Greetings, glorious adventurers! If you're joining in our Alpha One spot testing, please follow the steps here to see all the latest test info on our forums and Discord!
Options

Which loot system do you prefer for group content?

HakaijuHakaiju Member, Alpha One, Adventurer
edited December 2020 in General Discussion
Alpha 1 is right around the corner so i would like to discuss one of the most game defining systems in a MMORPG - the loot system. For people new to the genre here is a small explanation of all possible looting rules that i know. I will add some pros and cons to each system if i have some time or if someone has good arguments for/against each system.


Master Loot: The party/raid lead is in charge of all loot and can decide which items go to whom.

Pros:
No random distribution
Enables discussion
Cons:
Exploitable if wrong person is the leader
Personal favors play a big roll

Dice Roll: This is often coupled with the Master Loot system: Each person who wants to have a specific item rolls a dice from 1 to 100. The highest roll wins the item.

Pros:
No tension between party members
Cons:
Not everyone should roll at every item (greed/need)
If unlucky, you dont get any items for a long time

Highest Bid: Each dropped item has its own auction between all party members. The item goes to the person who bids the most gold on it, the gold is automatically distributed to all other party members.

Pros:
Greedy people need a lot of money
If a rare item drops, everyone gets gold
Itemvalue is relevant
Cons:
The rich get most items
People who dont need the item might bid so you have to pay more

Free Loot: The items is not protected by any system and can be looted by every party member.

Pros:
Builds a lot of trust if done correctly
Cons:
Possibel to create a lot of tension between party members
Ninja looter

Personal Loot: Items will be automatically distributed to every party member, without any social interaction.

Pros:
No tension between party members
Cons:
No social interaction between party members
Luck plays a big role
«1345

Comments

  • Options
    HakaijuHakaiju Member, Alpha One, Adventurer
  • Options
    I'd rather use the random personal loot, where the system decides who gets what. If there's something someone wants that someone else got, they can always shout out.
    This link may help you: https://ashesofcreation.wiki/
  • Options
    Dice rolls or bidding for pugs, master loot for guild events.
    5000x1000px_Sathrago_Commission_RavenJuu.jpg?ex=661327bf&is=6600b2bf&hm=e6652ad4fec65a6fe03abd2e8111482acb29206799f1a336b09f703d4ff33c8b&
    Commissioned at https://fiverr.com/ravenjuu
  • Options
    KhronusKhronus Member, Alpha One, Adventurer
    I hate random personal loot systems. It makes the game feel like it doesn't matter who is playing, I will always get what I want. It also promotes potentially terrible development (Diablo 3, Borderlands). Just cram loot down our throats that is always an upgrade thus making progression feel diluted.

    Need/Greed is an amazing mechanic for random groups. Need it if you need it. Greed for profits if you don't. If you need on something because you are greedy.....get ready to be removed from the group or blacklisted on the server.

    I haven't played with the highest bid but I have been told about it. I don't think I like it as this is something that might inflate gold in general. Gold should have value IMO. We get enough inflation in real life.

    Dice rolls are fun but I feel it is broken. I apparently play with rigged dice and win all the good stuff as some of my past guild members would suggest haha.

    I will always favor master looter but master looter with an internal guild system in place. ML with a random group is stupid. People are greedy over 1's and 0's. ML with a good guild and good leadership will have everything organized PRIOR to raiding. In my case, each class in my guild is managed by a class officer. When specific best in slot items drop, I am told by 1 of 8 different people where the item goes (and to who) removing any personal preference from the ML in question. If there are ever any issues (which is rare since we are all here to have fun and loot will flow freely when we are clearing content and enjoying ourselves) then I have a discussion with the players/officers and make the decision from there. Usually it ends up going "For now we are going to give it to X player because X reason that benefits the guild as a whole. Because of this, you will be given priority on the next item you are after". Clean, professional, respectful. How it should always be.
  • Options
    Random personal loot doesn't have a place in MMORPG's whose core feature is community interaction.
    Keep it for Coop LFR RPGs like WoW
  • Options
    HakaijuHakaiju Member, Alpha One, Adventurer
    Khronus wrote: »

    I haven't played with the highest bid but I have been told about it. I don't think I like it as this is something that might inflate gold in general. Gold should have value IMO. We get enough inflation in real life.

