Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
It should indeed be the case that stealth can be seen by the keen eye. If you put someone on alert while you are "stealth" in an empty field of grass, they should be able to find you. A part of being stealthy is being opportunistic and knowing when you are less likely to be noticed or catching someone unaware.
Also I would like to let know to all people here that mostly what rouge lovers like is the ability to STALK aka go around sneaking unseen unless THEY CHOOSE to start a fight unless they go to close and reveal themselves... SO basically a perma STEALTH/CAMOUFLAGE ability which breaks on offensive skills or spell casting or getting hit by damage will grant NO SUCH THING TO OP TO NOOOOOOO ROOOOOUGE.
THIS IS NOT WOW, and the owner creator of this shit made this BECAUSE of the hate to the multiple stupidities proposed on all other mmos.
Also I would like to let know to all people here that mostly what rouge lovers like is the ability to STALK aka go around sneaking unseen unless THEY CHOOSE to start a fight unless they go to close and reveal themselves... SO basically a perma STEALTH/CAMOUFLAGE ability which breaks on offensive skills or spell casting or getting hit by damage will grant NO SUCH THING TO OP TO NOOOOOOO ROOOOOUGE.
THIS IS NOT WOW, and the owner creator of this shit made this BECAUSE of the hate to the multiple stupidities proposed on all other mmos.
Also I would like to let know to all people here that mostly what rouge lovers like is the ability to STALK aka go around sneaking unseen unless THEY CHOOSE to start a fight unless they go to close and reveal themselves... SO basically a perma STEALTH/CAMOUFLAGE ability which breaks on offensive skills or spell casting or getting hit by damage will grant NO SUCH THING TO OP TO NOOOOOOO ROOOOOUGE.
THIS IS NOT WOW, and the owner creator of this shit made this BECAUSE of the hate to the multiple stupidities proposed on all other mmos.
So, you don't want any stealth at all in Ashes Of Creation?
So, you want full stealth in Ashes Of Creation?
I always thought the best way to handle this mechanic would have the character enter a state where they move at 75% speed, make no noise, and other characters cant see them unless they are in direct line of sight from a 90 degree cone of vision based on what why the characters player model is facing.
That way they can actually sneak up on people, but like real life you would only be able to do it when people are not looking. It would require that you look at what way people are facing.
This is my personal feedback, shared to help the game thrive in its niche.
A opener that does maybe 1/4 of your health for the trouble of sneaking up to you would not be game breaking as after their stealth is gone they're just a leather wearer with light weapons,
No different than a mage that blasts you from across the map with a fireball.
Stealth is a VERY important part of scouting, pvp caravans, PvP targets, Scouting for your node. Knowing where people are is going to be huge, and the people who do it best will benefit from that.
Not every encounter is going to be a fair fight, you won't get tapped on the shoulder and have someone say " Please sir may I hit you when you're ready"
The unpredictablity is what makes it fun, and I'm sure there will be some classes with stealth countering, so make 1 of them or run with them and you will be fine. Being a good tealther reuires TONS of patience if the game is designed correctly.
So a rogue won't stun lock you and kill you in PvP.
That is not fun. I couldn't care less if you feel that's what makes rogues, it's just not fun.
So that won't happen in AoC
Best comment so far.
Sounds like that bit came from a previous live stream where we shared some possibilities for how choosing Rogue as your secondary might impact those particular skills, and those were provided as examples.
That being said, I would definitely recommend keeping an eye out as we start to share more of those archetype and class-based skills in the lead-up to having you help us test them, as we'll certainly be looking for more of your detailed feedback on what feels fun and fair on that front
So nothing like that I take it?
Did the bad man get you?
Thats like saying:
"Please take away mage burst spells or skillshots because we all know that they use skripts."
"Please have no charge on warriors, that is just inviting people to use speed hacks."
"Please dont give priests heals, they are all hackers anyway."
Stealth in some way, shape or form is a big identity point for rogue classes.
In a game where every player faces the risk of getting ganked, how is giving rogues the ability to "not start a fight unless they choose to" (i.e. "significantly lower their risks of getting ganked") not OP?
Why is being able to cast a meteor shower not OP?
Why is tanking a dragon's breath to the face not OP?
Why is summoning a variety of useful pets for any situation not OP?
Why is being able to sing and buff your party not OP?
Why is being able to shoot you from reeeaaallly far away with a bow not OP?
Why is being able to charge right up to you in an instant not OP?
Why is being able to heal yourself and party members not OP?
You point actually makes me more against invisibility. AOC is not going to have some baby economy like WOW or ESO. Money is going to matter. Giving some classes the ability to flat out disappear is way too valuable.
Rouge would be the safest way to make money, and there would be a disproportionate amount of rouges in the game. No thanks.
This is my personal feedback, shared to help the game thrive in its niche.
Rouge is a makeup used on your cheeks.
I know, I have problems.....
@#$@#$!!!! I did it again! lol
It sucks when you know better!
This is my personal feedback, shared to help the game thrive in its niche.
I imagine you just took what you saw from the other posts. Easy to do!
Are you able to elaborate on this? Do you know the travel time variable for stealth characters vs mounted? Would it not be equally safe for large groups of players to travel together with more loot, on mounts? Do you believe that rogue only groups will be the most efficient leveling/farming options available and their ability to stealth back afterwards just compounds their OP farming ability? Are Caravans not the most probable method for "making money" compared to solo rogues at max carry capacity in stealth?
Master Assassin
(Yes same Tyrantor from Shadowbane)
Book suggestions:
Galaxy Outlaws books 1-16.5, Metagamer Chronicles, The Land litrpg series, Ready Player One, Zen in the Martial Arts
Not PvP though. Any poll would should the vast majority don't want bottom feeder invisibility. It is like adding a reoccurring disease to the game that annoys everyone except the disease itself that enjoys being a parasite.
To all the invisbility needers responding with "why isn't X ability OP then?" Why does invisibility receive so much hate from all classes and playstyles in every game? No other ability gets as much hate. There is a reason it gets universal hate because it is the pinnacle cheese ability. It is the reason multiple threads exist about it.
I would also bet invisibility players more often are laughing out loud during or after their kills. Why? I have when playing invisible, and my friends have. It is because the kills are obscene and ridiculous often. Someone fighting an NPC can't see you coming, a small group low on health and mana after a fight, adding onto a fight happening and so on.
Then even more the invisible character are always given abilities to get away when they screw up. But no, it is tactics when attack from invisibility run, stealth and do it over and over again. It is a joke, that's why it's funny.
Stealth timer cooldowns, items or abilities to detect stealth... all those are trying to cure symptoms. Invisibility is the disease just don't let it in the game.
Bottom feeders.