Khronus wrote: » I haven't played with the highest bid but I have been told about it. I don't think I like it as this is something that might inflate gold in general. Gold should have value IMO. We get enough inflation in real life.
I haven't played with the highest bid but I have been told about it. I don't think I like it as this is something that might inflate gold in general. Gold should have value IMO. We get enough inflation in real life.
daveywavey wrote: » How are die rolls better than a round robin? Both are essentially random with what you get, but with a round robin you're guaranteed to get something, whereas with die rolls you could potentially end up with nothing.
Hakaiju wrote: » daveywavey wrote: » How are die rolls better than a round robin? Both are essentially random with what you get, but with a round robin you're guaranteed to get something, whereas with die rolls you could potentially end up with nothing. What exactly is round robin? I guess its some sort of point system where you get points if you didnt get items in previous raids/dungeons? Wouldnt that be realized by having a Master Looter?
daveywavey wrote: » Everyone gets a drop in turn, cycling round until each player has something, then starts again. Means nobody leaves empty-handed.
Hakaiju wrote: » daveywavey wrote: » Everyone gets a drop in turn, cycling round until each player has something, then starts again. Means nobody leaves empty-handed. Wouldnt that benefit the person at the start of the cylce? If you stop running raid/dungeon/farm before the cycle is closed its also unfair. For example a dungeon with 3 bosses, each boss drops one good item, but your party has 6 people, how would this cycling work? I see how you might manage it with a group of friends or your guild, but with randoms this doesnt really work (at least the way i understand it)
daveywavey wrote: » Hakaiju wrote: » daveywavey wrote: » Everyone gets a drop in turn, cycling round until each player has something, then starts again. Means nobody leaves empty-handed. Wouldnt that benefit the person at the start of the cylce? If you stop running raid/dungeon/farm before the cycle is closed its also unfair. For example a dungeon with 3 bosses, each boss drops one good item, but your party has 6 people, how would this cycling work? I see how you might manage it with a group of friends or your guild, but with randoms this doesnt really work (at least the way i understand it) I'd suggest that yours wouldn't "work" either. They all have cons, as you yourself pointed out.Master Loot You've joined a group, and unknown to you, the party leader is either an arse or has joined with some of their friends. You think you're getting one of those 3 boss drops?Dice Roll You could play through a dungeon for hours and get nothing, regardless of who's in your group.Highest Bid This only favours the players who have the most gold. Everyone else is screwed. Again, you think you're getting those boss drops? There's always someone with more money than you.Free Loot This one's just crap, so won't waste my time on it! The only one that guarantees you some sort of return on your playtime is the Personal Loot one, but that seems to have hit a lot of negativity already.
ThePhilosophile wrote: » Additionally, the person/people buying everything are either A. gonna run out of gold at some point giving you time to stock up, or B gonna get all the gear at some point so they will stop bidding. +C if they are a mega rich player and you know that, you can risk your gold and upbid them. Its literally a Win-Win system.
daveywavey wrote: » This one's just crap, so won't waste my time on it!
Vhaeyne wrote: » daveywavey wrote: » This one's just crap, so won't waste my time on it! Free loot is a very valuable tool for guilds/groups to split rewards fairly when doing content. The method is that you have one person that picks up everything and splits it all when you are done farming group mobs. The treasurer is normally a trusted character with large bags and carrying capacity, normally a support character. In Aion we always had a chanter with max bags looting for us so we did not have to think about loot. It is something that is very useful and necessary. It should be in the game.
daveywavey wrote: » Vhaeyne wrote: » daveywavey wrote: » This one's just crap, so won't waste my time on it! Free loot is a very valuable tool for guilds/groups to split rewards fairly when doing content. The method is that you have one person that picks up everything and splits it all when you are done farming group mobs. The treasurer is normally a trusted character with large bags and carrying capacity, normally a support character. In Aion we always had a chanter with max bags looting for us so we did not have to think about loot. It is something that is very useful and necessary. It should be in the game. Well, they were asking about how loot would work with randoms, and in that scenario, Free Loot would be a poor choice, so i didn't bother.
Sathrago wrote: » To be clear the OP only said group content, they did not specify whether it was with random players or friends. This is why I would use need vs greed or bidding for pug groups but masterloot for guild content.