Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
@Noaani if that's true above then i'm awaiting your rage response 10..9..8..
Master Assassin
(Yes same Tyrantor from Shadowbane)
Book suggestions:
Galaxy Outlaws books 1-16.5, Metagamer Chronicles, The Land litrpg series, Ready Player One, Zen in the Martial Arts
I've had this conversation before, that is not what I took out of that conversation.
Master Assassin
(Yes same Tyrantor from Shadowbane)
Book suggestions:
Galaxy Outlaws books 1-16.5, Metagamer Chronicles, The Land litrpg series, Ready Player One, Zen in the Martial Arts
Where does it say's it goes away fast? Don't get me wrong, don't have an issue with it staying for a while
Removing corruption
Cemetery concept art by Tad Ehrlich.[27]
The primary means to remove corruption is through death. Multiple deaths may be necessary to remove all corruption.[28][12]
Dying removes a significant portion of a player's corruption score.[29]
Gaining experience will also slowly reduce a player's corruption score.[28]
That creates a fun kind of experience for the bounty hunters to try to catch you while you're working it off.[28] – Steven Sharif
A quest may be utilized to reduce the player kill (PK) count of a corrupt player in order for them to accumulate less corruption score in the future.[30][29]
This is a design shift from a religious quest being used to directly reduce the corruption score.[31]
Corruption duration is reduced in military nodes.
So if you re read what I said I was explaining the difference between occasionally killing a green player and continually killing green players. If you kill one person you will gain some corruption. And it wouldn't be hard to get rid of it unless the target was many levels below you. In my mind I was talking about someone that is my level but that is not your fault as you cant read that from my post, sorry.
Essentially if you pick your target and don't attack someone low in level your corruption shouldnt be hard to clear via pve. Just dont get hunted down too quickly :P
You seem to be confusing the option for Force Attacking for a Combatant toggle. You have to enable Force Attack in order to target Non-Combatants. There’s been no mention of any “turn purple” toggle on any streams thusfar.
This may not be official, but its the closest I could get to an actual answer. Whether this is credible or not is up in the air. (open in new tab to get a better view)
Just for clarification the conversation was about toggling combatant on and off. The issue I saw was that without a toggle a non-combatant could never flag against a corrupted player according to the chart that is posted for flags.
This means they are required to have a flagging toggle otherwise non-combatants will always be forced to stay as a non-com when being attacked by an already corrupted player.
This seems most plausible to me.
I think the idea is that non-combatants can attack a red on sight without penalty.
It ain't gonna be easy living the red life.
I understand that but if there is no toggle this means that a corrupted can freely murder a non-combatant without them being able to opt in to be a combatant and lose less stuff if they die.
Ah, I see what you're saying.
As far as I am aware, this is by design.
The idea is, if you go corrupt and start killing people, it will snowball.
From the perspective of the player being attacked, there is no real option if a corrupt player attacks you - the best thing you can do is fight. Since we are talking about a corrupt player attacking others indiscriminantly, chances are, they won't be that hard to kill.
It is literally just some guy saying some stuff, that in this case happens to not be true.
The only real difference I can see is - that is what you want to be true, so is what you are chosing to believe.
The goal of Corruption is to reduce griefing and give players an opt-in system if the player was first combatant. Why on earth would they not allow the green player to flag as combatant to protect themselves? Is this perhaps... a hidden incentive for corrupted players to farm out greens? No, it makes more sense that there is a toggle that allows the player to fight back like they would against a combatant if they choose to.
Wait so an official moderator for the AoC Discord is just "some guy" that said "some stuff"? I didn't say it was true, I said it was the most credible thing I could find. Why would you make such a stupid arguing point? Are you trying to piss people off?
I would like to know who the hell you think you are to say his response was invalid? You don't seem to be any form of founder, do you perhaps have a super secret account that has all the fixings and this is just your trolling the forums account?
You cant according to the chart I posted earlier. Greens do not flag when they attack the corrupted player. That's why I have reason to believe there is a toggle.
It also makes no sense that a non combatant who fights back or initiates the fight with the corrupted player would be forced to endure additional death penalties because the flagging system doesn't recognize their combat status. If the current system would not recognize or auto flag the non combatant then it gives additional reason for the toggle option to be in place as it would eliminate player agency entirely in the matter.
It's more than reasonable people should be given the option to flag themselves and they appear to have already accounted for it.
Master Assassin
(Yes same Tyrantor from Shadowbane)
Book suggestions:
Galaxy Outlaws books 1-16.5, Metagamer Chronicles, The Land litrpg series, Ready Player One, Zen in the Martial Arts
If Intrepid decided they didn't want players attacked by corrupt players to suffer the full penalty all the time, they would simply make it so that a non-combatant killed by a corrupt player gets the same penalties as if they were a combatant. This is a much simpler, more elegant solution to the problem (which isn't currently a problem) than adding in a game changing combatant toggle. Yes.
