Warth wrote: » I'd like a Witcher3-like toxcicity system, that ramps up a bar. Exceeding the maximum toxcicity level would give you a debuff. This would essentially limit how much you can dope and also provide the means of balancing certain potions better through making them have a higher/lower toxicity penalty. That's how you can have varying strengths of buff potions being relevant instead of people always picking the best 3 potions for their potion slot.
Poko wrote: » I feel like consumables give another layer of skill expression. If a player can handle using them mid combat to get rid of debuffs and such I think that's cool
daveywavey wrote: » Why would you NOT do a little research INTO the game you're playing to TRY and find out which potions WOULD suit you best? Assuming that you have a finite NUMBER of hours of gameplay PER week, you don't WANT to waste them on a suboptimal strategy, so you PUT a little effort in at THE start to try and find some good TECHNIQUES that will help make the most of your game TIME. You know WHAT, this capitals thing is FUN! HahaHAhaHA!
Xez wrote: » I think I just realized why I detest them so much: they are basically a form of pay to win. Yea, paying with in-game gold or whatever, but still. Keeping that sort of thing to an absolute minimal and just letting the player's skill, gear, and abilities do the talking is best...
daveywavey wrote: » Xez wrote: » I think I just realized why I detest them so much: they are basically a form of pay to win. Yea, paying with in-game gold or whatever, but still. Keeping that sort of thing to an absolute minimal and just letting the player's skill, gear, and abilities do the talking is best... LOL
Xez wrote: » daveywavey wrote: » Xez wrote: » I think I just realized why I detest them so much: they are basically a form of pay to win. Yea, paying with in-game gold or whatever, but still. LOL Such a well reasoned thoughtful retort to my argument. At least the poster above actually replied with some semblance of logic even if I disagree with it.
daveywavey wrote: » Xez wrote: » I think I just realized why I detest them so much: they are basically a form of pay to win. Yea, paying with in-game gold or whatever, but still. LOL
Xez wrote: » I think I just realized why I detest them so much: they are basically a form of pay to win. Yea, paying with in-game gold or whatever, but still.
daveywavey wrote: » Xez wrote: » daveywavey wrote: » Xez wrote: » I think I just realized why I detest them so much: they are basically a form of pay to win. Yea, paying with in-game gold or whatever, but still. LOL Such a well reasoned thoughtful retort to my argument. At least the poster above actually replied with some semblance of logic even if I disagree with it. When you're claiming that in-game potions are Pay To Win, "LOL" is pretty much the only response. Once you get a reasoned thoughtful argument, you can expect a reasoned thoughtful answer!