Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
Which is what I’m hoping for I think this would be an insane concept which could add some more depth to the game, being a person of power could be risky but rewarding. In real life it’s something people of power have to think of. Stripping their title is really the one thing I can think of other then killing off the character completely but ofc that’s too harsh AHA
Might be good if there was some kind of gold sink associated with it, similar to the siege system, where the assassin or the person hiring them had to pay for the chance to get these added benefits to killing a leader. If the assassin dies, they lost their chance and they have to pay again if they want another attempt.
I like the idea in your first paragraph but I don’t know if an assassin should necessarily have to pay to try to kill a person of power I think it should be more expensive for the person who wants the person of interest killed. Maybe you have to pay a set amount of gold to even send the assassin after a king and queen
everybody will attack reds anyway. They are loot piniatas and can't fight back without attaining even more corruption.
Please don't use the term "loot pinatas" for toon/players. It will confuse the community with caravans. Just saying... 😁
That’s actually facts tho I didn’t even think about that. If you’re corrupted you’re kinda fucked.
I feel like people know what it means
True, spies would be an interesting concept I wonder how they would benefit more specifically
This would includ assasinating npc's that provide buffs or commands bands of mercenary npc's
I hellllllllllla fw that, the last part about assassinating npcs that give buffs etc is a great idea, one of the things that I’ve been trying to come up with is something that would give assassinating a name for itself
I was thinking more you have to pay to get the bonus of locking out the buffs/abilities.
If you want to go kill a leader then go for it.
If they lost there buffs and/or leader abilities every time they died, even if it was just pk deaths, I could see it pressuring leaders into playing extremely passive. The lock out time would also have to be relatively low because of this else they probably wouldn't be able to play the game and be a leader at the same time.
The added cost allows them to increase the significants of the event. Risk vs Reward. If the leader suffered the penalty on every death, the penalty would probably have to be 30 minutes to an hour at most. Not very significant. By adding some kind of comparable cost, they should be able to amp the penalty up to possibly days. Something of some significants that players might actually want to pay for.
The cost also increases the importance of the one caring out the assassination. Without it, there is no reason to care who does it, just say in chat that you will pay x gold for y's death and whoever messages you with proof gets the reward. If there is a cost, suddenly I want to find someone(s) who I can trust to carry out the assassination. This could create a situation where if you are good at assassinations, people will actually want to seek you out and hire you.
Basically, the cost is what would allow them to make the system meaningful so people want to pay for it. This cost then increases the significants of who is tasked with the mission, making it so players seek out others who are good at assassinations.
Ohhh thay makes a lot more sense, I was thinking the person in power can only lose buffs or whatever it may be inside their castle or during sieges. They wouldn’t have any drawbacks from pve or dungeons. But yes this right here is exactly what I’d want to happen ^^^