Nerror wrote: » The suggestion is to have an auto-combatant toggle, right? Basically, instead of the player having to push the "I want to be a combatant and fight back" button manually, it auto-toggles the combatant state to ON, whenever attacked by another player.
Noaani wrote: » mcstackerson wrote: » I feel like what is being recommended hear and LFG is an apple and oranges comparison. It absolutely is. The only reason it is valid here is as a means to point out how QoL changes to a game (because LFG really was a QoL change) can drastically affect player behavior. It works as a comparison in that sense, but only in that sense - it is, as far as I know, the most obvious case of a QoL change in a game that altered player behavior. As for duels, as long as they don't result in a death penalty (including resource shifting, experience debt, and having to respawn), then it's fine. Such activities can barely even be considered PvP imo. I once had someone try to tell me that playing the games market was a form of PvP, as you are actively going against other players - I think that player has about as much of a valid point that this is PvP as someone that duels does in claiming tht duels are PvP.
mcstackerson wrote: » I feel like what is being recommended hear and LFG is an apple and oranges comparison.
mcstackerson wrote: » All the change does is allow players to flag up without having to attack another player. ... If someone goes out to pvp, they will be flagged purple the moment they attack someone anyways. All this means is someone can flag themselves up so they can be killed as a combatant without having to attack someone. It changes nothing for the attacker, only a minor change for those being attacked. How is that going to drastically change things?
Caeryl wrote: » I’m against this because you would effectively half all your PvP death penalties even when a team coordinates so well that you die before getting to flag.
CROW3 wrote: » Caeryl wrote: » I’m against this because you would effectively half all your PvP death penalties even when a team coordinates so well that you die before getting to flag. Sorry, I'm not following. Are you saying you want more unflagged folks to receive the full penalty? You want the coordinated group to get more corruption? Both? If I have this option enabled, it basically removes whatever timer unflags me. So I'm therefore flagged until manually turned off. I've made a choice to halve my death penalty while increasing the risk I'll be attacked in the wilds. It all seems relatively straight-forward, so can you help me better understand your point?
Caeryl wrote: » In general o just don’t see it as useful for group PvP and in solo PvP it provides a guarantee that they only take half a penalty even if they are successfully 100-0’d.
Caeryl wrote: » If a group coordinates to take out the healer of a competing group, and successfully 100-0’s them before they can react (which will be very difficult considering the intended TTK is 30+s) then they do deserve to get the full material drop and inflict 100% of the penalties on that player. Corruption is the kickback, but one kill’s worth of corruption will not severely hinder their combat effectiveness. However that scenario will almost never happen in a group v group because group combat is typically around objectives people will defend and thus everyone will be a combatant anyway. In general o just don’t see it as useful for group PvP and in solo PvP it provides a guarantee that they only take half a penalty even if they are successfully 100-0’d.
Therealnightblade wrote: » With that option though, if a green attacks another green they should become corrupted.
Therealnightblade wrote: » If you can manually flag for purple out of green anytime then any green who attacks another green should go straight to red because they could’ve flagged to purple anytime.
CROW3 wrote: » Therealnightblade wrote: » If you can manually flag for purple out of green anytime then any green who attacks another green should go straight to red because they could’ve flagged to purple anytime. I suggest reading this so you're clear how the system works: https://ashesofcreation.wiki/Corruption#Player_flagging
Neurath wrote: » There won't be a toggle because it means you can avoid half the risk and protect half of the reward just with a toggle. It was stated a long time ago there won't be a toggle. You must flag to fight in PvP but the system is not a toggle, its an active state. If you attack another player you will be Purple or Red. You will only remain Green if you attack Red in green status.