Tyrantor wrote: » I'm only using extreme examples to prove that the example being presented doesn't equal fact in relation to risk being equal in all circumstances. What aspect of the risk and reward is being removed? Considering combatant is firmly entrenched in the current game aspect of risk and reward I do not understand what your thinking here? I would never suggest people use someone uses this for AFK that makes no sense unless of course they view less death/item loss more important than flagging for combat so anyone can attack them. AFK the non-combatant would make the most sense because an attacker would most likely stop attacking them before killing if they're just sitting there afk and don't fight back unless that person doesn't care about going corrupt and in that case this person was going to get attacked regardless of how he flagged. You and Noaani both make arguments as if everyone in the game is going to flag combatant is that how you see it? Everyone is going to do it?
Caeryl wrote: » If you want to PvP a lot, attack people. Flag for combat the way you’re supposed to. You don’t need a toggle to show people that you want to PvP. Edit: It’s strange you imply that people won’t be combatants if it’s not automatic. Ashes is a PvX game, with more benefit to fighting than not fighting. Of course people will be combatants in most cases where there’s something to be gained or lost. That’s exactly why this suggestion is pointless.
Tyrantor wrote: » Of course it would be used by more than pvpers - which is the whole reason they've added it into the game to begin with. If the Risk of death as a non combatant is substantial enough almost everyone would fight back right? If the theory is that everyone is going to fight back because the non-combatant death is substantial enough to justify fighting back instead of just causing corruption on people. By an example of this then those players would have a pre-meditated intention to flag for pvp upon being attacked, if that was the case then why not just allow them the option prior to being attacked? Why do you believe the attacker should be in position to force this option instead of the defender being allowed to flag themselves? What do you believe the corruption system is in place for? Is it to limit griefing or to give the attacker more loot for killing non combatants? If other detail this please. My toggle very simply makes risk/reward equal for all parties who agree to engage in pvp being that both the attacker and defender have the exact same risk/reward. Prove this wrong. Caeryl wrote: » If you want to PvP a lot, attack people. Flag for combat the way you’re supposed to. You don’t need a toggle to show people that you want to PvP. Edit: It’s strange you imply that people won’t be combatants if it’s not automatic. Ashes is a PvX game, with more benefit to fighting than not fighting. Of course people will be combatants in most cases where there’s something to be gained or lost. That’s exactly why this suggestion is pointless. That's exactly the point the current system is "attack people to flag" this is disruptive to the people who do not want to flag - why would a system that promotes attacking non combatants be better than allowing me to focus my attention (if combatants are available) on them instead? What I've stated is that it's more entertaining to attack people who are actively looking for a fight OR open to a fight versus attacking someone on a "wait and see" approach. I've never once implied that people won't be combatants if it's not automatic - feel free to find a quote and relay that here. You seem to think it's pointless because everyone will fight back (or almost everyone) if that is the case why do we need the non-combatant in the first place? LOL you are actually helping my point.
Caeryl wrote: » It seems to me that you’ve already convinced yourself that anyone disagreeing with you is just here to rain on your one-man parade.
So, to be clear, everyone in the world exists as a non-combatant by default. You're all out in the world, players, and you're not flagged for combat. Umm, if you as a player, go to another player, who is either flagged for combat or a non-combatant, and you attack them, or even if you heal them - ah, excuse me if you heal a combatant - you will become a combatant, you'll be flagged for PvP, your name color will change, you'll become, umm, probably purple, umm, and you will remain flagged for a period of time after which you have struck another character or aided another flagged character. So, combatants are people who either aid other combatants, or attack other combatants or non-combatants. Ahh, so those are combatants, those are flagged players.
Caeryl wrote: » Non-combatant state is there for people who really just refuse to fight on principal. Or for people who have nothing of significance to lose and find that giving corruption is more valuable to them than the resources they would lose by dying. It’s there for people who believe it will deter attackers or for those who simply don’t care to start fights. It seems to me that you’ve already convinced yourself that anyone disagreeing with you is just here to rain on your one-man parade. You want a PvP toggle, others want a no-PvP toggle. Neither fit into the vision of Ashes.
Tyrantor wrote: » And don't worry Noaani it's not a quote I haven't heard before hence the reason for my post. If you keep listening you will notice that he explains "Generally we want to incentivize consensual pvp by offering less death penalty".
Noaani wrote: » Tyrantor wrote: » And don't worry Noaani it's not a quote I haven't heard before hence the reason for my post. If you keep listening you will notice that he explains "Generally we want to incentivize consensual pvp by offering less death penalty". Yes, he does. After specifically outlining exactly how to become a combatant.
Sangramoire wrote: » Being able to just opt in gets rid of the risks you have to take and leaves the game with just one scenario. You are flagged for combat without any risk to you. The risks you take to get flagged is part of the game and being able to just opt in takes those risks away.
Tyrantor wrote: » Noaani wrote: » Tyrantor wrote: » And don't worry Noaani it's not a quote I haven't heard before hence the reason for my post. If you keep listening you will notice that he explains "Generally we want to incentivize consensual pvp by offering less death penalty". Yes, he does. After specifically outlining exactly how to become a combatant. Ah so you don't mind context when you think it proves your point? LOL Is this more or less reason for me to make the post?
Tyrantor wrote: » Noaani wrote: » Tyrantor wrote: » And don't worry Noaani it's not a quote I haven't heard before hence the reason for my post. If you keep listening you will notice that he explains "Generally we want to incentivize consensual pvp by offering less death penalty". Yes, he does. After specifically outlining exactly how to become a combatant. Ah so you don't mind context when you think it proves your point? LOL Is this more or less reason for me to make the post? Sangramoire wrote: » Being able to just opt in gets rid of the risks you have to take and leaves the game with just one scenario. You are flagged for combat without any risk to you. The risks you take to get flagged is part of the game and being able to just opt in takes those risks away. So I'm just pulling this out of your text because it read like it ran on a bit and was a little confusing outside of this. You're suggesting that a player that opts to become purple has less risk because they did not have to attack a green to do this? While every green player including any they would or could attack, or the group of green who you suggested would see this player become purple - all of these players could attack this character with no risk to themselves of the corruption system. I'm not sure how that is less risk. In general it seems like consensus against it is suggestive that everyone will be choosing to opt into combatant due to "less risk" which I think is hilarious because it does nothing but support the fact that the flagging system is backwards. If everyone should want to be a combatant because of "less risk" then it should be the default setting and we should actively have to opt out of that for the corruption system to protect or punish us.
Neurath wrote: » There is no opposition except those stating how the game design does not match your requests. It is not a case of risk verses reward, it is a case of wanting equal footing for all involved. PvP is an integral part of Ashes and has various modes like I have mentioned before. A toggle is not needed because there will be no variation in server designations, no variation in outcomes and no variation in consistencies. It seems to me that you are scared of the current system and wish to invite PvP to you through unofficial methods so you dont risk corruption. There is no gain from a toggle and only a loss of freedom in the grand scheme.
CROW3 wrote: » Practicality will break this tie. Players are going to just hit each other once to flag purple then go out into the world. When the flag timer wears off they'll do it again.
Noaani wrote: » CROW3 wrote: » Practicality will break this tie. Players are going to just hit each other once to flag purple then go out into the world. When the flag timer wears off they'll do it again. I really don't see people doing this. There isn't a big enough incentive to flagging pre-combat to want to piss off other players - especially not in a game where local reputation actually will matter. If, and this is a fairly big *if* that did happen, I would expect Intrepid to implement something along the lines of not being able to ride mounts while flagged as a combatant - since that is intended to be a fairly temporary state to be in.