sunfrog wrote: »
Can you clarify the lore a little. The charity stream suggests there are three groups of people. The Seven Gods, the Ancients, and the Others. I though the Ancients were the gods.
Seisure wrote: »
Will there be sometime in the future, the idea of an underwater playable race?
DocFrog wrote: »
Will building skins be customizable, like changing color/material of walls/floors?
Darkfuria wrote: »
Is the gear will have fixed combats stats like heavy armor/2 handed-swords-strenght or light armor/daggers - agility or since we can equipp all, the stats are random ? ty
Enleiv wrote: »
Can you provide any additional information on Guild freeholds? Are they something separate from player freeholds, or is it a player freehold that has been 'upgraded' to a Guild freehold? Can player cosmetics, either in-game or from the monthly ones available to us now, be applied to Guild freeholds?
Typhon wrote: »
will there be trade specific routes for guilds to take in the skill tree? e.g. guild shops
vmangman wrote: »
Since you plan on increasing the level cap with expansions, can you please go a little bit more into the details of how you plan on keeping previous content from becoming obsolete?.
boshean wrote: »
Can you give us some more details on the intricacies of how Taming works?
Just for example, Will i as a player lower a mob HP and then throw a special crate at the mob for taming, or will I use a lasso? Perhaps do i need to feed it food?
Xyls wrote: »
Will culling (the process of not rendering nearby enemies on screen during heavy server load to improve game stability) be utilized and how will you ensure it won't adversely affect large scale pvp?
(Culling has been mentioned in a previous content creator interview. Just looking for a little more clarification.)
AntVictus wrote: »
In the future, at some point, will the concept of dual wielding 2 handers be a thing?
Hjerim wrote: »
Will characters, not cloth, have simulated physics to some degree?
Oriano1337 wrote: »
You said that PvP is more focused on large scale battles and such, but I had a question regarding small groups of, for example, 5 -7 in open-world PvP. Will These small groups be viable against larger groups (Say twice their size or less) in open-world PvP if they're unified and working well together? For example, if I had a group in comms with a leader calling out when to kite, when to drop cooldowns on the other group, etc, to try and kill the opposing group, would it be possible?
Nimel wrote: »
Will we be able to create characters who use they/them pronouns ?
Tyrantor wrote: »
Will the game offer players an option to manually flag themselves as combatants should they choose?
Cadac wrote: »
Can Castle Siege Declaration Flags be destroyed, to force attackers to respawn farther away?
Gneff wrote: »
Will picking a certain race give bonuses to your character? And what type of bonuses? I dont think anybody wants situations where you cannot get into any guild because 50 levels ago when you just started the game you didnt pick the "right" race for your class
Sathrago wrote: »
In regards to Artisan Mastery, Why is my character only allowed to master within one of the parent trees rather than choosing one or two professions to master from different paths? Why is my character able to be a master fisher and master miner, but a master fisher and a master alchemist is not allowed?
Quin wrote: »
Will trade caravans operate like a escort mission and how long will they take to complete?
Hakaiju wrote: »
Will stats and values of stats be random to some degree for each item?
(For example 4 stats on a item, which are drawn from a pool of 8 possible stats and each stat can roll between 80 and 100)
Rageskylar wrote: »
Is naval content projected for some time later in Alpha 1 or will it be introduced and playable until Alpha 2?
Magic Man wrote: »
Will there be a begging mechanic for people that want to role-play as a beggar? (imo a fantasy world without beggars is not an immersing one). e.g. people passing by would press the 'interact' key (perhaps E, as shown in the livestream) or just click on the begging person (or the bubble begging icon over his/her head) and would automatically give them 1 silver coin..This might make them less respected among the town but still xd...that kind of thing c:
Goldfish375 wrote: »
I was curious how much of the world will be useful to you once you hit max level and gear up. Are resources/enemies from all over gonna be useful or will the scaled up content from nodes be the only effective method of getting meaningful rewards.
Sorcres wrote: »
Do you plan to hide around the world Verra NPCs or chests that would be really hard and rare to find but would reward the player, for example with a unique achievement?
rohkai wrote: »
Will we "out level" zones? If so, is there a plan to keep them entertaining/useful for higher level characters?
Barrington wrote: »
Much love to the intrepid staff. My question is on Itemization and class synergy. Will there be weapons and gear that will be potentially useful by two different archetypes/classes, such as a magical bow or magical sword, giving players the chance to make unique builds that help blur the lines between roles and different damage outputs.