As with the moderators here, they have no more access to Intrepid development staff than we do. They may have more access to Intrepids community team than the rest of us, but only in regards to moderating issues.
I have told you that the pre-alpha version of the game has a toggle because the corruption system is not yet implemented.
I have told you that people are mistaking a comment about the force attack command to mean a combatant toggle command.
At this point, you are basically closing your eyes, holding your hands over your ears and yelling "I CAN'T HEAR YOU!", and claiming I am not backing up what I am saying.
Fact is, a few of you have decided this is what you want, and so are taking the comments each other are saying about it as being the truth.
You are basically a circle of self-perpetuating self-affirmation.
Believe what you like.
LOL you're suggesting the "fix" would be to make non-combatant death have less penalties if killed by corrupted automatically? If by elegant you mean broken. Sure.
Some of the moderators here are pre-alpha players, their feedback carries more weight than all of your posts combined.
Master Assassin
(Yes same Tyrantor from Shadowbane)
Book suggestions:
Galaxy Outlaws books 1-16.5, Metagamer Chronicles, The Land litrpg series, Ready Player One, Zen in the Martial Arts
An interview discussing the corruption system from 3 years ago is hardly proof. Everything that has been presented to you supersede that interview. Furthermore if the corruption system is not implemented why then would there even need to be a toggle for combatant flagging? If the system isn't in place yet it likely means there is no death penalties currently in the game either, so a toggle would have no purpose in itself.
Master Assassin
(Yes same Tyrantor from Shadowbane)
Book suggestions:
Galaxy Outlaws books 1-16.5, Metagamer Chronicles, The Land litrpg series, Ready Player One, Zen in the Martial Arts
I am assuming none of you having this discussion have ever actually played Lineage 2, which this system is copied from (rules wise) exactly. This entire conversation is kind of comical if you understand the system.
Second never played L2 but the way you described it in both threads makes perfect sense. I am looking forward to how they are doing things and seems like it will work and be good fun.
I decided to elaborate to help those of you who dont understand the PVP system with a PVP video from early L2 days that utilizes this combat system. (The combat rules are exactly identical, with one caveat, there was a bug in L2 at the time that you wouldnt instantly show as red when you PK'ed a non-combatant, even though you are/were red and wouldnt cause other players to flag if they hit you even though your name showed purple)
https://www.youtube.com/watch?v=KAxLE4TlvyM
In this video (which is old AF but really funny for me to go back and watch)
Hong, our top PVPer/Damage dealer in our alliance, kills a non-combatant from an enemy alliance at an EXP zone (Antharas Lair, a dragons lair that was a high end EXP zone and often heavily contested with PVP). The rest of us there with him in order to protect him, have two choices here, we can either let him get attacked, and die, or we can all also go red (corrupted) to defend him.
Obviously in this video you can see we were heavily a PVP guild, so we went with option B and decided to kill every single person in the entrance to the zone. An absolute brick ton of karma (corruption) was the result of this video. This was not a regular occurrence (mass PK events), as every single person in this video that you see red (myself included ^^) has multiple multiple PKs and is risking dropping end game gear that took months and months to progress to and get.
Obviously this example is a larger scale event version of what can/will play out on a smaller scale in AOC with this combat system. If we scaled this down to Hong being alone, or only with 1 group from our guild/alliance, he most likely doesnt PK 10+ people in succession, as the number of random people who can/would attack him would likely have resulted in his (and his parties) death, and dropping of gear.
AoC will have similar situations play out (depending on when the combat penalties for PKing kick in).
So to re-iterate. The white players (non-combatants) in this video would NEVER want to flag as combatants (go purple) as doing so would prevent anyone from gaining more karma (corruption) during this PVP encounter. Instead they stay as non-combatants and force the rest of us to go deeper into karma (corruption) if we want to kill them, and they all have a chance to kill any of us that are red and potentially get a gear drop.
Master Assassin
(Yes same Tyrantor from Shadowbane)
Book suggestions:
Galaxy Outlaws books 1-16.5, Metagamer Chronicles, The Land litrpg series, Ready Player One, Zen in the Martial Arts
They could have flagged by attacking one of the purple players attacking them, or more likely, attacking one of the flagged healers (Healers in L2 would flag for healing a red player, not sure if AOC will work the same but I assume it will). In order to increase their chances of killing the reds, they could have attacked the flagged healers, then killed the red players. This would have opened them up to being freely attacked by anyone, but they would have had a better chance of killing the red players when they werent being spam-healed. They chose to tunnel-vision on the red players (As people often do) and not employ any tactical thinking, which is why it was a slaughter (hence the name of the video).
Master Assassin
(Yes same Tyrantor from Shadowbane)
Book suggestions:
Galaxy Outlaws books 1-16.5, Metagamer Chronicles, The Land litrpg series, Ready Player One, Zen in the Martial Arts
Reduced death penalty for being flagged is a LITTLE bit soft but ill deal with it since it will encourage more people to PVP.