About the 5:1 Active Thing - Are 8 Cottages in 103 Villages Really Enough?
Yours truly only learned about the plans for the "50k players/server" plan because it's become a hot topic lately, in this month's Q&A thread. It raised a few questions for me, that feel like good ideas to spread the discussion of:
1) Freeholds would naturally then be the primary place-of-residence for anyone who isn't able to grab a house in-town, once Villages grow into being. Do we have to place these such-and-such distance away from the Village to begin with, to accomodate the Node's future growth into Towns+? If not, what happens to the Freeholds that are too close to the Village, Town, City, etc, once it levels up and becomes larger?
2) Maybe this is a good thing? Freeholds are where animals and crops and materials-processing will take place, so perhaps it would be of benefit to a server to force the vast majority of players claim their Freeholds as their primary residences?
3) 8 times 103 is only 824; This will be the absolute maximum of the Cottages that are buy-able by citizens, and thus is also the max number of potential "main-street mansions" ('potential' because with 5 Metropolises, that's an actual max of 40 highest-level mansions). While the pre-launch prediction is 10k active players out of 50k players/server, this number seems incredibly low; That's less than 10% of the active player base being able to grab a house in a Village, before it levels up to a Town. I know the amount of housing increases with each new level past level 3, but especially with a predicted beginning of 50k players/server taking part in the launch-game's housing market, isn't 8 Cottages per Village really, REALLY low?
4) Governments can replace/remove buildings placed by former governments - so does this include occupied apartment buildings? SHOULD apartment buildings be remove-able, without restriction? (example: Mayor 1 initiates a removal-timer for an apartment building, and the next one - Mayor 2 - can either let that timer run out, or cancel the destruction)
I know that AoC's goals include a hot housing market, but these numbers just seem very odd. They are - of course - subject to change, before launch. If there's an equation or some type of math that this was based upon, it may benefit the to-be player-base to know what this equation or math is - just to put our minds at-ease about Housing.