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(Exagerate animations) m'I alone on this one?
Erdun
Member
Hello everybody.
The point of this thread is see the opinion of the people here about exagerate cast animations.
For example I really don't like the actual fire ball mage cast, does a mage really need to JUMP then make two turns in the air then come down and finaly cast the fire ball? I came from WoW, I played that MMORPG for 12 years and one thing I liked about the animations of cast was the simplicity of them, but one day they change the animations for more exagerate casting spells and i hated it, I mean I know this is a game and is cool see our characters do cool stuff but in some point I think is too much exagerate.
I want to know your opinion, thanks.
The point of this thread is see the opinion of the people here about exagerate cast animations.
For example I really don't like the actual fire ball mage cast, does a mage really need to JUMP then make two turns in the air then come down and finaly cast the fire ball? I came from WoW, I played that MMORPG for 12 years and one thing I liked about the animations of cast was the simplicity of them, but one day they change the animations for more exagerate casting spells and i hated it, I mean I know this is a game and is cool see our characters do cool stuff but in some point I think is too much exagerate.
I want to know your opinion, thanks.
28
Comments
I found it strange as well and still think that the animation doesn't fit into AoC.
Now don't get me wrong devs, you have an amazing animation team but sometimes less is better then more.
The current fireball is one of those.
It downright breaks immersion every time i see it.
-does it look cool?
No
Personal perspective here but for me it just looks silly.
-does the animation make any sense from a mage perspective?
No
If the mage needed to spin in the air to launch a fireball then how the hell does he cast the meteor or any other kind of spell for that matter?
-does the animation make sense combat immersion wise?
Again no
If a person in reality had to constantly do 360° turns for their attacks then they would get disoriented very quickly.
That is also a big reason why this particular animation breaks immersion. It just doesn't make any sense.
edit:
I found the video. hahahahaha!
Honestly doing that just to cast a fireball looks exaggerate. They should do that same animation but for some other spell, higher-grade spell, like for summoning a tornado or fire-tornado or whatever.
I like the animation but it just doesn't match the spell imo.
They should get rid of all the sparkly FX that look like flying glowing pixels. They obstruct vision and they are just a very lazy solution for a visual spell effect imo. You could use those for something that makes sense like fairy magic but again not too much cuz it obstructs vision.
https://forums.ashesofcreation.com/discussion/45454/combat-skill-animations-july-dev-update
Aside from the fireball ability, there's also a random swinging sword attack animation that locks you in animation for 2s. I talked about both in detail in the above post.
They should change it to just a charging animation, after which the player tosses a fireball, or shoots it out of their palm. If you look at some of the other animations, they're pretty simple too; so I don't know why this one needs to be so...extra.
Hard to gauge at this point what the gold animations will be, since we’re still very early.
I love most of the game, but the effects are over the top and the animations doesn’t fit or make sense sometimes. Not the end of the world, especially because I’m not planing on playing mage, but I don’t want similar things to happen to other classes.
The previously mentioned fireball animation,
Far too acrobatic for a mage, it looks like something a monk would do. Also, you look locked in place when you're casting it. For such a simple spell I don't think movement should be restricted.
Now, some better animation examples:
BDO;
I remember Steven saying he took some inspiration from ArcheAge but I'm not seeing it yet. Hopefully he wasn't talking about their monetization scheme, lol.
I think it'd be better to just have the mages stretch out their hand in the direction of the enemy, while charging up the spell cast a magic circle rotates around their wrist, then BAM! Fireball. Looks simple, but just as cool, if not cooler than what we've got now.
In WoW it doesn't matter if you are casting a fireball, frostbolt or arcane spells. It's the same charging animation for everything with a difference to the color of the glowing orb. That's stupid and lazy.
I'd like to see things that make sense and add a small but significant amount of difference.
https://imgur.com/JgkXQT3
https://imgur.com/RJtGwOJ
https://imgur.com/gscXAhd
You can clearly see how Arcane Magic uses symbols, diagrams and letters from ancient language to cast it's spell.
Would be nice to add that to the casting animation of arcane.
And do small but significant things like that which make sense for all the schools of magic and different ability trees(non-spell abilities).
Maybe that animation would make sense for some other class or some other skill, but for a mage it doesn't seem all that appropriate.
I heard a bird ♫
Just to add a little more depth, I don't remember exactly when Steven said it but he stated that they would be working on animation even on launch day because it touches all of the systems and can't be successfully finished in a few passes.
I heard a bird ♫
that animation could make sense for the mage-bard hybrid (if you rename it fire dancer or something).
Every spell-cast comes with a dance or some acrobatic performance, with some buff to party members.
just make sure if that mage gets shot mid-air (by a ranger or something) while casting, he falls in an equally hilarious manner.
One thing to consider is that flashy animations are a part of having a next gen look and feel. It is the type of thing that can help sell the game to new players. Right now the animations look like they are in the sweet spot between overly flashy and bog standard boring.
If I had more time, I would write a shorter post.
Even as a high dmg finisher it would look silly.
There are better ways to show off power then to have the character spin around non stop.
I always loved the cast animations where you see a magic diagram or pentagram floating in front of or over the character.
like here
https://ibb.co/k8WZKHb
https://ibb.co/K0qn3Ct
https://ibb.co/z6TwdrD
You see the giant floating casting animation and know shit just turned serious.
I love these! We feel like powerful mages when we conjure these symbols to aid channeling powerful spells. Very fitting, I love it.
I heard a bird ♫
I agree. The animation is ugly, but it's a placeholder for the meantime.
Ah that kind of effects also adds more depth to the balancing equation for mages.
Now you can let mages have long-casting, game changing spells in pvp. And for opposing players whenever you see huge pentagrams floating in air you know shit's about to happen and you NEED to interrupt that mage.
Otherwise I agree that pentagrams (especially floaty ones) are the best.
Take a look at this youtube video on Black mage - it shows you their fireball attack and other attack animations.
Irkallu discord: https://discord.com/invite/CB3ZrnD
while most of the animations look good, i really dislike the energy balls spinning around your character.
They are distracting at best and super annoying at worst.
For me when something moves, my eyes automatically keep track of it.
That really good to counter ambushes but bad if you have something like the mage in the video or the sorceresses in BDO as allies.
For example during the video i had to concentrate really hard to not look at the dam balls of energy and see the rest of the cast animations.
Thats also the reason why i hate the current targeting circle in AoC. Spinning around and distracting while overlaying on ground target effects.
But thats another topic and personal preference.