Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Rogue Stealth
Xinshu
Member, Alpha Two, Early Alpha Two
So in most mmorpgs I tend to mostly play rogues. I like to be able to surprise my opponent and rogues having stealth is just a must have. My opinion on rogues stealth is that true invisibility should be obtainable. I like that at Rank 1 of stealth which you have in the game already is somewhat still visible. Its my hope that at rank 2 you can make your speed or duration longer and keeping the same visual, that being said. I really want to see Rank 3 achieve full invisibility. I know alot of people who hate rogues in other mmos hate the fact that you cant see them. Some of my suggestions to help appease this would be give stealth a duration, for example Stealth last 45secs, and has a 10 second cooldown, or something along those lines. Also I think that only Rogue primary class should be the only ones with Stealth as a skill. I dont want to see every class being able to stealth.
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Comments
https://www.youtube.com/watch?v=dJnf4XeAWug
Takes away the point of being a rogue at that point, full invis for stealth is just one of those things that dont make sense. At that point I would say may another stat that affects players ability to percieve stealthed players farther away the higher that attribute is. You cant just say someone is so sneaky they arent even visible when walking up to you, thats what most people get angry about. Also this is coming from someone who is wanting to play predator so.
True invis to Assassin (+maybe night spell) while others have the stealth?
Why would an assassin gain invisibility? The Nightspell could get away with it because magic, so what is it that gives the assassin the ability to be invisible in plain sight?
No reason for full invis, thats a long standing mmo stigma for rogue thats annoying honestly. This iteration takes some skill to use instead of just being invisible and automatically getting the jump on someone.
agreed, I feel like it will raise the skill needed to succeed as a rogue. Separating all of the people who play the class for instant kills and easy play from the people who will turn it into a new sort of animal relying on player skill and positioning
(WoW stealth+ Gw2 stealth)* Halo active cammo /D&D hide = AoC stealth
Let me explain.
Baseline ability pre augments at rank 3:
Instant cast. Toggle- 6 second cool down. Reduced movement speed OR has a mana upkeep of x per second.
(Or both)
Stealth- gain active cammo, hides nameplates and health bar. Generate x less threat. Remaining stationary for 2 seconds grants complete invis and for 3 seconds after moving. Going full invis, makes enemies drop target and threat.
Taking or dealing damage suppresses the benefits of active camo for 6 seconds. This six second effect would refresh every time you deal/take dmg so you'd have to decide to toggle stealth off to avoid the upkeep penalties.
Doge rolls would not break invis.
This way active skills and augments could change the values, reduce penalties grant damage buffs ECT.
As for other classes who sub rogue, I see them getting a lesser stealth that adds a weaker active cammo that is tied to a cooldown and grants a tertiary effect.
A tank/rogue for example wouldn't reduce threat or drop target but instead gain x percent dodge rating.
Maybe a mage/rogue doesn't gain stealth at all but something like blink grants 2 seconds of invis.
This is all pure speculation on my part but I'm basing it off the known skills for the classes that have them on the wiki.
Full Stealth was in Long before World of Warcraft. DAoC had some great stealth, it was a game inside a game walking by another stealthed player.
Oh I wasnt implying that WoW originally made that design, I was just meaning that it was made popular and the standard among MMOs by them. It simply is because so many people have played WoW that they are all groomed to that style of stealth.
Also for people who hate stealth, there should be a few classes with unique stealth finding options so they would have the option to feel safer with those classes.
• Render distance of stealthed targets.
• How much shimmer is on the player.
• Duration of the effect.
If Ashes of Creation wanted to, they could have a passive spell for the shimmer distance of all stealth abilities on rogues.
Rank 1: Far away render distance.
Rank 2: Still pretty far, but a much closer render distance.
Rank 3: Mid range render distance.
Then they could give a long duration stealth ability, distinct from short duration stealth abilities.
Rank 1: 1 minute.
Rank 2: 2 minutes.
Rank 3: No duration.
Then the last thing would be shimmer amount. This could be something adjusted through rogue secondary augments.
― Plato
I think, that the best stealth should be under the purview of rogues but there's no reason to limit it from subclasses having a version of active camouflage.