Greetings, glorious testers!
Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
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Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Comments
The horror of it all! Read the wiki and watch a couple videos and know a little bit about the project BEFORE making a new forum account to tell everyone the game DOA.
Ludicrous just ludicrous.
On the up side two troll posts in two days keeps the forums moving.
People like you, @Ciube, are shameless. Stop trying to change our game and enjoy one of the many WoW clones and the sorry excuse of a MMORPG that is New World.
That's ok. Stay a while. Calm down. Read, listen, and learn. You will or you won't...that's your choice.
Archeage for example she loved stealing from people their gardens and etc. So she knew there was a risk but she never felt like she was being punished for creating her own fun.
True
https://knightsofember.com/forums/members/winner909098.54
Well that's because it's that time of the month my dude
A system we had in Tibia (old school MMO I used to play as a kid, like 20 years ago) was having experience loss penalties AND a tracking system for players.
So, killing someone for their loot may seem like a harsher punishment for the victim, but in fact it made the killer think it again before doing it, as killing the wrong guy could get you get tracked and hunted back to level 1.
So politics and having friends were important, and getting PK'd was something that you always had in mind but rarelly happened.
I bet other oldschool MMOs had the same, but that's the one I experienced.
more like time of the week
The frontier zones in Dark Age of Camelot were a good application of risk vs reward. Bonus XPs because no one was leveling there, but someone could jump you once in awhile. When the access to Darkness Fall changed it was also a fun chaos, whether your faction gained the access or lost it while you were in.
Although a bit worried I'm also hopeful. Ganking will have consequences, for one, but since there are no hard factions branding the other side as automatic and permanent enemies, pvp should be more objective orientated. You fight over resources, land, rivals but nothing is hard baked, it can change. Some players can stay neutral.
Additionally, while you have experience debt you incur the following penalties,
- Skill and stat dampening
- Lower health and mana
- Lower gear proficiency
- Reduction in drops from monsters
- Drop a percentage of raw materials
All of the above penalties increase with greater experience debt. Additionally, corruption from killing players adds the same penalties with additional penalties.https://ashesofcreation.wiki/Player_death
https://ashesofcreation.wiki/Bounty_hunters
https://ashesofcreation.wiki/Corruption