Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
CLICCA QUI PER UNIRTI ALL'ORDINE
1- We are going to have aquatic combat, so what about aerial combat? Can this be some future content?
2- In underwater combat, will there be any penalty in the character performance? I think it would be cool to have (for the future!!) an underwater race which has some advantage in this type of battle.
how diverse will cooking be in ashes of creation?
and will we be given the ability to make our own custom food?
something like beef stews with different recipes? or even curry chicken
i would love to see cooking be way more flexible than just a set blueprint type skill as in real life cooking is an ever evolving skill
you fine tune recipes to yours or others liking
what will happen in a scenario where I am able to not pick a primary class. because there could be million of
possibilities that way. It could be that I could choose from an "abilities pool" or maybe just depend on my weapon instead of relaying on a class. I am asking purely because I have no idea what could happen and also because it would be really cool in my opinion if that was an option\possibility.
https://www.twitch.tv/ashesofcreation
Can we make it 12 questions that Steven and Jeff answer at end of the update where 6 are pre-determined based on questions that are ask by numerous posters (as separate posts) and the most up-voted/liked question as well, and the other 6 are still random from remaining valid question?
For this month's pre-determined section there were 3 primary lines of questions that were requested by numerous posters in various formats:
Q1: Can you provide information about stats on gear/items dropped by monsters (not crafted) regarding:
a) how many stats can we expect (core stats and additional stats)
b) any stat biases that might exist (meaning say heavy/plate armor has a higher probability of rolling +Power or +Health on dropped gear, whereas medium armor is more prone to +Dexterity and +Evasion, etc.)
c) any stat themes tied to monster types (e.g., flame elemental monsters having higher chance to drop +fire dmg or +fire resist gear)
Q2: Keeping with Gear questions and the current Dev Discussion (#24) regarding Overgearing - what are Intrepid's thought regarding gear use access and restraints and any plans regarding the power levels of twinks as we know itemization can account for almost 50% of a character's power level so how powerful would a fully twinked out level 10 player be?
Q3: Finishing up the Gear questioning - could you provide the currently planned list of known elements (e.g., Air, Water, Fire, etc.) and energies (e.g., Holy/Radiant) that can appear on gear and what affects/synergies they might have (e.g., Fire leaves a burning DoT effect, Air leaves a negative attack speed debuff, etc.) and if they have their own resistance? Wiki hints at Dark, Planar, Lightning existing and this question perhaps can shed some more information about expected stats on gear.
Q4: Switching to the topic of Guilds, many questions this month focus on wanting to know more about possible Guild Skill Tree allotment choices and Guild Progression choices outside of "increase the guild's size". Will there exist "trade" related or artisan related options?
Q5: The third topic asked about is freehold cosmetics for buildings and interiors. Exactly what buildings can the cosmetics apply to and how can we tell? Also, are the cosmetics modifiable in color for example?
Q6: For the last pre-determined question - the most liked question is from Jahlon regarding looting rights. It asks "Can you go into detail about the loot rules, specifically why there is no just Free-for-all looting and how Need before Greed will work if any class can use any weapon and any armor?"
Question:
Will we be able to trigger skills with combinations of keystrokes (W/A/S/D/LMB/RMB/Q/E/R/F/C/Shift/Ctrl) and reuse the same keys as parts of different combinations?
Explanation:
BDO used this system.
You could either place them traditionally in the hotbar, or trigger them by using combinations of W/A/S/D/LMB/RMB/Q/E/R/F/C/Shift/Ctrl.
This allowed for higher combat fluidity and integrated directional skills seamlessly.
It also allowed for the same key to trigger different skills, as part of a different combinations - something that can't be achieved by simply assigning single keystrokes.
It set a new bar for action combat in my eyes, increasing the skillcap even further, without affecting more casual players, since the hotbar remained as a way to trigger skills. I would love to see a similar system in AOC.
0dbea148-8cb8-4711-ba90-eb0864e93b5f
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Will we have in depth stat tracking such as K/D/A tracking? This is extremely important especially since we will not be able to track stats with add-ons due to them not being allowed.
Not sure if this answers your question exactly.
https://ashesofcreation.wiki/Leader_boards
It isn't going to be answered if you get it in after the deadline for questions... maybe that's your mistake each time!
Although, I'm a little curious as to why this would be "extremely important"! Hehe
Becouse in L2 old euro server you just pay for new account, and use bots like you want.
Same for many games with free trade system.
Possibly different side effects too, like how I’ve seen a heal ability be damaging instead to vampires in other games.
One thing I remember from sword art online is them finding the ultra rare rabbit for cooking.
Will you stay true to the vision you have?
i am using a Keyboard Mouse USB Shared Display Synchronization Controller KVM Switcher its full on hardware.. is this allowed within the rules for hardware boxing
This might help: https://ashesofcreation.wiki/User_interface#Multi-boxing
I too would like clarification on this. The statement "Players may not use any software to automate character actions or mimic keystrokes" is a little too vague for me.
For example: All of my keyboards are programmable at the firmware level. If I decide that I want any key to perform the role of any other key or combination of keys. I can do that on the hardware itself. I first got into this for FFXI which does not allow for key binds to be changed. The game was build around marcos, but did not allow you to change the keys. The default was (Alt+*). This two key combination was awkward to press. I wrote a layer in my keyboard firmware to make the number keys include the alt key to get one click heals. The main point here is that I can plug this keyboard into anything that takes a usb keyboard and it will preform the key combinations as one key without the aid of any software. This is what I am talking about specifically:
https://docs.qmk.fm/#/faq_general
I bring this up because this is basically the end game of anyone who wants to go beyond the standard programable Logitec or razor "GAMER Keyboard". I would also inquire about the rules for these entry level gamer keyboards with built in macro support. They are quite common now, but require software to use.
Personally I have no intention of multiboxing in AOC, but I do use this type of tech in my day to day life.
The KVM is also related because it is separate hardware. My keyboard is always going through a KVM personally because I use it to get to my linux stuff. The KVM does not automate anything, but the need to swap the keyboard physically, from computer to computer to save desk space.
For me it would be a nightmare to have one keyboard per PC. It would be a bigger nightmare to swap the usb every time I need to tab over as all of my stuff is rack mounted.
TLDR: I would like a final ruling on KVMs, and (hardware and software) programable keyboards.
This is my personal feedback, shared to help the game thrive in its niche.
Do you plan to limit spot wars? (For example a lot of PVE instances that are equivalent or better than regular spots - would limit spot wars)
Do/did you enjoy spot wars as a player?