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Are we going to have MORE physics, force, impulse and displacements of actors?

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Comments

  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    Tacualeon wrote: »
    Fact: Tacualeon is very passionate about MOBAS and Spectacles.

    I get it man, you're excited. That's good. :)
    But cheez-its, it's Alpha 1. Deveolpers have a lot going on/working on.

    Give them some time....

    No Mobas, videogame combat in general is my passion.
    16 years of mmorpgs and 8 of competitive Mobas.

    In my eyes, videogames are interaction first and audiovisual spectacle second.

    See, I put the audiovisual spectacle at about 4th.

    First and foremost, MMO's are about interactions with other players, then interactions with the game systems, followed by storytelling. MOBA's need spectacle because that is all they use to pull players in with - MMO's have the persistent world and player interaction, as well as the evolving lore of the game that all add together to be a much more compelling game before you look at the spectacle.

    Again though, this game is at least 2 years away from release (I am working on the assumption that it is 3 years away now). Actual class design would happen in the last year, perhaps 18 months, and the design of individual abilities (finished abilities - with augments) shouldn't really happen until after each class's basic design has been completed.

    Having ideas for abilities is all good, but again, don't go expecting them to show off any such abilities for a long while yet.
  • daveywaveydaveywavey Member, Alpha Two
    Tacualeon wrote: »
    In my eyes, videogames are interaction first and audiovisual spectacle second.

    That's what I tell people who are amazed that I don't watch TV. I'd rather be a participant than a spectator.
    This link may help you: https://ashesofcreation.wiki/


    giphy-downsized-large.gif?cid=b603632fp2svffcmdi83yynpfpexo413mpb1qzxnh3cei0nx&ep=v1_gifs_gifId&rid=giphy-downsized-large.gif&ct=s
  • Same, I prefer being a participant.
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  • TacualeonTacualeon Member
    edited October 2020
    Noaani wrote: »
    Tacualeon wrote: »
    Fact: Tacualeon is very passionate about MOBAS and Spectacles.

    I get it man, you're excited. That's good. :)
    But cheez-its, it's Alpha 1. Deveolpers have a lot going on/working on.

    Give them some time....

    No Mobas, videogame combat in general is my passion.
    16 years of mmorpgs and 8 of competitive Mobas.

    In my eyes, videogames are interaction first and audiovisual spectacle second.

    See, I put the audiovisual spectacle at about 4th.

    First and foremost, MMO's are about interactions with other players, then interactions with the game systems, followed by storytelling. MOBA's need spectacle because that is all they use to pull players in with - MMO's have the persistent world and player interaction, as well as the evolving lore of the game that all add together to be a much more compelling game before you look at the spectacle.

    Again though, this game is at least 2 years away from release (I am working on the assumption that it is 3 years away now). Actual class design would happen in the last year, perhaps 18 months, and the design of individual abilities (finished abilities - with augments) shouldn't really happen until after each class's basic design has been completed.

    Having ideas for abilities is all good, but again, don't go expecting them to show off any such abilities for a long while yet.

    I think you have a point.
    I also want to make 2 points:
    1) Player vs player interaction is like, what? 30-50% of the cool factor of MMORPG.
    2) We are in the worst time in human history to undersell spectacle.
    The roman coliseum was a thing in 2000 years ago for a reason.
    Marvel Cinematic Universe and all the money they have made in the last 10 years.
    Mobas made e-sports a thing.

    2+2

    Just my vision and my showman alter ego :p
    tenor.gif?itemid=3483145
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    edited October 2020
    Tacualeon wrote: »
    Noaani wrote: »
    Tacualeon wrote: »
    Fact: Tacualeon is very passionate about MOBAS and Spectacles.

    I get it man, you're excited. That's good. :)
    But cheez-its, it's Alpha 1. Deveolpers have a lot going on/working on.

    Give them some time....

    No Mobas, videogame combat in general is my passion.
    16 years of mmorpgs and 8 of competitive Mobas.

    In my eyes, videogames are interaction first and audiovisual spectacle second.

    See, I put the audiovisual spectacle at about 4th.

