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Ganking shouldn't be punished with combat stat nerfs.

13

Comments

  • TyrantorTyrantor Member, Alpha One, Alpha Two, Early Alpha Two
    Warth wrote: »
    Noaani wrote: »
    Sathrago wrote: »
    Noaani wrote: »
    Sathrago wrote: »
    Noaani wrote: »
    daveywavey wrote: »
    nuro wrote: »
    If you are equal in level / power , then you really don't have much of an excuse to not fight back. Its really not bullying if its equal in that sense and also numbers wise.

    I'm very much looking forward to the group PvP in the game. I absolutely suck at 1v1, and will likely lose against anyone, regardless of level. So, I won't be bothering to fight back. If someone attacks me, then they're turning red, and a Bounty Hunter's coming for them. That's the only way I'm getting revenge on them. So, I lose a few more resources by doing it - sob sob sob.

    There are a lot of people that will purposely not fight back so that any would be attacker needs to gain corruption in order to get the kill.

    A lot of people will make the split second decision based on what they are carrying as well - they may well have a good chance of winning the fight, but decide to let the play gain that corruption, then come back in a few minutes and kill their assailant who then gets 4 times the death penalty.

    The thing I think people are forgetting is - you always have a choice as to whether or not you gain corruption. If you attack someone and they don't fight back, you can always break off the fight. You only gain corruption when you kill the player.

    My two worries with corruption pvp are this. Non-combatants gain a lot of detriments when they die, the stat, loot chance, hp/mana, and exp tax are really rough. I don't see myself ever wanting to die as a non-combatant even if it means giving someone corruption. Especially if they are a group of players, only one person will get corruption even though they were all attacking you.

    I wish corruption was gained upon attacking a non-combatant. Not enough to turn you red but enough that it stacks up. You can choose to stop fighting but if you continuously attack green players that little bit of corruption will stack up and make you red.

    While I get what you are saying, this causes mechanical errors.

    If attacking a player generates corruption, that player that was attacked can't flag as a combatant by fighting back - as you don't flag as a combatant for fighting a player that has corruption.

    This would require a complete redesign of the flagging system.

    Perhaps allow that player that was attacked and not killed a period of time in which they can report the attack to a guard, and upon that report, the player gains that small amount of corruption. It's just a random thought at this stage (as I agree that attacking players at random should have potential to generate corruption), and I am sure it will have issues with it, but the premise is promising, imo.

    From what was told to me by Fuppo Headhunter on the discord, the game will have a button to flag yourself at any time because as you said attacking as a non combatant into a corrupted does not flag you. I had this same issue last night when talking on discord lol.

    Also I would be down for a reporting system that stacks up reports until the current life they were committed on expires. So you need to do it asap if you really want to get them corrupted.
    There is no confirmation of a button, and there is a comment from Steven stating all the ways you shift between flag states, with no mention at all of a button.

    While there is one for the pre-alpha build, that exists purely because the flagging system has not been developed.

    yeah he mentioned it in a Video, that flagging yourself can be done through pressing a single button. He used "F" as an example. Should have been either the Asmongold/TimTheTatman or Shroud interview.

    @Noaani if that's true above then i'm awaiting your rage response 10..9..8..
    Tyrantor
    Master Assassin
    (Yes same Tyrantor from Shadowbane)
    Book suggestions:
    Galaxy Outlaws books 1-16.5, Metagamer Chronicles, The Land litrpg series, Ready Player One, Zen in the Martial Arts
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    Tyrantor wrote: »
    Warth wrote: »
    Noaani wrote: »
    Sathrago wrote: »
    Noaani wrote: »
    Sathrago wrote: »
    Noaani wrote: »
    daveywavey wrote: »
    nuro wrote: »
    If you are equal in level / power , then you really don't have much of an excuse to not fight back. Its really not bullying if its equal in that sense and also numbers wise.

    I'm very much looking forward to the group PvP in the game. I absolutely suck at 1v1, and will likely lose against anyone, regardless of level. So, I won't be bothering to fight back. If someone attacks me, then they're turning red, and a Bounty Hunter's coming for them. That's the only way I'm getting revenge on them. So, I lose a few more resources by doing it - sob sob sob.

    There are a lot of people that will purposely not fight back so that any would be attacker needs to gain corruption in order to get the kill.

    A lot of people will make the split second decision based on what they are carrying as well - they may well have a good chance of winning the fight, but decide to let the play gain that corruption, then come back in a few minutes and kill their assailant who then gets 4 times the death penalty.

    The thing I think people are forgetting is - you always have a choice as to whether or not you gain corruption. If you attack someone and they don't fight back, you can always break off the fight. You only gain corruption when you kill the player.

    My two worries with corruption pvp are this. Non-combatants gain a lot of detriments when they die, the stat, loot chance, hp/mana, and exp tax are really rough. I don't see myself ever wanting to die as a non-combatant even if it means giving someone corruption. Especially if they are a group of players, only one person will get corruption even though they were all attacking you.