    Im curious why this would inflate gold? Wouldnt it just distribute all gold more evenly? Inflation happens with every loot system though, because you need a big gold sink (gear upgrade, trade texas etc.) to get gold out of the system.
  • Options
    @Khronus
    I haven't played with the highest bid but I have been told about it. I don't think I like it as this is something that might inflate gold in general. Gold should have value IMO. We get enough inflation in real life.

    I dont believe that's how inflation works. Gold isn't generated randomly for players to spend in the bidding system, they still have to go out and earn all that beforehand.
    5000x1000px_Sathrago_Commission_RavenJuu.jpg?ex=661327bf&is=6600b2bf&hm=e6652ad4fec65a6fe03abd2e8111482acb29206799f1a336b09f703d4ff33c8b&
    Commissioned at https://fiverr.com/ravenjuu
  • Options
    How are die rolls better than a round robin? Both are essentially random with what you get, but with a round robin you're guaranteed to get something, whereas with die rolls you could potentially end up with nothing.
    This link may help you: https://ashesofcreation.wiki/
  • Options
    HakaijuHakaiju Member, Alpha One, Adventurer
    edited December 2020
    daveywavey wrote: »
    How are die rolls better than a round robin? Both are essentially random with what you get, but with a round robin you're guaranteed to get something, whereas with die rolls you could potentially end up with nothing.

    What exactly is round robin? I guess its some sort of point system where you get points if you didnt get items in previous raids/dungeons? Wouldnt that be realized by having a Master Looter?
  • Options
    VhaeyneVhaeyne Member, Alpha One, Adventurer
    They might as well stop production if they plan on putting personal loot in the game.
    TVMenSP.png
    If I had more time, I would write a shorter post.
  • Options
    Random personal loot is the best system for keeping the peace, and with no way for players to exploit it. Since gear is for the most part freely tradable, personal loot will not prevent a guild from redistributing if all players agree. It highly benefits players who participate in pugs, and has no unworkable impact on organized guilds.

    Master loot always ends up biased (intentionally or otherwise), as is the nature of humans. RNG is always unbiased, as is the nature of machines.
  • Options
    Hakaiju wrote: »
    daveywavey wrote: »
    How are die rolls better than a round robin? Both are essentially random with what you get, but with a round robin you're guaranteed to get something, whereas with die rolls you could potentially end up with nothing.

    What exactly is round robin? I guess its some sort of point system where you get points if you didnt get items in previous raids/dungeons? Wouldnt that be realized by having a Master Looter?

    Everyone gets a drop in turn, cycling round until each player has something, then starts again. Means nobody leaves empty-handed.
    This link may help you: https://ashesofcreation.wiki/
  • Options
    HakaijuHakaiju Member, Alpha One, Adventurer
    daveywavey wrote: »
    Everyone gets a drop in turn, cycling round until each player has something, then starts again. Means nobody leaves empty-handed.

    Wouldnt that benefit the person at the start of the cylce? If you stop running raid/dungeon/farm before the cycle is closed its also unfair. For example a dungeon with 3 bosses, each boss drops one good item, but your party has 6 people, how would this cycling work? I see how you might manage it with a group of friends or your guild, but with randoms this doesnt really work (at least the way i understand it)
  • Options
    daveywaveydaveywavey Member
    edited December 2020
    Hakaiju wrote: »
    daveywavey wrote: »
    Everyone gets a drop in turn, cycling round until each player has something, then starts again. Means nobody leaves empty-handed.