    First and foremost, MMO's are about interactions with other players, then interactions with the game systems, followed by storytelling. MOBA's need spectacle because that is all they use to pull players in with - MMO's have the persistent world and player interaction, as well as the evolving lore of the game that all add together to be a much more compelling game before you look at the spectacle.

    Again though, this game is at least 2 years away from release (I am working on the assumption that it is 3 years away now). Actual class design would happen in the last year, perhaps 18 months, and the design of individual abilities (finished abilities - with augments) shouldn't really happen until after each class's basic design has been completed.

    Having ideas for abilities is all good, but again, don't go expecting them to show off any such abilities for a long while yet.

    I think you have a point.
    I also want to make 2 points:
    1) Player vs player interaction is like, what? 30-50% of the cool factor of MMORPG.
    2) We are in the worst time in human history to undersell spectacle.
    The roman coliseum was a thing in 2000 years ago for a reason.
    Marvel Cinematic Universe and all the money they have made in the last 10 years.
    Mobas made e-sports a thing.

    2+2

    Just my vision and my showman alter ego :p
    tenor.gif?itemid=3483145

    I'm not saying spectacle isn't a thing, I am saying it isn't the main draw for an MMO.

    Sure, the masses love Marvel movies, but that doesn't mean that same formula will work for every movie type. Look at what most people consider the top movies of all time, the discussion around that will always contain movies like Citizen Kane, Shawshank Redemption, Schindlers List, The Godfather (1 and 2), Goodfellas, Pulp Fiction, and so on. Sure, that discussion also features some movies like Endgame, LotR, Batman and some of the original Star Wars movies, which are obviously fairly heavy on spectacle, but that list over all should point out that spectacle is not in any way required for a movie to be at the peak of the art form.

    What all of those movies do have in common though, is storytelling. Both in the writing and cinematography. They have character development, they have discovery in regards to that story they are telling. When you make a movie that has that spectacle but not the story telling, you end up with something like the current crop of DC movies.

    It could even be argued that many of the Marvel movies put spectacle second place to story.

    Games, however, are different. Since movies don't have the interactive aspect to them, they need the storytelling aspect. Because games obviously do have this, you absolutely can have games without that storytelling aspect to them and still be successful.

    That is why MOBA's are as successful as they are. The storytelling aspect of them has been replaced with the interaction they offer.

    MMORPG's however, are essentially the pinnacle of games (ask any game developer - there is more work in an MMO than in any other game genre).

    As the pinnacle of the art form, MMORPG's do need storytelling, as well as that interaction. They need an amount of spectacle as well - I am not at all suggesting they don't - but it is not and should not be the focus.

    If an MMO developer wanted to make a game where spectacle was the focus, and wanted to attract the type of gamer that puts spectacle as their primary consideration, the game they would make would essentially end out being a MOBA in all but name.

    Another aspect of this to point out is in the heritage of each genre. MOBA's are essentially derived from FPS games (as I am sure you know). There is an amount of spectacle to FPS games (especially in the Warcraft 3 era).

    MMORPG's on the other hand are derived from MUD's and tabletop games. These games literally have no spectacle at all to them, they literally have nothing at all to look at. That is why the focus of MMO's is in the interaction and storytelling - that is literally all the genre had at it's roots. Stray from that, and you don't have an MMO any more.

    As to MOBA's literally making e-sports, yeah, they did - if you exclude Starcraft. But e-sports are the actual most rediculous thing to exist, so that isn't a pro for them as far as I am concerned.
  • TacualeonTacualeon Member
    edited October 2020
    Noaani wrote: »
    movies like Citizen Kane, Shawshank Redemption, Schindlers List, The Godfather (1 and 2), Goodfellas, Pulp Fiction, and so on.
    Ashes of Creation is a fantasy game, and my post is about combat in a fantasy game.
    The focus become distorted if you bring something like Shawshank Redemption.

    If we are going to talk about peak art, Lord of the Ring and Marvel Cinematic Universe are closer to Ashes.


    Noaani wrote: »
    That is why MOBA's are as successful as they are. The storytelling aspect of them has been replaced with the interaction they offer.
    Yes. Peak competitive pvp. Both strategical and mechanical.
    Something others genre should take note.