    I wish corruption was gained upon attacking a non-combatant. Not enough to turn you red but enough that it stacks up. You can choose to stop fighting but if you continuously attack green players that little bit of corruption will stack up and make you red.

    While I get what you are saying, this causes mechanical errors.

    If attacking a player generates corruption, that player that was attacked can't flag as a combatant by fighting back - as you don't flag as a combatant for fighting a player that has corruption.

    This would require a complete redesign of the flagging system.

    Perhaps allow that player that was attacked and not killed a period of time in which they can report the attack to a guard, and upon that report, the player gains that small amount of corruption. It's just a random thought at this stage (as I agree that attacking players at random should have potential to generate corruption), and I am sure it will have issues with it, but the premise is promising, imo.

    From what was told to me by Fuppo Headhunter on the discord, the game will have a button to flag yourself at any time because as you said attacking as a non combatant into a corrupted does not flag you. I had this same issue last night when talking on discord lol.

    Also I would be down for a reporting system that stacks up reports until the current life they were committed on expires. So you need to do it asap if you really want to get them corrupted.
    There is no confirmation of a button, and there is a comment from Steven stating all the ways you shift between flag states, with no mention at all of a button.

    While there is one for the pre-alpha build, that exists purely because the flagging system has not been developed.

    yeah he mentioned it in a Video, that flagging yourself can be done through pressing a single button. He used "F" as an example. Should have been either the Asmongold/TimTheTatman or Shroud interview.

    Noaani if that's true above then i'm awaiting your rage response 10..9..8..

    I've had this conversation before, that is not what I took out of that conversation.
  • TyrantorTyrantor Member, Alpha One, Alpha Two, Early Alpha Two
    I mean if he actually said you just hit "F" button to flag yourself (F for flag?) lol... it seems like your arguments going back through multiple threads now are flat out mute. If you want to post a link or reference the specific stream i'll be happy to try and see your point of view since you've left it open to interpolation apparently.
    Tyrantor
    Master Assassin
    (Yes same Tyrantor from Shadowbane)
    Book suggestions:
    Galaxy Outlaws books 1-16.5, Metagamer Chronicles, The Land litrpg series, Ready Player One, Zen in the Martial Arts
  • Sathrago wrote: »
    Marcet wrote: »
    Sathrago wrote: »
    Marcet wrote: »
    I agree, lowering stats is totally anti-fun, Im not even gonna gank people or any of that but I just don't like it, pretty unfair.

    You talk of fairness yet you only gain corruption if you kill players that are non-combatants (people that don't fight back) and this increases the lower the targets level. So buddy, why do you think this is unfair?

    Because you directly deny a role in the game, Im not gonna be the "bad guy", but some people wanna take this given role in a Role Playing Game.
    So I think they should be prosecuted by the Bounty Hunters, wich is an amazing mechanic and they will be more important and shine if they do their job and dont fight ultra-nerfed people.
    I feel the reward doesnt scale with the risk on this one, is more like Risk vs Risk. I prefer that players take care of that and not just a simple stat nerf, that completely denies the role. I stand with Steven on what he decides tho.

    I say this as a non ganker. Just want that role to matter.

    If you kill someone then go do some pve for a while, the effects go away pretty fast. Corruption is not there for players to be straight up punished if you do one bad thing. Its there to gradually punish you if you are being a griefing piece of crap mass murdering your way through an area and this only applies if the targets do not fight back.

    It is a risk/reward system that progressively risks more the longer you do bad things. I think this is fair.

    Where does it say's it goes away fast? Don't get me wrong, don't have an issue with it staying for a while


    Removing corruption

    Cemetery concept art by Tad Ehrlich.[27]
    The primary means to remove corruption is through death. Multiple deaths may be necessary to remove all corruption.[28][12]

    Dying removes a significant portion of a player's corruption score.[29]
    Gaining experience will also slowly reduce a player's corruption score.[28]
    That creates a fun kind of experience for the bounty hunters to try to catch you while you're working it off.[28] – Steven Sharif
    A quest may be utilized to reduce the player kill (PK) count of a corrupt player in order for them to accumulate less corruption score in the future.[30][29]
    This is a design shift from a religious quest being used to directly reduce the corruption score.[31]
    Corruption duration is reduced in military nodes.
  • SathragoSathrago Member, Alpha Two
    edited October 2020
    insomnia wrote: »
    Sathrago wrote: »
    Marcet wrote: »
    Sathrago wrote: »
    Marcet wrote: »
    I agree, lowering stats is totally anti-fun, Im not even gonna gank people or any of that but I just don't like it, pretty unfair.

    You talk of fairness yet you only gain corruption if you kill players that are non-combatants (people that don't fight back) and this increases the lower the targets level. So buddy, why do you think this is unfair?

