daveywavey wrote: » Sathrago wrote: » To be clear the OP only said group content, they did not specify whether it was with random players or friends. This is why I would use need vs greed or bidding for pug groups but masterloot for guild content. In their very first post, yes, that's correct. But not in this bit: "I see how you might manage it with a group of friends or your guild, but with randoms this doesnt really work (at least the way i understand it)"
Sathrago wrote: » To be clear the OP only said group content, they did not specify whether it was with random players or friends. This is why I would use need vs greed or bidding for pug groups but masterloot for guild content.
Sathrago wrote: » Edit: I just realized the dice roll the op suggested and need vs greed are different. I would rather have a need vs greed system than a straight roll for each item.
daveywavey wrote: » Sathrago wrote: » Edit: I just realized the dice roll the op suggested and need vs greed are different. I would rather have a need vs greed system than a straight roll for each item. Yeah, that's why I was wondering how a random dice roll would be beneficial to anyone who has as bad in-game RNG as I do!
daveywavey wrote: » ThePhilosophile wrote: » Additionally, the person/people buying everything are either A. gonna run out of gold at some point giving you time to stock up, or B gonna get all the gear at some point so they will stop bidding. +C if they are a mega rich player and you know that, you can risk your gold and upbid them. Its literally a Win-Win system. And, how many runs of the same dungeon is it going to take for that to happen...?
ThePhilosophile wrote: » Additionally, the person/people buying everything are either A. gonna run out of gold at some point giving you time to stock up, or B gonna get all the gear at some point so they will stop bidding. +C if they are a mega rich player and you know that, you can risk your gold and upbid them. Its literally a Win-Win system.
Warth wrote: » Random personal loot doesn't have a place in MMORPG's whose core feature is community interaction. Keep it for Coop LFR RPGs like WoW
OnlyOne wrote: » Personally, I would like to see the Master Loot system implemented.
daveywavey wrote: » OnlyOne wrote: » Personally, I would like to see the Master Loot system implemented. But, why should another player get the power to decide what drops I get in the same dungeon? I'd never use it myself, cos I'd end up with nothing...!
Sathrago wrote: » daveywavey wrote: » OnlyOne wrote: » Personally, I would like to see the Master Loot system implemented. But, why should another player get the power to decide what drops I get in the same dungeon? I'd never use it myself, cos I'd end up with nothing...! The solution is not to group with people that use master loot. There will always be more than just one type of loot rules, so play with people using the rules you prefer.
daveywavey wrote: » Sathrago wrote: » daveywavey wrote: » OnlyOne wrote: » Personally, I would like to see the Master Loot system implemented. But, why should another player get the power to decide what drops I get in the same dungeon? I'd never use it myself, cos I'd end up with nothing...! The solution is not to group with people that use master loot. There will always be more than just one type of loot rules, so play with people using the rules you prefer. Well yeah, I get that. But, I'm just wondering what makes some people think that they deserve to decide what drops other players get. Just seems a little.... arrogant? I played years of Guild Wars and ESO, and never once felt the need to tell someone what drops they were allowed to have.
Caeryl wrote: » Personal loot also exists in ESO, with gear freely tradable between group mates for an hour after acquisition.