    Noaani wrote: »
    If an MMO developer wanted to make a game where spectacle was the focus, and wanted to attract the type of gamer that puts spectacle as their primary consideration, the game they would make would essentially end out being a MOBA in all but name.
    Spectacle is not the focus. Few people will care about the story if you can't sell the world and the interaction through audiovisual stimulus.
    This is a fantasy game, and the post was about combat.


    Noaani wrote: »
    Another aspect of this to point out is in the heritage of each genre. MOBA's are essentially derived from FPS games (as I am sure you know). There is an amount of spectacle to FPS games (especially in the Warcraft 3 era).
    No, they are not. They derived from RTS, Real Time Strategy.
    Fps is a whole different genre, almost completely the opposite, actually. As in real-time-mechanics.

    Mobas are first strategy, and second mechanical.
    Wow pvp is purely strategical cd management with little and simple mechanics.


    Noaani wrote: »
    MMORPG's on the other hand are derived from MUD's and tabletop games. These games literally have no spectacle at all to them, they literally have nothing at all to look at. That is why the focus of MMO's is in the interaction and storytelling - that is literally all the genre had at it's roots. Stray from that, and you don't have an MMO any more.
    And that's why computer games have surpassed by a long shot everything tabletop games have ever offered.
    Let's not get confused. Unless you have your friends, at your house, having a barbecue, while playing tabletop games, audiovisual computer games as a channel is the superior choice in every category.


    Noaani wrote: »
    As to MOBA's literally making e-sports, yeah, they did - if you exclude Starcraft. But e-sports are the actual most rediculous thing to exist, so that isn't a pro for them as far as I am concerned.
    Well, that's just biased and subjetive.
    Mobas have objetively dominated the scene for the last decade.



    If you want a story, grab a book. I'm talking about combat in a fantasy setting and about taking it to the next era because that's the area I want to specialize.

    I think we could learn from cinema how to deliver awesome fight scenes through audiovisual stimulus. The players are the first spectators and they deserve to feel powerful and look good while fighting.
    4307510-iron%20man%20gif%202%20%281%29.gif

  • NagashNagash Member, Leader of Men, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    You did not just put the MCU in the same category as LOTR. How dare you.
    nJ0vUSm.gif

    The dead do not squabble as this land’s rulers do. The dead have no desires, petty jealousies or ambitions. A world of the dead is a world at peace
  • TacualeonTacualeon Member
    edited October 2020
    I did.
    LOTR is the culmination of historical fantasy trend Gladiator started in the 2000s.
    MCU and Avengers is the culmination of superhero fantasy trend Iron Man started in 2010.

    There is also a curious paralel between Wow/mmorpg trend dominating in the 2000s.
    And Mobas trend dominating in the 2010s.

    Studying history help us predict the future :p
  • NagashNagash Member, Leader of Men, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Tacualeon wrote: »
    I did.
    LOTR is the culmination of historical fantasy trend Gladiator started in the 2000s.
    MCU and Avengers is the culmination of superhero fantasy trend Iron Man started in 2010.

    There is also a curious paralel between Wow/mmorpg trend dominating in the 2000s.
    And Mobas trend dominating in the 2010s.

    Studying history help us predict the future :p

    I don't say this normally but that is HERSEY
    nJ0vUSm.gif

    The dead do not squabble as this land’s rulers do. The dead have no desires, petty jealousies or ambitions. A world of the dead is a world at peace
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    edited October 2020
    Tacualeon wrote: »
    No, they are not. They derived from RTS, Real Time Strategy.
    Fps is a whole different genre, almost completely the opposite, actually. As in real-time-mechanics.

    Mobas are first strategy, and second mechanical.
    Wow pvp is purely strategical cd management with little and simple mechanics.
    Yeah, wrong acronym, my bad. That's what happens when you type out a post with a few dozen work issues going through your mind. Though, I will point out that I did single out Warcraft 3, so had the correct genre (specific game, no less), just the wrong acronym. DotA while it was still an oddball mod for Warcraft 3 was the last MOBA I played.

    Either way, the point I am making, that seems to have gone well over your head, is that the bulk of the MMO playerbase don't put spectacle high on the priority. They put things like storytelling, player interaction, and how combat feels well above how combat looks.