    Because you directly deny a role in the game, Im not gonna be the "bad guy", but some people wanna take this given role in a Role Playing Game.
    So I think they should be prosecuted by the Bounty Hunters, wich is an amazing mechanic and they will be more important and shine if they do their job and dont fight ultra-nerfed people.
    I feel the reward doesnt scale with the risk on this one, is more like Risk vs Risk. I prefer that players take care of that and not just a simple stat nerf, that completely denies the role. I stand with Steven on what he decides tho.

    I say this as a non ganker. Just want that role to matter.

    If you kill someone then go do some pve for a while, the effects go away pretty fast. Corruption is not there for players to be straight up punished if you do one bad thing. Its there to gradually punish you if you are being a griefing piece of crap mass murdering your way through an area and this only applies if the targets do not fight back.

    It is a risk/reward system that progressively risks more the longer you do bad things. I think this is fair.

    Where does it say's it goes away fast? Don't get me wrong, don't have an issue with it staying for a while


    Removing corruption

    Cemetery concept art by Tad Ehrlich.[27]
    The primary means to remove corruption is through death. Multiple deaths may be necessary to remove all corruption.[28][12]

    Dying removes a significant portion of a player's corruption score.[29]
    Gaining experience will also slowly reduce a player's corruption score.[28]
    That creates a fun kind of experience for the bounty hunters to try to catch you while you're working it off.[28] – Steven Sharif
    A quest may be utilized to reduce the player kill (PK) count of a corrupt player in order for them to accumulate less corruption score in the future.[30][29]
    This is a design shift from a religious quest being used to directly reduce the corruption score.[31]
    Corruption duration is reduced in military nodes.

    So if you re read what I said I was explaining the difference between occasionally killing a green player and continually killing green players. If you kill one person you will gain some corruption. And it wouldn't be hard to get rid of it unless the target was many levels below you. In my mind I was talking about someone that is my level but that is not your fault as you cant read that from my post, sorry.

    Essentially if you pick your target and don't attack someone low in level your corruption shouldnt be hard to clear via pve. Just dont get hunted down too quickly :P
    8vf24h7y7lio.jpg
    Commissioned at https://fiverr.com/ravenjuu
  • CaerylCaeryl Member, Alpha Two, Early Alpha Two
    Warth wrote: »
    Noaani wrote: »
    Sathrago wrote: »
    Noaani wrote: »
    Sathrago wrote: »
    Noaani wrote: »
    daveywavey wrote: »
    nuro wrote: »
    If you are equal in level / power , then you really don't have much of an excuse to not fight back. Its really not bullying if its equal in that sense and also numbers wise.

    I'm very much looking forward to the group PvP in the game. I absolutely suck at 1v1, and will likely lose against anyone, regardless of level. So, I won't be bothering to fight back. If someone attacks me, then they're turning red, and a Bounty Hunter's coming for them. That's the only way I'm getting revenge on them. So, I lose a few more resources by doing it - sob sob sob.

    There are a lot of people that will purposely not fight back so that any would be attacker needs to gain corruption in order to get the kill.

    A lot of people will make the split second decision based on what they are carrying as well - they may well have a good chance of winning the fight, but decide to let the play gain that corruption, then come back in a few minutes and kill their assailant who then gets 4 times the death penalty.

    The thing I think people are forgetting is - you always have a choice as to whether or not you gain corruption. If you attack someone and they don't fight back, you can always break off the fight. You only gain corruption when you kill the player.

    My two worries with corruption pvp are this. Non-combatants gain a lot of detriments when they die, the stat, loot chance, hp/mana, and exp tax are really rough. I don't see myself ever wanting to die as a non-combatant even if it means giving someone corruption. Especially if they are a group of players, only one person will get corruption even though they were all attacking you.

    I wish corruption was gained upon attacking a non-combatant. Not enough to turn you red but enough that it stacks up. You can choose to stop fighting but if you continuously attack green players that little bit of corruption will stack up and make you red.

    While I get what you are saying, this causes mechanical errors.

    If attacking a player generates corruption, that player that was attacked can't flag as a combatant by fighting back - as you don't flag as a combatant for fighting a player that has corruption.

    This would require a complete redesign of the flagging system.

    Perhaps allow that player that was attacked and not killed a period of time in which they can report the attack to a guard, and upon that report, the player gains that small amount of corruption. It's just a random thought at this stage (as I agree that attacking players at random should have potential to generate corruption), and I am sure it will have issues with it, but the premise is promising, imo.

    From what was told to me by Fuppo Headhunter on the discord, the game will have a button to flag yourself at any time because as you said attacking as a non combatant into a corrupted does not flag you. I had this same issue last night when talking on discord lol.

    Also I would be down for a reporting system that stacks up reports until the current life they were committed on expires. So you need to do it asap if you really want to get them corrupted.
    There is no confirmation of a button, and there is a comment from Steven stating all the ways you shift between flag states, with no mention at all of a button.

