Ventharien wrote: » I think if the first reaction so many people are having to this particular animation is 'Why?' and not 'Wow!' there's a problem lol. It still has alot of passes so i'm not worried, but something this involved should be a high damage finisher, something that someone sees and knows either needs to be avoided or stopped, not a low or middle of the line repeatable skill.
Xenotor wrote: » Ventharien wrote: » I think if the first reaction so many people are having to this particular animation is 'Why?' and not 'Wow!' there's a problem lol. It still has alot of passes so i'm not worried, but something this involved should be a high damage finisher, something that someone sees and knows either needs to be avoided or stopped, not a low or middle of the line repeatable skill. Even as a high dmg finisher it would look silly. There are better ways to show off power then to have the character spin around non stop. I always loved the cast animations where you see a magic diagram or pentagram floating in front of or over the character. like herehttps://ibb.co/k8WZKHbhttps://ibb.co/K0qn3Cthttps://ibb.co/z6TwdrD You see the giant floating casting animation and know shit just turned serious.
Sholer wrote: » Hello everybody. The point of this thread is see the opinion of the people here about exagerate cast animations. For example I really don't like the actual fire ball mage cast, does a mage really need to JUMP then make two turns in the air then come down and finaly cast the fire ball? I came from WoW, I played that MMORPG for 12 years and one thing I liked about the animations of cast was the simplicity of them, but one day they change the animations for more exagerate casting spells and i hated it, I mean I know this is a game and is cool see our characters do cool stuff but in some point I think is too much exagerate. I want to know your opinion, thanks.
Kazan Tenno wrote: » One thing I haven't seen mentioned here is Final Fantasy 14. It has really nice animations and beautiful FX (though the magic can get a bit too much with lots of people) and I think the devs could learn a thing or two from that. This goes for idle and emote animations too. Lots of little things, but not usually over the top (talking just animations, not spell effects - they can be OTT). Take a look at this youtube video on Black mage - it shows you their fireball attack and other attack animations.
Xenotor wrote: » Kazan Tenno wrote: » One thing I haven't seen mentioned here is Final Fantasy 14. It has really nice animations and beautiful FX (though the magic can get a bit too much with lots of people) and I think the devs could learn a thing or two from that. This goes for idle and emote animations too. Lots of little things, but not usually over the top (talking just animations, not spell effects - they can be OTT). Take a look at this youtube video on Black mage - it shows you their fireball attack and other attack animations. while most of the animations look good, i really dislike the energy balls spinning around your character. They are distracting at best and super annoying at worst. For me when something moves, my eyes automatically keep track of it. That really good to counter ambushes but bad if you have something like the mage in the video or the sorceresses in BDO as allies. For example during the video i had to concentrate really hard to not look at the dam balls of energy and see the rest of the cast animations. Thats also the reason why i hate the current targeting circle in AoC. Spinning around and distracting while overlaying on ground target effects. But thats another topic and personal preference.
ariatras wrote: » Honestly, one thing that has bugged me greatly, to the point of annoyance is the animations in Ashes. I love the game and the concept. But during the castle sieges and stuff they've shown I could barely see the character Steven controlled. Never-mind the other players. Never-mind recognising a cast and have a chance to react accordingly.
Birthday wrote: » Where did you see this? edit: I found the video. hahahahaha! Honestly doing that just to cast a fireball looks exaggerate. They should do that same animation but for some other spell, higher-grade spell, like for summoning a tornado or fire-tornado or whatever. I like the animation but it just doesn't match the spell imo. They should get rid of all the sparkly FX that look like flying glowing pixels. They obstruct vision and they are just a very lazy solution for a visual spell effect imo. You could use those for something that makes sense like fairy magic but again not too much cuz it obstructs vision.
LieutenantToast wrote: » ariatras wrote: » Honestly, one thing that has bugged me greatly, to the point of annoyance is the animations in Ashes. I love the game and the concept. But during the castle sieges and stuff they've shown I could barely see the character Steven controlled. Never-mind the other players. Never-mind recognising a cast and have a chance to react accordingly. Hiya friend! As we mentioned both before and after the segment that highlighted recent Castle Siege footage during our live stream, and we do our best to continue to reiterate in a variety of places, all of the animations and FX you've seen so far are works in progress/placeholder that will continue to be improved upon as we continue down the testing path! You may have even noticed some recent progress on that front in between videos as well We also still do plan to give you a variety of options for adjusting those on your end through the UI as well, so you can tune them to your appearance and performance desires!
ariatras wrote: » Can't find the edit button.
daveywavey wrote: » ariatras wrote: » Can't find the edit button. Should be a little sprocket icon in the top right of your post, which allows you to Edit.