    MOBA's put how combat looks higher because they need the game to look good - if people stopped watching MOBA's, those that play them would soon realize that they are not actually overly enjoyable games to play. Due to this, MOBA developers place a high value on spectacle.

    Since Intrepid have zero e-sport intentions in relation to Ashes, there is no need to amp up the spectacle value. Everyone that is watching the game should also be playing the game, and so how combat feels should trump how it looks - but even that should fa behind other factors specific to MMO's (in regards to MOBA's, at least) like storytelling.

    And again, if Intrepid were wanting to pull in the MOBA crowd, they would be making a MOBA.
  • TacualeonTacualeon Member
    edited October 2020
    Noaani wrote: »
    that seems to have gone well over your head, is that the bulk of the MMO playerbase don't put spectacle high on the priority. They put things like storytelling..
    Again. This post is about making combat better and more enjoyable from a player experience.
    If you want to talk about storytelling look for other post.

    Noaani wrote: »
    player interaction, and how combat feels well above how combat looks.
    You are confusing concepts and the order I say things happened.
    Mobas genre wasn't created for looks, and found a good pvp.
    Mobas went for a good pvp, and it looked good.

    Mobas have the abstract chess-like fights in your head againts your enemy, managing cd over time and putting in check each others cooldowns and disminishing returns.

    And the mechanical, physical and highs of tension that makes for memorable combat moments by mechanically dodging something dangerous or using a mechanical/precision skill with the right timing and/or positioning, that ends up turning the tide of battle.


    Noaani wrote: »
    if people stopped watching MOBA's, those that play them would soon realize that they are not actually overly enjoyable games to play.
    No they wouldn't.
    There is more people playing than watching.
    With over 80 million players world-wide today your argument streches logic.
    Noaani wrote: »
    Another aspect of this to point out is in the heritage of each genre. MOBA's are essentially derived from FPS games (as I am sure you know)
    No.
    Noaani wrote: »
    MOBA's put how combat looks higher
    No.
    Noaani wrote: »
    MOBA's put how combat looks higher because they need the game to look good
    No.
    Noaani wrote: »
    MOBA's need spectacle because that is all they use to pull players in with
    No.
    Your assume a lot of things about Mobas for someone who has no clue about them

    Noaani wrote: »
    Since Intrepid have zero e-sport intentions in relation to Ashes, there is no need to amp up the spectacle value.
    I think this is a mediocre statement in 2020 where companies give videogame engines for free.

    Noaani wrote: »
    And again, if Intrepid were wanting to pull in the MOBA crowd, they would be making a MOBA.
    This is a counter-argument you just pulled out of your bass like most of them. You are the only one saying that.


    If all pvp you have ever tasted was mmorpg and you want to stay in your little box with 20 years old combat system, good for you.
    I've seen better, I have enjoyed and seen other enjoy memorable moments and I think mmorpg should evolve.
  • bloodprophetbloodprophet Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    That devolved quickly.
    Most people never listen. They are just waiting on you to quit making noise so they can.
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    Tacualeon wrote: »
    Again. This post is about making combat better and more enjoyable from a player experience.
    If you want to talk about storytelling look for other post.
    When you said
    Tacualeon wrote: »
    In my eyes, videogames are interaction first and audiovisual spectacle second.
    This thread became about anything people considered more important to an MMO than spectacle.

    The big issue here seems to be that you are just grouping all games together in to one, totally ignoring the fact that different genres exist to provide different things to players. You seem to want to get the same thing out of all games you play, regardless of genre. As such, you are arguing in an attempt to make that a reality.

    This is why I earlier pointed out the variation of movies that are considered widely to be the best ever (after you bought movies in to this discussion). Many of them are great movies without the spectacle - Schindlers List, for example, would have been a very strange movie if there was a Saving Private Ryan-esq combat scene in the middle of it. It is simply the wrong type of movie - the wrong genre - for that kind of spectacle.

    Now, you may well not enjoy Schindlers List, or Citizen Kane, and may well be all about Marvel movies and such. That's great, you now know the genre of movie you like watching - so feel free to watch as many of those movies as you want. That doesn't mean you should ask for movies of other genres to include or enhance the aspects of Marvel movies that you enjoy though - as that would clearly and obviously be wrong.