    While there is one for the pre-alpha build, that exists purely because the flagging system has not been developed.

    yeah he mentioned it in a Video, that flagging yourself can be done through pressing a single button. He used "F" as an example. Should have been either the Asmongold/TimTheTatman or Shroud interview.

    You seem to be confusing the option for Force Attacking for a Combatant toggle. You have to enable Force Attack in order to target Non-Combatants. There’s been no mention of any “turn purple” toggle on any streams thusfar.
  • SathragoSathrago Member, Alpha Two
    edited October 2020
    Caeryl wrote: »
    Warth wrote: »

    yeah he mentioned it in a Video, that flagging yourself can be done through pressing a single button. He used "F" as an example. Should have been either the Asmongold/TimTheTatman or Shroud interview.

    You seem to be confusing the option for Force Attacking for a Combatant toggle. You have to enable Force Attack in order to target Non-Combatants. There’s been no mention of any “turn purple” toggle on any streams thusfar.

    This may not be official, but its the closest I could get to an actual answer. Whether this is credible or not is up in the air. (open in new tab to get a better view)


    unknown.png?width=1204&height=677


    Just for clarification the conversation was about toggling combatant on and off. The issue I saw was that without a toggle a non-combatant could never flag against a corrupted player according to the chart that is posted for flags.
    800px-pvp_flagging_diagram.png


    This means they are required to have a flagging toggle otherwise non-combatants will always be forced to stay as a non-com when being attacked by an already corrupted player.

    This seems most plausible to me.
    8vf24h7y7lio.jpg
    Commissioned at https://fiverr.com/ravenjuu
  • DolyemDolyem Member, Alpha Two, Early Alpha Two
    You know what....I agree with the title...ganking shouldn't be punished with combat stat nerfs...and luckily it isn't. Griefing is what gives you combat stat nerfs, and that is a good thing since they want to deter griefing.
    GJjUGHx.gif
  • maouwmaouw Member, Alpha One, Alpha Two, Early Alpha Two
    @Sathrago
    I think the idea is that non-combatants can attack a red on sight without penalty.
    It ain't gonna be easy living the red life.
    I wish I were deep and tragic
  • SathragoSathrago Member, Alpha Two
    maouw wrote: »
    @Sathrago
    I think the idea is that non-combatants can attack a red on sight without penalty.
    It ain't gonna be easy living the red life.

    I understand that but if there is no toggle this means that a corrupted can freely murder a non-combatant without them being able to opt in to be a combatant and lose less stuff if they die.
    8vf24h7y7lio.jpg
    Commissioned at https://fiverr.com/ravenjuu
  • maouwmaouw Member, Alpha One, Alpha Two, Early Alpha Two
    Sathrago wrote: »
    maouw wrote: »
    @Sathrago
    I think the idea is that non-combatants can attack a red on sight without penalty.
    It ain't gonna be easy living the red life.

    I understand that but if there is no toggle this means that a corrupted can freely murder a non-combatant without them being able to opt in to be a combatant and lose less stuff if they die.

    Ah, I see what you're saying.
    I wish I were deep and tragic
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    edited October 2020
    Sathrago wrote: »
    maouw wrote: »
    @Sathrago
    I think the idea is that non-combatants can attack a red on sight without penalty.
    It ain't gonna be easy living the red life.

    I understand that but if there is no toggle this means that a corrupted can freely murder a non-combatant without them being able to opt in to be a combatant and lose less stuff if they die.

    As far as I am aware, this is by design.

    The idea is, if you go corrupt and start killing people, it will snowball.

    From the perspective of the player being attacked, there is no real option if a corrupt player attacks you - the best thing you can do is fight. Since we are talking about a corrupt player attacking others indiscriminantly, chances are, they won't be that hard to kill.
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    edited October 2020
    Sathrago wrote: »
    This may not be official, but its the closest I could get to an actual answer.
    I'm not sure why you would think that is any more credible than anything anyone else says.

    It is literally just some guy saying some stuff, that in this case happens to not be true.

    The only real difference I can see is - that is what you want to be true, so is what you are chosing to believe.
  • SathragoSathrago Member, Alpha Two
    edited October 2020
    Noaani wrote: »
    Sathrago wrote: »
    maouw wrote: »
    @Sathrago
    I think the idea is that non-combatants can attack a red on sight without penalty.
    It ain't gonna be easy living the red life.

    I understand that but if there is no toggle this means that a corrupted can freely murder a non-combatant without them being able to opt in to be a combatant and lose less stuff if they die.

    As far as I am aware, this is by design.

    The idea is, if you go corrupt and start killing people, it will snowball.

    From the perspective of the player being attacked, there is no real option if a corrupt player attacks you - the best thing you can do is fight. Since we are talking about a corrupt player attacking others indiscriminantly, chances are, they won't be that hard to kill.