Squeezy wrote: »
Can you give us some insight on boss mechanics? Specifically how will players learn and catalog which bosses have which mechanics without brute forcing wipes, just to understand the boss fight.
Garren wrote: »
Will mayor's of Cities and above be able to craft their own quests/events? For instance a mayor creates an Olympics event and one quest prior is for hunters to go out and capture beasts that they then Caravan back to the city to be used in a Coliseum battle.
Alyxavior wrote: »
Can you place a freehold on the border of a node so that it could potentially be within 2 or more nodes?
Kentelyoo wrote: »
Since the available quests will be tied to node development, how will players find quests of an appropriate level ? Will there be low level dungeons ?
Half Tilt Gamer wrote: »
On behalf of Holski77:
It almost seems like a challenge to make lore for a game where all the servers will be so different. WOW definitely got stuck in a bad place where they had to advance the lore every patch. How do you advance the lore across so many servers that are completely different without spoiling the story for players on various servers?
Saphrosyne wrote: »
idk if this has been asked before, but will only a male and female character be able to get married in game or will it be available for two same sex characters as well?
Hurtmei wrote: »
Will summoned pets be limited to a specific number across all summoner classes or Will there be room for choosing to overwhelm your opponent by swarming them with many weak summons instead of fighting with 2-3 stronger ones?
Heyoka wrote: »
When it comes to raid/dungeon difficulty (normal, heroic, etc) does changing the difficulty change the dungeon itself, or does it just increase the difficulty of the dungeon?
Friendlyneighbour wrote: »
When a siege is declared on a node, citizen of the defending node are automaticaly placed as defenders, will there be a way to refuse or give our place as a defender for a non citizen or allie to take our place?
Hyoga wrote: »
Do you plan to add other classes in next expansions after game is released ? I would love to see monk class in aoc (kicking ass monks not those boring healing ones)
Niya wrote: »
Will the summoner have a subclass that can transform into animals (such as a druid)? It would be great if it was an additional ability, like reading ranger tracks.
Jw2476 wrote: »
With AoC have a story, or will the stories only be player created?
Snowfeather wrote: »
Will we ever see archaeology in the game? Being able to go out an discover dig sites, artifacts, bones etc?
WoWs version of archaeology was poorly done but i feel ESO nailed it with their “ antiquities” system. Being able to discover, actually dig threw your findings, and even display them in your homes..i would absolutely love to see this added in ashes
StorySurgeon wrote: »
Seisure wrote: »
Will there be sometime in the future, the idea of an underwater playable race?
Underwater cities as well. The could be sieged by something similar to depth charges, magical bombs perhaps?
Sockski wrote: »
Can you please elaborate on the philosophy behind why cosmetic skins and costumes can only be applied to one character at a time? If we are allowed to move them around, then we can theoretically use the same cosmetic on all of our characters with a bit of effort. Enforcing the unequip first rule seems like it's just adding extra friction for the user. Why not allow more than 1 character to have a skin applied at the same time, like in Guild Wars 2 for example, since a player is only using 1 character at a time anyways?
ALifeInSymmetry wrote: »
Will pure Gatherers have any "safe" option of storing their gathered goods or is there always a danger of losing all your stuff through node sieges, player kills etc.?
BoncleEPC wrote: »
Recently I was wrongly banned from World of Warcraft for using third party programs and am attempting to get it repealed. What safeguards will you all have in place to decrease the chance of false positives on third party program detection?
Otogun wrote: »
Could we build a Overlord anime typish setting. Since we have nodes that create civilizations and villages and that manifest themselves in respect to our chosen races. Could we have a faction like sort of thing. For instance, say we have a group of undead races/classes that will hopefully be in the game later on. Is it possible for us to have hostile nodes, like the living or normal races can not venture into the undead nodes that are filled with undead players unless they want to fight hostile enemies npcs and other players alike. It would be fun to play the villain and have a rewarding system unlike the penalties we have now that will most likely kill the game, and it will be even more rewarding to bring said undead or bad players to justice.
George Black wrote: »
Can you tell us more about the ranged weapon slot?
Can we /hide it like helmets?
Can we avoid using it as melee characters?
Dodo7 wrote: »
What happens when you die?
Can you lose items like gatherables or other non weapon/armour/tool items (when not corrupted)?
Do you respawn at the closest spawn point or can you walk to your body like in WoW?
Also: is there a respawn cooldown?