Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
This right here summarizes my biggest concern with AoC. And if its true theres no animation cancelling thats a HUGE negative in terms of how the combat will feel. Especially if combined with all these god damned "float up into the air over-the-top animation cycles".
After playing WoW I cant go back to an MMO where the agency over my character and the responsiveness of skills and movement are worse. Blizzard really set the bar for me right from the get go 2004 with how exact their animations for movement and spells were. And the 3 friends i will be trying AoC with share these same feelings for what its worth.
Agree 100% with the feet not matching the ground thing. Characters look very "floaty" in their movements and appear to be 5-10cm above the ground.
The game world is already gorgeous this early and will probably look amazing at launch. If they just manage to give the characters and the moment to moment gameplay in this world the same level of quality it will be amazing. But it seems very difficult in UE4. Many games using the same engine kinda look and feel the same. Many of them manage to create beautiful environments but animations and movement feel low-quality and kinda "budget".