    The goal of Corruption is to reduce griefing and give players an opt-in system if the player was first combatant. Why on earth would they not allow the green player to flag as combatant to protect themselves? Is this perhaps... a hidden incentive for corrupted players to farm out greens? No, it makes more sense that there is a toggle that allows the player to fight back like they would against a combatant if they choose to.

    Noaani wrote: »
    Sathrago wrote: »
    This may not be official, but its the closest I could get to an actual answer.
    I'm not sure why you would think that is any more credible than anything anyone else says.

    It is literally just some guy saying some stuff, that in this case happens to not be true.

    The only real difference I can see is - that is what you want to be true, so is what you are chosing to believe.

    Wait so an official moderator for the AoC Discord is just "some guy" that said "some stuff"? I didn't say it was true, I said it was the most credible thing I could find. Why would you make such a stupid arguing point? Are you trying to piss people off?

    I would like to know who the hell you think you are to say his response was invalid? You don't seem to be any form of founder, do you perhaps have a super secret account that has all the fixings and this is just your trolling the forums account?
    8vf24h7y7lio.jpg
    Commissioned at https://fiverr.com/ravenjuu
  • AtamaAtama Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Sathrago wrote: »
    maouw wrote: »
    @Sathrago
    I think the idea is that non-combatants can attack a red on sight without penalty.
    It ain't gonna be easy living the red life.

    I understand that but if there is no toggle this means that a corrupted can freely murder a non-combatant without them being able to opt in to be a combatant and lose less stuff if they die.
    You opt in by hitting back. If you are AFK or 40 levels lower than your attacker and get one-shotted, then I guess you didn’t have a chance. But even if there’s a “turn purple” button you’d still not have a chance to push it in those circumstances.
     
    Hhak63P.png
  • SathragoSathrago Member, Alpha Two
    Atama wrote: »
    Sathrago wrote: »
    maouw wrote: »
    @Sathrago
    I think the idea is that non-combatants can attack a red on sight without penalty.
    It ain't gonna be easy living the red life.

    I understand that but if there is no toggle this means that a corrupted can freely murder a non-combatant without them being able to opt in to be a combatant and lose less stuff if they die.
    You opt in by hitting back. If you are AFK or 40 levels lower than your attacker and get one-shotted, then I guess you didn’t have a chance. But even if there’s a “turn purple” button you’d still not have a chance to push it in those circumstances.

    You cant according to the chart I posted earlier. Greens do not flag when they attack the corrupted player. That's why I have reason to believe there is a toggle.
    8vf24h7y7lio.jpg
    Commissioned at https://fiverr.com/ravenjuu
  • TyrantorTyrantor Member, Alpha One, Alpha Two, Early Alpha Two
    The moderator spoke in definitive terms, there was absolutely no gray area in his response to the question. Based on the pre alpha footage it verifies the comments. Obviously anything could change pre-launch or even post launch related to the matter however it seems like @Noaani has no real evidence to back up his claims like normal on the matter and is just out here trying to convince everyone that his opinion is the law.

    It also makes no sense that a non combatant who fights back or initiates the fight with the corrupted player would be forced to endure additional death penalties because the flagging system doesn't recognize their combat status. If the current system would not recognize or auto flag the non combatant then it gives additional reason for the toggle option to be in place as it would eliminate player agency entirely in the matter.

    It's more than reasonable people should be given the option to flag themselves and they appear to have already accounted for it.

    Tyrantor
    Master Assassin
    (Yes same Tyrantor from Shadowbane)
    Book suggestions:
    Galaxy Outlaws books 1-16.5, Metagamer Chronicles, The Land litrpg series, Ready Player One, Zen in the Martial Arts
  • AtamaAtama Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Sathrago wrote: »
    Atama wrote: »
    Sathrago wrote: »
    maouw wrote: »
    @Sathrago
    I think the idea is that non-combatants can attack a red on sight without penalty.
    It ain't gonna be easy living the red life.

    I understand that but if there is no toggle this means that a corrupted can freely murder a non-combatant without them being able to opt in to be a combatant and lose less stuff if they die.
    You opt in by hitting back. If you are AFK or 40 levels lower than your attacker and get one-shotted, then I guess you didn’t have a chance. But even if there’s a “turn purple” button you’d still not have a chance to push it in those circumstances.

    You cant according to the chart I posted earlier. Greens do not flag when they attack the corrupted player. That's why I have reason to believe there is a toggle.
    Ah, gotcha. I now remember bringing up this concern myself a while back now that you mention it. Personally, I think a green player should always flag as purple when fighting back against a red player. It seems senseless for that not to be the case.
     