    Wouldnt that benefit the person at the start of the cylce? If you stop running raid/dungeon/farm before the cycle is closed its also unfair. For example a dungeon with 3 bosses, each boss drops one good item, but your party has 6 people, how would this cycling work? I see how you might manage it with a group of friends or your guild, but with randoms this doesnt really work (at least the way i understand it)

    I'd suggest that yours wouldn't "work" either. They all have cons, as you yourself pointed out.

    Master Loot
    You've joined a group, and unknown to you, the party leader is either an arse or has joined with some of their friends. You think you're getting one of those 3 boss drops?

    Dice Roll
    You could play through a dungeon for hours and get nothing, regardless of who's in your group.

    Highest Bid
    This only favours the players who have the most gold. Everyone else is screwed. Again, you think you're getting those boss drops? There's always someone with more money than you.

    Free Loot
    This one's just crap, so won't waste my time on it!

    The only one that guarantees you some sort of return on your playtime is the Personal Loot one, but that seems to have hit a lot of negativity already.
    This link may help you: https://ashesofcreation.wiki/
  • Options
    daveywavey wrote: »
    Hakaiju wrote: »
    daveywavey wrote: »
    Everyone gets a drop in turn, cycling round until each player has something, then starts again. Means nobody leaves empty-handed.

    Wouldnt that benefit the person at the start of the cylce? If you stop running raid/dungeon/farm before the cycle is closed its also unfair. For example a dungeon with 3 bosses, each boss drops one good item, but your party has 6 people, how would this cycling work? I see how you might manage it with a group of friends or your guild, but with randoms this doesnt really work (at least the way i understand it)

    I'd suggest that yours wouldn't "work" either. They all have cons, as you yourself pointed out.

    Master Loot
    You've joined a group, and unknown to you, the party leader is either an arse or has joined with some of their friends. You think you're getting one of those 3 boss drops?

    Dice Roll
    You could play through a dungeon for hours and get nothing, regardless of who's in your group.

    Highest Bid
    This only favours the players who have the most gold. Everyone else is screwed. Again, you think you're getting those boss drops? There's always someone with more money than you.

    Free Loot
    This one's just crap, so won't waste my time on it!

    The only one that guarantees you some sort of return on your playtime is the Personal Loot one, but that seems to have hit a lot of negativity already.

    Actually, highest bid helps everyone, because then even if your fucked for not being rich enough, you do leave the run a couple hundred to a couple thousand gold richer, depending on what drops. (I should know I ran the GDKP system on a WoW Classic server for a year. some runs ended with each person getting 1.3 - 1.5k gold) Additionally GDKP (highest bid auction runs) are actually better than guild runs in some ways in the sense that you don't have to deal with guild politics, you down content, and you get to make gold for your time, It also allows high end players with completed kits stay involved in the community by essentially becoming a Merc for Hire. Additionally, the person/people buying everything are either A. gonna run out of gold at some point giving you time to stock up, or B gonna get all the gear at some point so they will stop bidding. +C if they are a mega rich player and you know that, you can risk your gold and upbid them. Its literally a Win-Win system.
  • Options
    Additionally, the person/people buying everything are either A. gonna run out of gold at some point giving you time to stock up, or B gonna get all the gear at some point so they will stop bidding. +C if they are a mega rich player and you know that, you can risk your gold and upbid them. Its literally a Win-Win system.

    And, how many runs of the same dungeon is it going to take for that to happen...?
    This link may help you: https://ashesofcreation.wiki/
  • Options
    VhaeyneVhaeyne Member, Alpha One, Adventurer
    edited December 2020
    daveywavey wrote: »
    This one's just crap, so won't waste my time on it!

    Free loot is a very valuable tool for guilds/groups to split rewards fairly when doing content. The method is that you have one person that picks up everything and splits it all when you are done farming group mobs.
    The treasurer is normally a trusted character with large bags and carrying capacity, normally a support character. In Aion we always had a chanter with max bags looting for us so we did not have to think about loot.