    With games, if you place that high of a priority on spectacle, then play games of a genre that also place that high of a priority on spectacle. Historically, that has not been MMO's. The focus there is on other things, with the spectacle being way down the list (though still on the list, to be fair).
    Tacualeon wrote: »
    I've seen better, I have enjoyed and seen other enjoy memorable moments and I think mmorpg should evolve.
    There is perhaps a need for MMO's to spawn a sub-genre in the same way that RTS (got the acronym right this time) did with MOBA's.

    I am not going to argue that, and if/when that happens, MMO's may well go the way RTS games have gone now.

    Thing is, that can't and won't happen when someone is trying to make a big budget MMO. You don't force sustainable change, it happens organically or not at all.

  • TacualeonTacualeon Member
    edited October 2020
    Noaani wrote: »
    ...grouping all games together in to one, totally ignoring the fact that different genres exist to provide different things to players...
    Noaani wrote: »
    ..Schindlers List, for example, would have been a very strange movie if there was a Saving Private Ryan-esq combat scene in the middle of it. It is simply the wrong type of movie - the wrong genre - for that kind of spectacle.
    .. Schindlers List, or Citizen Kane, and may well be all about Marvel movies and such. That's great, you now know the genre of movie you like watching - so feel free to watch as many of those movies as you want. That doesn't mean you should ask for movies of other genres to include or enhance the aspects...
    Noaani wrote: »
    You seem to want to get the same thing out of all games you play, regardless of genre.

    Yes, the best version of pvp available.

  • maouwmaouw Member, Alpha One, Alpha Two, Early Alpha Two
    Hey Tacualeon,

    I love inertial mechanics in games too. And I definitely think MOBAs (League in particular) have shown that 3rd person games have amazing potential to play with positioning using tools like knockbacks/teleports/dashes/pulls/pushes/trips - I'd love to see them in AoC too! But the impact of LoL's innovation in 3rd person combat is hard to measure (but I can 100% relate to the staleness of MMORPG combat these days)

    At this point, these mechanics definitely haven't been implemented in a similar way yet, but what we have is still pre-alpha and I think the engineers are currently focused on other more rudimentary issues right now.

    To be very honest though, looking through the skills that have been designed so far - none of them look like skills that will have this depth. That pull seems to be the only hint of combat in this category and it's a pretty extreme version of it.

    All of this is to say, I think it's unlikely that AoC will be heading in this direction for its combat because it's so foreign to the MMORPG concept as of 2020, and AoC is particularly focused on retrieving the best parts of past MMO's, rather than trying to invent something new (I know it's not new, but it's new to the genre). This is only my speculation though - I think alpha 1 or 2 is intending to gather data about the combat system - so it's hard to say anything for certain before we see combat in alpha 1.

    I could be totally wrong in my guess, so it's probably worth asking about in the next Dev Questions.
    I wish I were deep and tragic
  • maouw wrote: »
    Hey Tacualeon,

    I love inertial mechanics in games too. And I definitely think MOBAs (League in particular) have shown that 3rd person games have amazing potential to play with positioning using tools like knockbacks/teleports/dashes/pulls/pushes/trips
    Someone else also seeing the potential in this, is enough for my heart's content for the moment :)
    maouw wrote: »
    All of this is to say, I think it's unlikely that AoC will be heading in this direction for its combat because it's so foreign to the MMORPG concept as of 2020

    I understand.
    I just dislike traditionalism, mental lazyness and "thing has always been like that"
  • maouwmaouw Member, Alpha One, Alpha Two, Early Alpha Two
    I feel your pain.
    I'm sure it will eventually become the norm.
    I wish I were deep and tragic
  • TacualeonTacualeon Member
    edited October 2020
    maouw wrote: »
    I'm sure it will eventually become the norm.
    I'm learning Unreal Engine 4.
    I will help Intrepid create an awesome combat system or I will create myself. You will hear of me again!
    tenor.gif?itemid=10358403
  • NagashNagash Member, Leader of Men, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Tacualeon wrote: »
    I'm learning Unreal Engine 4.
    I will help Intrepid create an awesome combat system or I will create myself. You will hear of me again!
    tenor.gif?itemid=10358403

    Yeah I forgot you already
    nJ0vUSm.gif

    The dead do not squabble as this land’s rulers do. The dead have no desires, petty jealousies or ambitions. A world of the dead is a world at peace
  • TacualeonTacualeon Member
    edited October 2020
    Wasn't talking to you, but whatever leader of men.