    Hhak63P.png
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    Sathrago wrote: »
    The goal of Corruption is to reduce griefing and give players an opt-in system if the player was first combatant. Why on earth would they not allow the green player to flag as combatant to protect themselves? Is this perhaps... a hidden incentive for corrupted players to farm out greens? No, it makes more sense that there is a toggle that allows the player to fight back like they would against a combatant if they choose to.
    To my knowledge, it is there for the corrupted player, not the player being attacked. Rather than being an incentive to farm greens - it is so that corrupt players know that if they gain that first little bit of corruption, there is a high likelihood of it snowballing. It is a disincentive for getting that first piece of corruption, not an incentive for getting mroe corruption.

    If Intrepid decided they didn't want players attacked by corrupt players to suffer the full penalty all the time, they would simply make it so that a non-combatant killed by a corrupt player gets the same penalties as if they were a combatant. This is a much simpler, more elegant solution to the problem (which isn't currently a problem) than adding in a game changing combatant toggle.
    Wait so an official moderator for the AoC Discord is just "some guy" that said "some stuff"?
    Yes.

    As with the moderators here, they have no more access to Intrepid development staff than we do. They may have more access to Intrepids community team than the rest of us, but only in regards to moderating issues.
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    Tyrantor wrote: »
    it seems like Noaani has no real evidence to back up his claims like normal on the matter and is just out here trying to convince everyone that his opinion is the law.
    I have shown you where Steven listed the complete list of ways to become a combatant.
    I have told you that the pre-alpha version of the game has a toggle because the corruption system is not yet implemented.
    I have told you that people are mistaking a comment about the force attack command to mean a combatant toggle command.

    At this point, you are basically closing your eyes, holding your hands over your ears and yelling "I CAN'T HEAR YOU!", and claiming I am not backing up what I am saying.

    Fact is, a few of you have decided this is what you want, and so are taking the comments each other are saying about it as being the truth.

    You are basically a circle of self-perpetuating self-affirmation.

    Believe what you like.
  • TyrantorTyrantor Member, Alpha One, Alpha Two, Early Alpha Two
    Noaani wrote: »
    Sathrago wrote: »
    The goal of Corruption is to reduce griefing and give players an opt-in system if the player was first combatant. Why on earth would they not allow the green player to flag as combatant to protect themselves? Is this perhaps... a hidden incentive for corrupted players to farm out greens? No, it makes more sense that there is a toggle that allows the player to fight back like they would against a combatant if they choose to.
    To my knowledge, it is there for the corrupted player, not the player being attacked. Rather than being an incentive to farm greens - it is so that corrupt players know that if they gain that first little bit of corruption, there is a high likelihood of it snowballing. It is a disincentive for getting that first piece of corruption, not an incentive for getting mroe corruption.

    If Intrepid decided they didn't want players attacked by corrupt players to suffer the full penalty all the time, they would simply make it so that a non-combatant killed by a corrupt player gets the same penalties as if they were a combatant. This is a much simpler, more elegant solution to the problem (which isn't currently a problem) than adding in a game changing combatant toggle.
    Wait so an official moderator for the AoC Discord is just "some guy" that said "some stuff"?
    Yes.

    As with the moderators here, they have no more access to Intrepid development staff than we do. They may have more access to Intrepids community team than the rest of us, but only in regards to moderating issues.

    LOL you're suggesting the "fix" would be to make non-combatant death have less penalties if killed by corrupted automatically? If by elegant you mean broken. Sure.

    Some of the moderators here are pre-alpha players, their feedback carries more weight than all of your posts combined.
    Tyrantor
    Master Assassin
    (Yes same Tyrantor from Shadowbane)
    Book suggestions:
    Galaxy Outlaws books 1-16.5, Metagamer Chronicles, The Land litrpg series, Ready Player One, Zen in the Martial Arts
  • InfamouseInfamouse Member, Alpha Two
    Based on previous experience, a combat drop in stats will be absolutely necessary. Simply being at-risk to drop gear will not be a primary deterrent for PVP-focused players to stop them from PKing you and going corrupted when it suits them. People in L2 would make characters whos sole purpose was to constantly PK people (go corrupted) and never return to white (non-combatant in L2) state. If youre new/noob, running across these people who often outlevel you grossly is negative fun. Having someones stats drop means that this type of play wont be feasible (which is a good thing). The guilds/groups I played with in L2 would PK people regularly to take their EXP zone if it was the one we wanted. There were really no limiting factors in L2 for this, and as such it eventually turns/turned into a *the strong get stronger/the weak get weaker* scenario, which in an of itself is alot of fun to fight from an under-dog position and over-take the dominant guild, but the number of people who suffer as a result far exceeds the number of people who gain enjoyment. This is a balance element that will add a built in brake to slow down players from becoming overly dominant too quickly and help the playing field stay much more balanced. Nothing will suck more than getting denied an EXP zone from a character/guild who are all sweaty no-life chads who play 20 hours a day, and there being absolutely nothing stopping them from compounding that success with greater/more complete ones.
  • TyrantorTyrantor Member, Alpha One, Alpha Two, Early Alpha Two
    edited October 2020
    Noaani wrote: »
    Tyrantor wrote: »
    it seems like Noaani has no real evidence to back up his claims like normal on the matter and is just out here trying to convince everyone that his opinion is the law.
    I have shown you where Steven listed the complete list of ways to become a combatant.
    I have told you that the pre-alpha version of the game has a toggle because the corruption system is not yet implemented.
    I have told you that people are mistaking a comment about the force attack command to mean a combatant toggle command.