    It is something that is very useful and necessary. It should be in the game.
    TVMenSP.png
    If I had more time, I would write a shorter post.
  • Options
    Vhaeyne wrote: »
    daveywavey wrote: »
    This one's just crap, so won't waste my time on it!

    Free loot is a very valuable tool for guilds/groups to split rewards fairly when doing content. The method is that you have one person that picks up everything and splits it all when you are done farming group mobs.
    The treasurer is normally a trusted character with large bags and carrying capacity, normally a support character. In Aion we always had a chanter with max bags looting for us so we did not have to think about loot.

    It is something that is very useful and necessary. It should be in the game.

    Well, they were asking about how loot would work with randoms, and in that scenario, Free Loot would be a poor choice, so i didn't bother.
    This link may help you: https://ashesofcreation.wiki/
  • Options
    daveywavey wrote: »
    Vhaeyne wrote: »
    daveywavey wrote: »
    This one's just crap, so won't waste my time on it!

    Free loot is a very valuable tool for guilds/groups to split rewards fairly when doing content. The method is that you have one person that picks up everything and splits it all when you are done farming group mobs.
    The treasurer is normally a trusted character with large bags and carrying capacity, normally a support character. In Aion we always had a chanter with max bags looting for us so we did not have to think about loot.

    It is something that is very useful and necessary. It should be in the game.

    Well, they were asking about how loot would work with randoms, and in that scenario, Free Loot would be a poor choice, so i didn't bother.

    To be clear the OP only said group content, they did not specify whether it was with random players or friends. This is why I would use need vs greed or bidding for pug groups but masterloot for guild content.
    5000x1000px_Sathrago_Commission_RavenJuu.jpg?ex=661327bf&is=6600b2bf&hm=e6652ad4fec65a6fe03abd2e8111482acb29206799f1a336b09f703d4ff33c8b&
    Commissioned at https://fiverr.com/ravenjuu
  • Options
    Sathrago wrote: »
    To be clear the OP only said group content, they did not specify whether it was with random players or friends. This is why I would use need vs greed or bidding for pug groups but masterloot for guild content.

    In their very first post, yes, that's correct.

    But not in this bit:
    "I see how you might manage it with a group of friends or your guild, but with randoms this doesnt really work (at least the way i understand it)"
    This link may help you: https://ashesofcreation.wiki/
  • Options
    SathragoSathrago Member
    edited December 2020
    daveywavey wrote: »
    Sathrago wrote: »
    To be clear the OP only said group content, they did not specify whether it was with random players or friends. This is why I would use need vs greed or bidding for pug groups but masterloot for guild content.

    In their very first post, yes, that's correct.

    But not in this bit:
    "I see how you might manage it with a group of friends or your guild, but with randoms this doesnt really work (at least the way i understand it)"

    Well I can tell you for sure that personal loot is a great way to inflate the economy and can still be exploited heavily as most items can be traded unlike world if warcraft.

    As for round Robin they have already told you the downside. The reason why dice rolls are good for random players is because you leave it up to chance, with a social understanding that players will only need on items they actually need or risk getting kicked from the group and possibly killed.
    The bidding system though could be the hidden gem among these options, and if it works correctly I could see this being one of the prime loot rule choices for both randoms and guilds. Think about it, you dont even have to bid at all and can join these groups to gain a cut of extra gold.

    Edit: I just realized the dice roll the op suggested and need vs greed are different. I would rather have a need vs greed system than a straight roll for each item.
    5000x1000px_Sathrago_Commission_RavenJuu.jpg?ex=661327bf&is=6600b2bf&hm=e6652ad4fec65a6fe03abd2e8111482acb29206799f1a336b09f703d4ff33c8b&
    Commissioned at https://fiverr.com/ravenjuu
  • Options
    Sathrago wrote: »
    Edit: I just realized the dice roll the op suggested and need vs greed are different. I would rather have a need vs greed system than a straight roll for each item.

