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Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Comments
Why does it matter if they don't turn it off ever? They still get corruption for killing unflagged people.
Do you not understand how the flagging system works? I'm really beginning to suspect you just don't. If people have an opt in flag on at all times they would still go corrupted against unflagged players.
YEP! but why would anyone not be flagged? You can be attacked still if you are not flagged so just flag and not worry about them stunlocking you to death so you only take half the losses when you die.
This argument makes zero sense and I'm done trying to understand what you are trying to convey. There's no problem at all If everybody wants to flag up. PvP is encouraged and the only reason for the corruption system is to protect lowbies from being ganked for the most part.
This change would make it so people think this is a game where roaming around in groups looking for PvP is encouraged by the game developers.
This is not currently something they support, as they want PvP to always be meaningful. Roaming around in a mob actively looking for others to attack is not meaningful PvP.
This change would alter the feel of the game more than instancing 50% of the games content would. It would mean the game needs to drop the notion of being PvX and label itself full PvP - as the difference between these two is that PvP in a PvX game is done for specific reasons, while PvP in a PvP game is just done for fun.
If you want a game where you can roam around the open world PvP'ing for fun, Ashes is about as suited to you as it is to a player that wants fully instanced raid progression.
It's absolutely hilarious you put roaming groups looking for PvP fights on the same level as instancing half the game. You understand that's completely delusional right?
This feature provides a "plane" of combatant players in the world which changes the dynamic of interactions
But since you can't understand that, let's stick to fact that it isnt worth adding lines and lines of code, which need to be examined anytime something breaks in the game (look at ESO), just because you dont want to be purple without laying a hand on your targets.
Just do that.
The current system where you have to actually participate in pvp to become flagged for it makes much more sense to me. This is ALLLLL before we introduce the many other pvp types and going to war with guilds/alliances. There is no need to add in this option with so many options available already.
Meaningful PvP is Siege, Caravan and Node/guild wars. There is currently nothing stopping anyone from running around PvPing solo or in groups. Not all of that will be "meaningful" as there is nothing stopping me currently from RPK some noob leaving a city - this would make me go corrupt just the same as it would if I was toggled for combat when I did this.
You guys are hilarious. We already flag for combat when we attack people - the only difference my suggestion makes is that we no longer have to attack someone to flag, it seems like a win-win scenario to me.
Master Assassin
(Yes same Tyrantor from Shadowbane)
Book suggestions:
Galaxy Outlaws books 1-16.5, Metagamer Chronicles, The Land litrpg series, Ready Player One, Zen in the Martial Arts
Lol I really truly am missing your point.
Free loot for me.
Your feature protects you from this action, but still provides you with a chance for a fight to happen.
Please elaborate how you being flagged (Purple) 100% of the time prevents you from killing a very low HP green (Unflagged) target and gaining corruption. This is another case of not understanding how the corruption or flagging system works at all. Please go look at any old L2 PvP video to see how it works.
Ill explain. Pay close attention.
As the game currently is, our friend the OP here will be green. He wants some PvP action, but nobody in their right mind attack him.
So he has to innitiate the fight by laying hands on a target and becoming purple. His target then MIGHT fight back.
If the feature gets implemented, our friend and his 16 mates roam flagged, looking to be attacked, WITHOUT having to lay hands on a (potentially low HP) target.
This reduces PK events to some extend.
I have given you many examples of how things like that change the social dynamic. You keep discrediting them, but they add up.
Can only toggle on or off in town. Crisis averted.
Edit: I completely forgot to mention that dying to mobs has nothing to do with corruption or flagging. Experience debt is different and can be applied evenly still.
It really is a simple concept I can't believe these other guys are so lost, it seems they are concerned that PvE death as "non combatant' would be reduced if the player was flagged as combatant. I can't confirm or deny how that works but it seems like it could be an easily exploitable system if group members could just leave group and attack each other then re-group before making risky pulls. Of course they could also just bring a +1 to attack their group every now and again to flag them.
