limited deaths maybe. Pay limit.
Just don’t see incentive moneywise to see someone get killed once.
Assassins Could work for an anti bounty hunter mechanic.
The bounty system will pretty much be an assassination program though. Players with enough corruption will get bounties placed on them, and bounty hunters can go after those players to eliminate them for rewards. That sounds like an assassination job to me. So if you want to play an assassin, just become a bounty hunter.
I agree, while they shouldn't lose their title, it could cause npcs to do worse or go away in mourning.
https://knightsofember.com/forums/members/winner909098.54
It could be impactful if they are corrupted and lose their gear. Maybe someone has beef ¯\_(ツ)_/¯