    Yeah, that's why I was wondering how a random dice roll would be beneficial to anyone who has as bad in-game RNG as I do!
    This link may help you: https://ashesofcreation.wiki/
  • Options
    daveywavey wrote: »
    Sathrago wrote: »
    Edit: I just realized the dice roll the op suggested and need vs greed are different. I would rather have a need vs greed system than a straight roll for each item.

    Yeah, that's why I was wondering how a random dice roll would be beneficial to anyone who has as bad in-game RNG as I do!

    Right there with you...
    5000x1000px_Sathrago_Commission_RavenJuu.jpg?ex=661327bf&is=6600b2bf&hm=e6652ad4fec65a6fe03abd2e8111482acb29206799f1a336b09f703d4ff33c8b&
    Commissioned at https://fiverr.com/ravenjuu
  • Options
    Usually for party size groups, need/greed is perfectly fine. Since Ashes will have group sizes of 8 people tho, idk. If it's all guildies, then need/greed still works well, but if there are 2/3 randos then master looter and /roll-ing for gear would be best imo.
  • Options
    DamoklesDamokles Member, Alpha One, Adventurer
    DKP combined with dice rolling and class/gameplay restrictions.

    People can pay to start rolling and the one who wins the roll gets the item. All those that also rolled but didnt get it get part of the winners DKP divided by the number of participants.
    a6XEiIf.gif
  • Options
    daveywavey wrote: »
    Additionally, the person/people buying everything are either A. gonna run out of gold at some point giving you time to stock up, or B gonna get all the gear at some point so they will stop bidding. +C if they are a mega rich player and you know that, you can risk your gold and upbid them. Its literally a Win-Win system.

    And, how many runs of the same dungeon is it going to take for that to happen...?

    @davewavey Well for perspective when the first GDKP run of BWL (this is after having around 1000 people in the discord server at this point) when the first Drake Fang Talisman dropped it sold for 10k gold and that person didnt buy another piece of gear for about 4 weeks I think, although I do remember him being online 24/7 farming in order to get his gold back up to snuff. so for the non-hardcore player probably takes 3 months to get that amount of gold back. By the time AQ came out the price had dropped to about 5k which is much more reasonable for a All of Classic Tank/Melee DPS BiS. then again when the Healing trinket for aq 40 Scarab Brooch dropped that sold for 40k gold, for perspective thats like almost 6 months of farming and grinding to get that but it worth it since that particular healing trinket is BiS till the end of Wrath of the Lich King because it stacks, is percentage based, scales with your gear and works with the Ulduar legendary weapon.

    TLDR, depending on the item, a long ass time.
  • Options
    Personal or Highest Bid for casual groups, likely to have the least drama.

    For guild raids ... I don't really remember much other than my PTSD for dkp system from the vanilla wow days.

    We used a combination of dice rolls & round robin for FF14 raids, was working ok.
  • Options
    MichaelMichael Member, Alpha One, Adventurer
    I like it where the party leader has the option to set it to whatever. Don't limit us to one option. Only exception that makes sense to me is like character based rare drops that don't get put through the party loot distribution system.
  • Options
    Warth wrote: »
    Random personal loot doesn't have a place in MMORPG's whose core feature is community interaction.
    Keep it for Coop LFR RPGs like WoW

    He makes a good point. I've never realized how much interaction we must be losing due to a random personal loot system. But I've only ever experienced that system so I yearn for something new. Personally, I would like to see the Master Loot system implemented.
  • Options
    OnlyOne wrote: »
    Personally, I would like to see the Master Loot system implemented.

    But, why should another player get the power to decide what drops I get in the same dungeon? I'd never use it myself, cos I'd end up with nothing...!
    This link may help you: https://ashesofcreation.wiki/
Sign In or Register to comment.