    Mods can close the post now.
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    Tacualeon wrote: »
    Yes, the best version of pvp available.
    Is it though?

    Surely that is what FPS games offer. It is pure PvP, with nothing else.

    The problem with attempting to outright replicate the amount of character manipulation seen in MOBA's in an MMO is that MOBA's only emply small maps - and these maps can easily be crafted to suit that style of game.

    MMO's, on the other hand, need to create worlds, not maps. The entire world can not be created with that level of character manipulation in mind.

    Rather, what MMO's are able to do is create a world, and then limit the amount of character manipulation that is available to players. This means unintended actions like pushing a player down a cliff are absolutely possible, but are not necessarily easy to pull off. As I have said in this thread, there will be at least 6000 abilities by the time augments are counted, and a number of them will include character manipulation - without a doubt. But it will be MMO levels of character manipulation, not MOBA levels.

    If an MMO had MOBA levels of character manipulation, performing those unintended yet possible actions would be far too easy, and thus far too common.

    This is as I said earlier, different genre offer different things. If that level of character manipulation is what you want, you absolutely have MOBA's for that. If you want that spectacle, you can have it. On the other hand, if you want a persistent world, if you want character development, if you want meaningful player interactions, then you have MMO's.
    Mods can close the post now.
    You know you don't get to decide that, right?
  • TacualeonTacualeon Member
    edited October 2020
    Noaani wrote: »
    Is it though?

    Surely that is what FPS games offer. It is pure PvP, with nothing else.
    Mmorpg could copy specialized pvp games (mobas) for improving it's own pvp.
    For the 5th time, Mobas are not FPS.


    Noaani wrote: »
    MMO's, on the other hand, need to create worlds, not maps. The entire world can not be created with that level of character manipulation in mind.
    You know level design, rigging, animation and physics are completely different things right?

    Noaani wrote: »
    This means unintended actions like pushing a player down a cliff are absolutely possible, but are not necessarily easy to pull off.
    No. This is incredible easy.
    https://www.youtube.com/watch?v=hNkjJFiymuc

    Noaani wrote: »
    You know you don't get to decide that, right?
    I do, actually.
    I just need to stop responding.

    Good talk!

  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    Tacualeon wrote: »
    Mobas are not FPS, I'm getting tired of repeating dude.
    I didn't say they were, I said FPS games (like CS:GO, as an example) are the best version of PvP.
    You know level design, rigging, animation and physics are completely different things right?
    As someone that seems to want to give the appearance of having some knowledge of game design, you seem to be completely unaware of how literally every aspect of a game needs to work in harmony.

    While these things may all be different, the decisions made in one will affect the decisions made in all. You straight up can not design these systems independently of each other and expect to end up with a good game.
    No. This is incredible easy.
    I'm not watching that. If you have a point to make, make that point yourself.
    I do, actually.
    I'm the one asking the questions, but even as an afictionado I have ended up having to correct you in plenty of wrong assumptions, concepts and vocabulary.
    Literally the only thing you corrected me in was when I typed the wrong acronym. Thing is, since I followed that acronym up directly with the name of the specific game in question, if you were half as smart as you think you are, you would have realized that I knew what I was talking about, I just typed out the wrong acronym.

    And no, you don't decide when the mods close threads, not even ones you started. If there is discussion still happening in the thread, and that discussion is not abusive or harmful in any way, then the thread stays open. If there is no discssion, the thread will fall off the front page.

    Since I'm quite happy to continue discussion (with you or with others), then there is no reason for the mods to close the thread - despite you asking them to (because again, that is not your call).
  • TacualeonTacualeon Member
    edited October 2020
    Whatever man.

    Go
    4jtflw.jpg
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