    At this point, you are basically closing your eyes, holding your hands over your ears and yelling "I CAN'T HEAR YOU!", and claiming I am not backing up what I am saying.

    Fact is, a few of you have decided this is what you want, and so are taking the comments each other are saying about it as being the truth.

    You are basically a circle of self-perpetuating self-affirmation.

    Believe what you like.

    An interview discussing the corruption system from 3 years ago is hardly proof. Everything that has been presented to you supersede that interview. Furthermore if the corruption system is not implemented why then would there even need to be a toggle for combatant flagging? If the system isn't in place yet it likely means there is no death penalties currently in the game either, so a toggle would have no purpose in itself.

    Tyrantor
    Master Assassin
    (Yes same Tyrantor from Shadowbane)
    Book suggestions:
    Galaxy Outlaws books 1-16.5, Metagamer Chronicles, The Land litrpg series, Ready Player One, Zen in the Martial Arts
  • InfamouseInfamouse Member, Alpha Two
    Noaani wrote: »
    Sathrago wrote: »
    The goal of Corruption is to reduce griefing and give players an opt-in system if the player was first combatant. Why on earth would they not allow the green player to flag as combatant to protect themselves? Is this perhaps... a hidden incentive for corrupted players to farm out greens? No, it makes more sense that there is a toggle that allows the player to fight back like they would against a combatant if they choose to.
    To my knowledge, it is there for the corrupted player, not the player being attacked. Rather than being an incentive to farm greens - it is so that corrupt players know that if they gain that first little bit of corruption, there is a high likelihood of it snowballing. It is a disincentive for getting that first piece of corruption, not an incentive for getting mroe corruption.

    If Intrepid decided they didn't want players attacked by corrupt players to suffer the full penalty all the time, they would simply make it so that a non-combatant killed by a corrupt player gets the same penalties as if they were a combatant. This is a much simpler, more elegant solution to the problem (which isn't currently a problem) than adding in a game changing combatant toggle.
    Wait so an official moderator for the AoC Discord is just "some guy" that said "some stuff"?
    Yes.

    As with the moderators here, they have no more access to Intrepid development staff than we do. They may have more access to Intrepids community team than the rest of us, but only in regards to moderating issues.
    I dont understand what this arguement even is. A green (non-combatant) player being attacked by a red (corrupted) player basically gets a freebie to attack the red player, with the red player being unable to receive help from allies, and a chance for the red player to drop gear upon death. The green player in this scenario would never want to flag as a combatant, and open yourself up to being freely killed by anyone (namely the allies of the red player).
    I am assuming none of you having this discussion have ever actually played Lineage 2, which this system is copied from (rules wise) exactly. This entire conversation is kind of comical if you understand the system.
  • bloodprophetbloodprophet Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    First welcome to the community.
    Second never played L2 but the way you described it in both threads makes perfect sense. I am looking forward to how they are doing things and seems like it will work and be good fun.
    Most people never listen. They are just waiting on you to quit making noise so they can.
  • InfamouseInfamouse Member, Alpha Two
    edited October 2020
    Infamouse wrote: »
    Noaani wrote: »
    Sathrago wrote: »
    The goal of Corruption is to reduce griefing and give players an opt-in system if the player was first combatant. Why on earth would they not allow the green player to flag as combatant to protect themselves? Is this perhaps... a hidden incentive for corrupted players to farm out greens? No, it makes more sense that there is a toggle that allows the player to fight back like they would against a combatant if they choose to.
    To my knowledge, it is there for the corrupted player, not the player being attacked. Rather than being an incentive to farm greens - it is so that corrupt players know that if they gain that first little bit of corruption, there is a high likelihood of it snowballing. It is a disincentive for getting that first piece of corruption, not an incentive for getting mroe corruption.

    If Intrepid decided they didn't want players attacked by corrupt players to suffer the full penalty all the time, they would simply make it so that a non-combatant killed by a corrupt player gets the same penalties as if they were a combatant. This is a much simpler, more elegant solution to the problem (which isn't currently a problem) than adding in a game changing combatant toggle.
    Wait so an official moderator for the AoC Discord is just "some guy" that said "some stuff"?
    Yes.

    As with the moderators here, they have no more access to Intrepid development staff than we do. They may have more access to Intrepids community team than the rest of us, but only in regards to moderating issues.
    I dont understand what this arguement even is. A green (non-combatant) player being attacked by a red (corrupted) player basically gets a freebie to attack the red player, with the red player being unable to receive help from allies, and a chance for the red player to drop gear upon death. The green player in this scenario would never want to flag as a combatant, and open yourself up to being freely killed by anyone (namely the allies of the red player).
    I am assuming none of you having this discussion have ever actually played Lineage 2, which this system is copied from (rules wise) exactly. This entire conversation is kind of comical if you understand the system.

