Nagash wrote: » Corruption thread number 79
Warth wrote: » AoE's don't hit greens if you don't want them to. Guild 1 & 2 could also simply declare a war on each other to prevent the problem altogether.
oophus wrote: » Nagash wrote: » Corruption thread number 79 What? Are you trolling? Warth wrote: » AoE's don't hit greens if you don't want them to. Guild 1 & 2 could also simply declare a war on each other to prevent the problem altogether. What if Guild 1 & 2 normally don't fight eachother but fight over resources? A World Boss might as well be a good reason to fight. Not sure what you mean about "AoE's don't hit greens if you don't want them to" though? In either way, Greens can just run around in the frantic fight hoping to get hit. Get hit enough and someone will kill the Green after a while.
Nagash wrote: » oophus wrote: » Nagash wrote: » Corruption thread number 79 What? Are you trolling? Warth wrote: » AoE's don't hit greens if you don't want them to. Guild 1 & 2 could also simply declare a war on each other to prevent the problem altogether. What if Guild 1 & 2 normally don't fight eachother but fight over resources? A World Boss might as well be a good reason to fight. Not sure what you mean about "AoE's don't hit greens if you don't want them to" though? In either way, Greens can just run around in the frantic fight hoping to get hit. Get hit enough and someone will kill the Green after a while. nope just keeping count
Warth wrote: » oophus wrote: » Nagash wrote: » Corruption thread number 79 What? Are you trolling? Warth wrote: » AoE's don't hit greens if you don't want them to. Guild 1 & 2 could also simply declare a war on each other to prevent the problem altogether. What if Guild 1 & 2 normally don't fight eachother but fight over resources? A World Boss might as well be a good reason to fight. Not sure what you mean about "AoE's don't hit greens if you don't want them to" though? In either way, Greens can just run around in the frantic fight hoping to get hit. Get hit enough and someone will kill the Green after a while. if people hit greens with single target/targeted spells, then its their own fault, no matter how frantic the fight is.
oophus wrote: » Nagash wrote: » oophus wrote: » Nagash wrote: » Corruption thread number 79 What? Are you trolling? Warth wrote: » AoE's don't hit greens if you don't want them to. Guild 1 & 2 could also simply declare a war on each other to prevent the problem altogether. What if Guild 1 & 2 normally don't fight eachother but fight over resources? A World Boss might as well be a good reason to fight. Not sure what you mean about "AoE's don't hit greens if you don't want them to" though? In either way, Greens can just run around in the frantic fight hoping to get hit. Get hit enough and someone will kill the Green after a while. nope just keeping count Do that in an exel sheet on your own, or keep track in your head for whatever. Don't spam threads with it.
oophus wrote: » I found the "flag" button. More comments that are not touching the topic at hand will be reported.
George Black wrote: » Valid concerns, but there is a recent topic by me on this issue. Action combat and the corruption system is a new concept. It used to be only tab target with corruption in L2. I hope they will address how to target greens and how not to target greens on various scenarios.
oophus wrote: » George Black wrote: » Valid concerns, but there is a recent topic by me on this issue. Action combat and the corruption system is a new concept. It used to be only tab target with corruption in L2. I hope they will address how to target greens and how not to target greens on various scenarios. Thanks for actually discussing the topic! Action combat means that the game utilizes hit detection. This will be griefable, and I will be one of the guys doing it if its worth it. I'm just pointing out the obvious and hope the devs find a way to combat it. My idea would work, and I think they collect this data anyway from before. Its like if you enter an area with a Caravan. You have to state your purpose. The same would be true for a "RED" area in a heatmap based on damage done/taken. State your purpose, and if the Green picks to stay Green, then they don't take damage from the guys who made the red area in the first place.
Nagash wrote: » 1. try using search 2. here you go https://forums.ashesofcreation.com/discussion/47266/ashes-crash-course-pvp-themes-vs-flagging-whats-the-difference 3. the system the devs have already solve this
George Black wrote: » oophus wrote: » George Black wrote: » Valid concerns, but there is a recent topic by me on this issue. Action combat and the corruption system is a new concept. It used to be only tab target with corruption in L2. I hope they will address how to target greens and how not to target greens on various scenarios. Thanks for actually discussing the topic! Action combat means that the game utilizes hit detection. This will be griefable, and I will be one of the guys doing it if its worth it. I'm just pointing out the obvious and hope the devs find a way to combat it. My idea would work, and I think they collect this data anyway from before. Its like if you enter an area with a Caravan. You have to state your purpose. The same would be true for a "RED" area in a heatmap based on damage done/taken. State your purpose, and if the Green picks to stay Green, then they don't take damage from the guys who made the red area in the first place. One way of combating this problem would be the addition of /force Red toggle, which would enable your ALL your abilities to damage a green player that you have on your TAB target and nobody else.