Let me ask this @George Black and @Sathrago if PvE death is not changed do you agree with the concept? (to spell this out - being flagged for combat = same death penalty as non-combatant).
Master Assassin
(Yes same Tyrantor from Shadowbane)
Book suggestions:
Galaxy Outlaws books 1-16.5, Metagamer Chronicles, The Land litrpg series, Ready Player One, Zen in the Martial Arts
I don't think i'd care at that point. My initial point of it being a waste of time and distorting how the current system will function still stands. Go for it if they want to but im not going to riot if it comes into the game.
No they make zero sense is the problem I really am approaching this with an open mind. 16 people roaming around with flags on are looking for other flagged or larger groups to fight, not to harrass lone randoms 99% of the time.
I'm not following the concern here is it that i'm avoiding a fight by flagging as combatant? That sounds ass backwards to me. In this example you gave - I suppose yes I would no longer need to flag as combatant by attacking the random low level green, but doesn't this make the game better for everyone?
If you think I'm concerned about that person fighting back why would I be if my intention is to go combatant, they fight back it does nothing but give me an immediate fight without corruption risk. Secondly if I"m in a group of 16 we would have very little risk of attacking a lone player so we can flag, which then makes the risk for the lone player much higher. Instead our group just flags and leaves the lone player alone? lol
Master Assassin
(Yes same Tyrantor from Shadowbane)
Book suggestions:
Galaxy Outlaws books 1-16.5, Metagamer Chronicles, The Land litrpg series, Ready Player One, Zen in the Martial Arts
There's no problem with your 16 man scenario. As I said there is a 99% chance that a 16 man group roaming around is looking for group PvP, not to bully or harrass random players. All this does is tell everybody around "Hey im down to PvP, you can even attack me first". Some random lone person won't attack the 16 man group if they are smart and the 16 man group most likely wouldn't go red on them.
And the argument "This isn't a roaming PVP game" is the silliest thing I've ever seen. People roam in every single game that has any kinds of open world or large scale PvP like RvR. People will be roaming anyway. This does nothing to change anything about roaming. PvPers like to PvP and we are gonna roam around looking for fights one way or the other.
I want you, and the rest of the population, to risk getting accidental corruption, so that I can loot you.
Your feature eliminates that risk.
Corruption isn't designed for "accidental" PK. Furthermore by your own words "extremely small" portion of the server population would willingly choose to flag as combatants so how many people are you really missing out on killing to raise such a big stink over it especially if the point is willing pvp not corruption pvp.
Lastly it really sounds like you just want to be a BH and my suggestion will limit your targets.
Master Assassin
(Yes same Tyrantor from Shadowbane)
Book suggestions:
Galaxy Outlaws books 1-16.5, Metagamer Chronicles, The Land litrpg series, Ready Player One, Zen in the Martial Arts
So you would prefer the game allow for accidental PK against a low level noob or some other non-combatant so you have a handful more BH targets over the course of your tenure in the game? lol real team player here.
Master Assassin
(Yes same Tyrantor from Shadowbane)
Book suggestions:
Galaxy Outlaws books 1-16.5, Metagamer Chronicles, The Land litrpg series, Ready Player One, Zen in the Martial Arts
It's more about a matter of "quantity of optionals vs quality of design".
In addition I see your feature as meaningless PvP. "Oh there are some purples over there, let's kill em".
It affects the community dynamic.
I had my fill of meaningless PvP environments. I want a clean design.
Sorry, I’m really not following...
Help me understand how disabling my combatant timer (which is basically what this flag does), creates meaningless PvP?
- As a combatant I’ll have a broader set of players to fight
- As a non-combatant I’m statistically safer. As a griefer I’m still able to take the same risk in target selection
- As a roving pack of guild pvp’ers, there will be more targets to attack and less chance of corruption
This is already in the game. Turning PvP flag on and off is already there.
At 1:16:00 they summon people to the dungeon and talk about people being flagged for PvP. The start telling people to turn the flag off.
https://www.youtube.com/watch?v=fkwaYLOuw2s