Vashramire wrote: » There are plenty of opportunities to do open pvp but I don't think you can steal their gear since if they don't fight you, they don't drop anything and any mobs they killed you can't loot so I don't think you can be a bandit in that way.
FuryBladeborne wrote: » If you hit an occasional player that won't fight back, you can just wait a short time to let the corruption go away and continue.
Bricktop wrote: » Vashramire wrote: » There are plenty of opportunities to do open pvp but I don't think you can steal their gear since if they don't fight you, they don't drop anything and any mobs they killed you can't loot so I don't think you can be a bandit in that way. People will still drop a percentage of gatherable materials and certificates if they don't fight you. In fact people will drop MUCH LESS gatherable materials/certs on death if they fight back in PvP. It'll be more lucrative to a ganker if someone doesn't fight back and they are holding a lot of stuff. Source FuryBladeborne wrote: » If you hit an occasional player that won't fight back, you can just wait a short time to let the corruption go away and continue. Just a small correction here @FuryBladeborne but the only way to get rid of corruption is through death or gaining experience. Source
FuryBladeborne wrote: » Bricktop wrote: » Vashramire wrote: » There are plenty of opportunities to do open pvp but I don't think you can steal their gear since if they don't fight you, they don't drop anything and any mobs they killed you can't loot so I don't think you can be a bandit in that way. People will still drop a percentage of gatherable materials and certificates if they don't fight you. In fact people will drop MUCH LESS gatherable materials/certs on death if they fight back in PvP. It'll be more lucrative to a ganker if someone doesn't fight back and they are holding a lot of stuff. Source FuryBladeborne wrote: » If you hit an occasional player that won't fight back, you can just wait a short time to let the corruption go away and continue. Just a small correction here @FuryBladeborne but the only way to get rid of corruption is through death or gaining experience. Source Right, I forgot. Thank you. So, if they happen to attack someone that refuses to fight back then most likely all that is needed is to spend a few minutes killing mobs and then continue the player killing spree
sherka wrote: » sometime we get gear to gank and have a little fun here and there.we like being bandits. bounty system is ok. but combat stat nerf is too much it makes the game no open world pvp.
daveywavey wrote: » sherka wrote: » sometime we get gear to gank and have a little fun here and there.we like being bandits. bounty system is ok. but combat stat nerf is too much it makes the game no open world pvp. It ain't much fun for the players getting ganked though, right?!
Marcet wrote: » I agree, lowering stats is totally anti-fun, Im not even gonna gank people or any of that but I just don't like it, pretty unfair.
Sathrago wrote: » Marcet wrote: » I agree, lowering stats is totally anti-fun, Im not even gonna gank people or any of that but I just don't like it, pretty unfair. You talk of fairness yet you only gain corruption if you kill players that are non-combatants (people that don't fight back) and this increases the lower the targets level. So buddy, why do you think this is unfair?
Marcet wrote: » Sathrago wrote: » Marcet wrote: » I agree, lowering stats is totally anti-fun, Im not even gonna gank people or any of that but I just don't like it, pretty unfair. You talk of fairness yet you only gain corruption if you kill players that are non-combatants (people that don't fight back) and this increases the lower the targets level. So buddy, why do you think this is unfair? Because you directly deny a role in the game, Im not gonna be the "bad guy", but some people wanna take this given role in a Role Playing Game. So I think they should be prosecuted by the Bounty Hunters, wich is an amazing mechanic and they will be more important and shine if they do their job and dont fight ultra-nerfed people. I feel the reward doesnt scale with the risk on this one, is more like Risk vs Risk. I prefer that players take care of that and not just a simple stat nerf, that completely denies the role. I stand with Steven on what he decides tho. I say this as a non ganker. Just want that role to matter.