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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
An in depth explanation about MML, and the positive effects of player music.
Dracthas
Member
Hello all,
On the stream, my question was mentioned about MML and bringing player music into Ashes of Creation. I thought I would go into more detail about MML, player music, why it should be brought to Ashes of Creation, and the impact it can have on the community.
Quick Tidbit about myself:
I have been barding for around over 6 years now, from Archeage, Mabinogi, Maplestory 2, and dabbled in a tiny bit of FFXIV music. Currently co-founder of a community from Archeage (Some of you might know me from there) of over 100 bards\music lovers etc across various servers. We are looking to jump into Ashes of Creation if player music comes. Our goal if it does is to start to host concerts, fill taverns with song, and add to the community by sharing our love of music.
What is MML:
MML is called Music Macro Language, it is a code which will let you program music into games an example would be: v126t100ccggaag2ffeeddc2ggffeed2ggffeed2ccggaag2ffeeddc2
What you just saw was Twinkle, Twinkle Little Star. It is played at 126 volume with a tempo of 100. Now I know you all will be like what does this all mean? It means that by having a sheet of Music paper in-game you can paste the code you wrote there, and then be able to play it in-game for other players. You will see in the example underneath what different parts of the code represents different notes. You can do different tracks which means that multiple notes can be playing at the same time.
Example of Archage Music Paper:
Positive impact on a game community and effect it would have on Ashes of Creation::
With music, you can host player concerts which would then leave a lasting impact on the community. It would allow bard and others to do proper bands in the tavern, especially if you can do player ensembles and sync up. It can add to the RP community and its immersion. Also, would fit in well with the dice games that are coming to taverns and can lead to players doing events. In my years of making music in games for people, I have seen many people's day brightened when they have their favorite song given to them.
I can bring different stories of numerous times over the years of barding that people lives have been touched, changed, and made for the better. There is nothing more satisfying than seeing people shout in joy when you make them their favorite song. To bring that kind of positivity to any community where you can change people's lives for the better is worth doing. Music is a universal language.
Example of the Bards Christmas Concert which could be brought to Ashes of Creation:
Concerns:
I know some people have some concerns like, "Oh but I don't want to listen to other player's music. The solution to that is simple and that is having an option in sound where you can mute other player's instruments so you can't hear their music. Also, stops any spammers or people trying to be annoying. Therefore, the negatives that can arise could be negated.
Closing Statement:
Overall, I hope this is enlightening as to why player created music should be added to Ashes of Creation!
Thank you all for your time, and I am always open to feedback! Here's hoping this gets added in the future, to add more depth to what looks to be shaping a wonderful game!
Cheers,
Dracthas The Wandering Bard
Ps.
Yes, I know that there was talk in the past of bringing this to Ashes of Creation. But, here I thought it would be good to go more in-depth why.
Link to old post:
https://forums.ashesofcreation.com/discussion/17651/bring-mml-into-ashes-of-creation
On the stream, my question was mentioned about MML and bringing player music into Ashes of Creation. I thought I would go into more detail about MML, player music, why it should be brought to Ashes of Creation, and the impact it can have on the community.
Quick Tidbit about myself:
I have been barding for around over 6 years now, from Archeage, Mabinogi, Maplestory 2, and dabbled in a tiny bit of FFXIV music. Currently co-founder of a community from Archeage (Some of you might know me from there) of over 100 bards\music lovers etc across various servers. We are looking to jump into Ashes of Creation if player music comes. Our goal if it does is to start to host concerts, fill taverns with song, and add to the community by sharing our love of music.
What is MML:
MML is called Music Macro Language, it is a code which will let you program music into games an example would be: v126t100ccggaag2ffeeddc2ggffeed2ggffeed2ccggaag2ffeeddc2
What you just saw was Twinkle, Twinkle Little Star. It is played at 126 volume with a tempo of 100. Now I know you all will be like what does this all mean? It means that by having a sheet of Music paper in-game you can paste the code you wrote there, and then be able to play it in-game for other players. You will see in the example underneath what different parts of the code represents different notes. You can do different tracks which means that multiple notes can be playing at the same time.
Example of Archage Music Paper:
Positive impact on a game community and effect it would have on Ashes of Creation::
With music, you can host player concerts which would then leave a lasting impact on the community. It would allow bard and others to do proper bands in the tavern, especially if you can do player ensembles and sync up. It can add to the RP community and its immersion. Also, would fit in well with the dice games that are coming to taverns and can lead to players doing events. In my years of making music in games for people, I have seen many people's day brightened when they have their favorite song given to them.
