Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Player to Player Trading | Yea or Nay
Eques3n
Member
**UPDATED**
Ok, it seems my point didn't make it across properly, or I am wording this poorly. Let me try and restate this. If a player wants to sell what they obtained, via local markets or some type of market place, that is fine, that is the economy. What I was trying to find out is if people are ok with someone just trading any and all gear/money/items to another player at any time for any reason they want to. It just seems it would be tough to verify RMT with this kind of set up.
I guess the best way to give an example would be like this. Let's say a popular streamer or even a new guild member of a large guild decides they wants to start playing Ashes of Creation. They have a few thousand followers or a few hundred fellow guild members playing also or they join during this "free trial" period. They create their character and immediately obtain best in slot gear, and all the materials they needs to either max out, or get a high level in most of the life skills because everyone just drops it on the ground or trades it with them as needed so they can level up. End game content is available as soon as they level up their character which could be power leveled quickly with group content. Also, imagine these guilds declare war on another guild for a grind or resource spot. People are ok with this?
The original post was to cover Gear and silver, not all types of trading. But again, I am probably missing something.
I searched for a bit in the forums and couldn't find a post discussing this, so if it is old news and I am beating a dead horse, sorry. I just wanted to know how other players feel about Player to Player Trading.
From what I found, this is the game's stance on player to player trading.
My Personal Stance:
1. It should not be allowed
2. Gear should be account, character or bound on equip once it is obtained either by drop, crafting, or purchase from crafter.
3. Game Currency should not be traded between players outside of their own account.
4. If gear/currency are going to be traded, there needs to be a set minimum character level for both players to do so unless it is your own account.
My Rationale:
1. Real Money Trading will become a huge issue with the game and the bane of World Chat
2. PVP at lower levels will be discouraging for players with new accounts as they will be fighting current players with top level gear. (Twinks)
3. Encourages players to quickly bypass the beginning game content and areas.
4. Catch Up mechanics will arrive over time. They do in every game.
These are problems I have seen coming. I played World of Warcraft from Burning Crusade until the middle of Battle for Azeroth. During that time I started playing Black Desert Online in Korea and when it was released in NA I switched over and participated in the Alpha and Beta testing and currently still play Black Desert Online daily. The games are night and day different, but both are enjoyable. I mention this because I have seen both sides of the spectrum and it seems Black Desert Online did it right with the player to player trading.
Ok, it seems my point didn't make it across properly, or I am wording this poorly. Let me try and restate this. If a player wants to sell what they obtained, via local markets or some type of market place, that is fine, that is the economy. What I was trying to find out is if people are ok with someone just trading any and all gear/money/items to another player at any time for any reason they want to. It just seems it would be tough to verify RMT with this kind of set up.
I guess the best way to give an example would be like this. Let's say a popular streamer or even a new guild member of a large guild decides they wants to start playing Ashes of Creation. They have a few thousand followers or a few hundred fellow guild members playing also or they join during this "free trial" period. They create their character and immediately obtain best in slot gear, and all the materials they needs to either max out, or get a high level in most of the life skills because everyone just drops it on the ground or trades it with them as needed so they can level up. End game content is available as soon as they level up their character which could be power leveled quickly with group content. Also, imagine these guilds declare war on another guild for a grind or resource spot. People are ok with this?
The original post was to cover Gear and silver, not all types of trading. But again, I am probably missing something.
I searched for a bit in the forums and couldn't find a post discussing this, so if it is old news and I am beating a dead horse, sorry. I just wanted to know how other players feel about Player to Player Trading.
From what I found, this is the game's stance on player to player trading.
There will be player to player trading in Ashes of Creation.[3]
Q: Will Ashes of Creation have player-to-player trading? Will there be anything stopping me from gifting a friend that's fresh to the game a bunch of in-game money to help them get on their feet quickly?
A: There won't be anything to stop you from doing that. – Steven Sharif
Source: https://ashesofcreation.wiki/Player_to_player_trading
My Personal Stance:
1. It should not be allowed
2. Gear should be account, character or bound on equip once it is obtained either by drop, crafting, or purchase from crafter.
3. Game Currency should not be traded between players outside of their own account.
4. If gear/currency are going to be traded, there needs to be a set minimum character level for both players to do so unless it is your own account.
My Rationale:
1. Real Money Trading will become a huge issue with the game and the bane of World Chat
2. PVP at lower levels will be discouraging for players with new accounts as they will be fighting current players with top level gear. (Twinks)
3. Encourages players to quickly bypass the beginning game content and areas.
4. Catch Up mechanics will arrive over time. They do in every game.
These are problems I have seen coming. I played World of Warcraft from Burning Crusade until the middle of Battle for Azeroth. During that time I started playing Black Desert Online in Korea and when it was released in NA I switched over and participated in the Alpha and Beta testing and currently still play Black Desert Online daily. The games are night and day different, but both are enjoyable. I mention this because I have seen both sides of the spectrum and it seems Black Desert Online did it right with the player to player trading.