    I decided to elaborate to help those of you who dont understand the PVP system with a PVP video from early L2 days that utilizes this combat system. (The combat rules are exactly identical, with one caveat, there was a bug in L2 at the time that you wouldnt instantly show as red when you PK'ed a non-combatant, even though you are/were red and wouldnt cause other players to flag if they hit you even though your name showed purple)
    https://www.youtube.com/watch?v=KAxLE4TlvyM

    In this video (which is old AF but really funny for me to go back and watch)
    Hong, our top PVPer/Damage dealer in our alliance, kills a non-combatant from an enemy alliance at an EXP zone (Antharas Lair, a dragons lair that was a high end EXP zone and often heavily contested with PVP). The rest of us there with him in order to protect him, have two choices here, we can either let him get attacked, and die, or we can all also go red (corrupted) to defend him.
    Obviously in this video you can see we were heavily a PVP guild, so we went with option B and decided to kill every single person in the entrance to the zone. An absolute brick ton of karma (corruption) was the result of this video. This was not a regular occurrence (mass PK events), as every single person in this video that you see red (myself included ^^) has multiple multiple PKs and is risking dropping end game gear that took months and months to progress to and get.
    Obviously this example is a larger scale event version of what can/will play out on a smaller scale in AOC with this combat system. If we scaled this down to Hong being alone, or only with 1 group from our guild/alliance, he most likely doesnt PK 10+ people in succession, as the number of random people who can/would attack him would likely have resulted in his (and his parties) death, and dropping of gear.
    AoC will have similar situations play out (depending on when the combat penalties for PKing kick in).
    So to re-iterate. The white players (non-combatants) in this video would NEVER want to flag as combatants (go purple) as doing so would prevent anyone from gaining more karma (corruption) during this PVP encounter. Instead they stay as non-combatants and force the rest of us to go deeper into karma (corruption) if we want to kill them, and they all have a chance to kill any of us that are red and potentially get a gear drop.
  • TyrantorTyrantor Member, Alpha One, Alpha Two, Early Alpha Two
    This is a good example of the corruption system working as intended, to some degree considering it appears your group(s) were raiding and attacking exp/farming groups. Did L2 have a reduced death penalty for flagging as combatant? If there was no reduced XP loss then I can understand why players wouldn't flag intentionally to fight back, further more it seems like even if they had an option for reduced death penalty, if your entire group(s) flagged as red how could they then if there was no mechanic to toggle themselves combatant attacking a red player? lol
    Tyrantor
    Master Assassin
    (Yes same Tyrantor from Shadowbane)
    Book suggestions:
    Galaxy Outlaws books 1-16.5, Metagamer Chronicles, The Land litrpg series, Ready Player One, Zen in the Martial Arts
  • InfamouseInfamouse Member, Alpha Two
    Tyrantor wrote: »
    This is a good example of the corruption system working as intended, to some degree considering it appears your group(s) were raiding and attacking exp/farming groups. Did L2 have a reduced death penalty for flagging as combatant? If there was no reduced XP loss then I can understand why players wouldn't flag intentionally to fight back, further more it seems like even if they had an option for reduced death penalty, if your entire group(s) flagged as red how could they then if there was no mechanic to toggle themselves combatant attacking a red player? lol
    No reduced death penalty for being flagged. You could only recuperate EXP lost from a death based on the level/power of the resurrection skill being used on you by your healer.
    They could have flagged by attacking one of the purple players attacking them, or more likely, attacking one of the flagged healers (Healers in L2 would flag for healing a red player, not sure if AOC will work the same but I assume it will). In order to increase their chances of killing the reds, they could have attacked the flagged healers, then killed the red players. This would have opened them up to being freely attacked by anyone, but they would have had a better chance of killing the red players when they werent being spam-healed. They chose to tunnel-vision on the red players (As people often do) and not employ any tactical thinking, which is why it was a slaughter (hence the name of the video).
  • TyrantorTyrantor Member, Alpha One, Alpha Two, Early Alpha Two
    No reduced death penalty is a great reason why the two games and corruption systems are different already.
    Tyrantor
    Master Assassin
    (Yes same Tyrantor from Shadowbane)
    Book suggestions:
    Galaxy Outlaws books 1-16.5, Metagamer Chronicles, The Land litrpg series, Ready Player One, Zen in the Martial Arts
  • InfamouseInfamouse Member, Alpha Two
    edited October 2020
    Tyrantor wrote: »
    No reduced death penalty is a great reason why the two games and corruption systems are different already.

    Reduced death penalty for being flagged is a LITTLE bit soft but ill deal with it since it will encourage more people to PVP.
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