I can bring different stories of numerous times over the years of barding that people lives have been touched, changed, and made for the better. There is nothing more satisfying than seeing people shout in joy when you make them their favorite song. To bring that kind of positivity to any community where you can change people's lives for the better is worth doing. Music is a universal language.
Example of the Bards Christmas Concert which could be brought to Ashes of Creation:
Concerns:
I know some people have some concerns like, "Oh but I don't want to listen to other player's music. The solution to that is simple and that is having an option in sound where you can mute other player's instruments so you can't hear their music. Also, stops any spammers or people trying to be annoying. Therefore, the negatives that can arise could be negated.
Closing Statement:
Overall, I hope this is enlightening as to why player created music should be added to Ashes of Creation!
Thank you all for your time, and I am always open to feedback! Here's hoping this gets added in the future, to add more depth to what looks to be shaping a wonderful game!
Cheers,
Dracthas The Wandering Bard
Ps.
Yes, I know that there was talk in the past of bringing this to Ashes of Creation. But, here I thought it would be good to go more in-depth why.
Link to old post:
https://forums.ashesofcreation.com/discussion/17651/bring-mml-into-ashes-of-creation
5
Comments
Heroes of Many Expeditions || EU || Exploration Oriented
Guild Website || Guild forum post
there have been similar threads about this (here, here, here, etc.)
The issue isn't really whether it can be implemented or not (I would prefer something more robust than MML), but scope creep because a system like this needs a full design team to convene over things like animations, UI, scope, etc.
I can see this as something they might want to work on down the line, but imo the base systems for the game are much more important to nail at this stage.
Imo it would be awesome to have this, imagine hiring a bard to create your guild battle songs or music, or guild hall, housing tunes for example.
There was a bard in DAOC that just stayed in inns in the capital and just told story's and sang songs (all txt based) and it really added to the atmosphere, so I can imagine how awesome this could be but would definately need an opt in/out option.
Add MML right now? No.
In the future (during or after beta stages)? Why not
Eternal Guild
( Web | Discord )
We know the developers intend to have free DLC fairly often, and if they opt to apply a theme to each DLC, then a music themed one would be great.
Really? Fishing is a Gathering profession and so will be a part of the economy. Having additional music to that already in place can't be more important that that surely?
Yeah fair point. I was thinking more of an elaborate trophy fishing system with different sized fish etc, rather than just resource gathering. But this probably isn't on the cards yet either. Fishing for resources is definitely more important.
Personally I turn the music off as one of the very first things I do when launching a new game. I am sure Bear will do an amazing job but I would rather hear the ambient sounds of the game.
If they add this I hope they limit it's use to taverns and such. I don't want to be in the world and some one runs by playing Here comes Santa Clause because he can. Or at least make it so other people can toggle it off so others aren't forced to hear random noise in dungeons and raids.
Over all I am for it but it shouldn't take resources that would be better applied elsewhere to complete the main project. Scope creep gets out of hand fast.
Me walking around town: "Boy, I sure am getting sick of hearing "what is love" all day"
Personally I really like these systems. I hope to see it eventually. I am not sure if it is something they should focus on having right out the gate. I would worry that this type of feature creep could hurt the game in the long run. Look at all of the amazing features Wildstar had a launch that did not mean anything in the long run because they focused on small features and 40 man content. The game was extremely polished, but the game died very fast. A star that burns twice as bright dies twice as fast. Wildstar truly was a wild star in that since, it burned like 5 times as fast. Would hate to see AOC be a overly polished game without the core functionally to establish a long term player base.
This is my personal feedback, shared to help the game thrive in its niche.
https://www.youtube.com/watch?v=d8rOD7IS61M
my music in archeage
That last part is the reason why I think it should be in a DLC pack rather than a part of the base game.
Other than the time to implement it, there are no real downsides. But the time taken to implement it could be (should be) spent on getting the game released first.
I would not expect it for release though. AoC already has a large scope for release.
It's not DDR or Beat Sabre where tunes are the core of the game.
I used to play “Enter Sandman”, “Staying Alive”, and “Don’t Fear the Reaper” on a lute during downtime in group content. I liked coming up with the music and how it turned out.
It also didn’t sound as out-of-place as you’d think. Even though they were modern day tunes, when played on a single old-fashioned instrument they sounded like they fit the world.
Would it increase your immersion to hear The Muppets playing while you're running around a High Fantasy world? As much as I love The Muppets, I'm not so sure...