Vivere vici cogita mori
0
Comments
You're basically saying "remove the economy"
Also Steven has already said he wants almost all gear to be tradeable, with few exceptions.
Yeah completely agreed. This wouldn't be healthy for the game.
Your restrictions completely go against the game’s core design. Being able to trade and interact with other players in all these ways is what the game is built upon.
You must have stumbled across this game 5 minutes ago because you clearly don’t understand what AoC is trying to build. This is a PvX sandbox (sandpark) MMORPG... your restrictions make no sense.
I’m sorry man. It’s a big ‘Nay’.
Edit: word
Also catch up mechanics are introduced in games that they dispose of old content like lvling zones etc - which is on contrast to the systems that are planned
Also I heavily encourage you to read on wiki about Nodes, because after you read that you will realise that a portion of your post is just invalid to the game that ashes is shaping up to be.
Also this quote from Steven might shed some light
― Plato
I understand RMT ruins a game, but the Intrepid team is aware of this.
Let's see how they plan to deal with it.
I understand your concerns. However you are suggesting extreme solutions to an issue which can never be contained in its entirety. Player trading is a key aspect of the game, from caravans, to bribes, to guild-politics, purchasing siege claims, the tax system, gear progression and so much more.
Fact is, no matter what restrictions you place, RMT will always exist in some way or form. Ranging from AH deals to direct account selling or offering services in game for $$$. Your solution would barely hinder the RMT market but would completely destroy the economical and player interaction aspect of AoC, especially since the kickstarter stretch goal included a working in-game stock market etc.
Checkmate Leader | EU | The Ashes Post
I know you are worried about something slightly different BUT you can't prohibit possibly 'abusive' trading without completely ruining an entire aspect of the game in the process.
HOL UP
Hahahaha I know right? I’m so confused where these people come from or what makes them think that they can just disregard the entire project’s core and vision and plant their ideas with such authority.
They don’t even try to understand the game... they just have an isolated preconceived idea and issue and assume that it can just be plopped down with total disregard of the rest of the game and its design goals.
And so too does this idea, by encouraging services in which players pay others, outside of the game, to do content for them. Old school Runescape has this both in the ironman mode, which is basically what you described, and for more challenging content such as the fight cave and its successor the inferno (both solo content). In fact jagex goes about banning players for leeching infernal capes, one of the game's best in slot back items.
Also don't forget about bots.
From what we've been told, there will be no global auction house, only local markets and eventually there may be city-spanning auction houses. On top of that, this is going to be a game where most if not all gear is intended to be recycled back into the economy eventually, either sold to be reused by other players or broken down and reclaimed to create new gear.
They will monitor to find gold sellers, but nothing will stop big streamers getting free gold n shit
Actually that has not been my experience. My experience has been new players cannot compete against players who have been playing the game for any length of time. Most specifically if gear is the major determination on how fast a player levels and how well they perform on the PVP/PVE environment. 1 year after launch, new players will be screaming they can't compete for castles, nodes, etc. because they cannot catch up to the players who have been continually playing. New guilds stop forming except for lifeskill guilds because if they work as hard as the starting guilds, it will still take them a year to compete on an equal level, and that's only if the other guild stops progressing.
Plus of what i know, there won't be a "free trial"
Gear being not character bound is really awesome tbh. It keeps the older equipments relevant. YOu dont have to sell your old armor fpr cheap to npc merchants/disentchant it anymore. You can just go to the city and find some low leveled and geared noob to buy it from you for a good price.
Additionally:
You could make leveling gear yourself, by collecting really good armor sets for all the differrent level jumps.
1-10, 11-20, 21-30, 31-40, 41-50
Just get a craftsman to make you epic gearsets for all of them and keep on switching them between characters.
https://discord.gg/gFuVBPdBRa
I also understand that there are people out there in the world who would love to cheapen the game by making money off of gold and gear farming. So I understand why developers might make certain design decisions to limit trade.
If it doesn't exist, players will just use the other forms of trading that will obviously have to exist in Ashes. Since this will happen, those other forms of trading will need some form of oversight to them, and if you simply add that oversight to player to player trading then there shouldn't be an issue.
All this would do is restrict players.
An active GM team to ban the goldseller spammers on sight, coupled with their tracking systems for RMT, has to be enough.
That's a good point, I think if you trade with corruped person, you should get flagged immediately or maybe even gain just a little bit of corruption.