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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Racial benefits 2
Hakaiju
Member, Alpha One, Alpha Two, Early Alpha Two
A month ago i made this
(honestly pretty shitty) post about the racial stats and augments in the game. I realized that most people actually prefer having races that affect the gameplay and are mostly against race changes because of RP reasons (it doesnt make sense to be able to change your appearance). Steven and Jeffrey also said last stream that they lean towards no race changes in the game. Seeing that you can change your secondary archetype and your social organization (which both affect available augments) I want to propose this idea:
I would love to have a questline or "acceptance factor" for each race, which allows the change of racial stats and augments to that specific race, while also loosing the augments and base stats of your current race (so you cant collect all augments). In case of a questline it should be quite long (like 20 hours) and timegated (maybe once every few months). For the acceptance factor you would just need to do any quests provided by that specific race (with the same timegate of course). The character appearance should not be affected by this, because the idea is based on the acceptance of your character (proving your worth) to the race of your choice. One example would be like this:
Here are some pro's and cons this might add (I'll try to be neutral here):
Pros:
-With a very long leveling/ character building process you dont need to relevel the same class, just because you picked the wrong race at Level 1 (for casuals, or people who like a new flavour after 2000 hours played).
-Higher identification with your character, as you might see yourself as an elf, but you prefer the playstyle of a human.
-Adds some possibilities to RP (for example being abandoned by your own race, seeking shelter with another one)
Cons:
-There needs to be some indicator to show which racial augments a character has, as augments and appearance arent connected anymore
-Less importance of the choice you make with your race
Neutral:
-This wont become a META-Tool, as long as the patches have a higher frequency than the possible race changes
All in all I think this would please more players than it would hurt and I would like to hear your opinions on this idea.
I would love to have a questline or "acceptance factor" for each race, which allows the change of racial stats and augments to that specific race, while also loosing the augments and base stats of your current race (so you cant collect all augments). In case of a questline it should be quite long (like 20 hours) and timegated (maybe once every few months). For the acceptance factor you would just need to do any quests provided by that specific race (with the same timegate of course). The character appearance should not be affected by this, because the idea is based on the acceptance of your character (proving your worth) to the race of your choice. One example would be like this:
I guess if they had a long quest line where orcs beat you to the point that you are now dumber, and less charismatic, but a little more strong and durable. As a part of some sort of brutal orcish hazing. You still look human, but instead have the orcish racial features. I would find that to be an amazing feature that is just a part of good character development.
Here are some pro's and cons this might add (I'll try to be neutral here):
Pros:
-With a very long leveling/ character building process you dont need to relevel the same class, just because you picked the wrong race at Level 1 (for casuals, or people who like a new flavour after 2000 hours played).
-Higher identification with your character, as you might see yourself as an elf, but you prefer the playstyle of a human.
-Adds some possibilities to RP (for example being abandoned by your own race, seeking shelter with another one)
Cons:
-There needs to be some indicator to show which racial augments a character has, as augments and appearance arent connected anymore
-Less importance of the choice you make with your race
Neutral:
-This wont become a META-Tool, as long as the patches have a higher frequency than the possible race changes
All in all I think this would please more players than it would hurt and I would like to hear your opinions on this idea.
3
Comments
Seems far simpler to say: "Pick the correct race the first time you make a character."
With a follow up: "If you get tired of playing that race- Make a new character."
I'm not bashing your idea. I just don't see it being worth the time & trouble.
Steven Sharif is my James Halliday (Anorak)
“That is not dead which can eternal lie,
And with strange aeons even death may die.”
-HPL
Would it take so much time though? The augments are already there, you just need to separate them from the visual. Making a questline would be the most work, which i agree might be too much. Therefore I made the lazy solution with the acceptance factor, as I think that there are already quests planned that are affiliated with a race. I dont think that would take more than one day for a single dev to implement this
Thanks for the elaborate answer
I second this
It system is already tied to to many other systems.
Not everyone can or should be able to do or be everything.
Choices should matter.
Now, if I chose Orc (which happens to be the best race), I would be ok having to go through a dwarven trial to gain the trait of the dwarves. Then I would use that trait to SLAY THEM WITH THEIR OWN STAT BUFFS.
Don't for get to kneel down when swinging your sword.
Trying to hurt them not give hair cuts.🤭
Race doesn't work like this. You can't just switch a race of a character by completing a quest, the character is born with a specific race with genetic characteristics that influence the character which gives it certain advantages/disadvantages.
Also, it would make paying attention to an enemy's appearance meaningless. For example, if you see an orc, you would normally be able to assume that you should probably be prepared for more physical damage than usual, but with your idea, it could be an elf that focuses on magic. This makes no sense.
I suggest considering all the racial perks when making a character, and making a choice based on that. Or if you want, just make the decision on aesthetics instead. Then, be happy with your choice.
third this.
Reasoning is the same that were provided. Choices should matter, watering down the consequences is the direction the game doesn't want to go towards. That's WoW.
This literally affects only a small subset of players. Those that care for the minor advantages you might get through the correct racial choice do their due diligence before they create their character. Those that do not won't suddenly start caring once they reach an advanced level.
Aren't we all sinners?
I know it makes it easier to min-max and allows you to create a Frontline Elf (why?), but I do think it impinges on both the identity of all races and on the significance of player choice.
I agree with this. Some choices are going to be big, like Archetype and Race. Those should matter. Those two choices are a large part of a characters identity, that should include the pros and cons of the chosen race.
There shouldn't be any way to bypass that because some regrets their racial choice.
No. Thank you for your contribution.
I want each race to have their own thing going on and not have identity crisis players messing with my head.
l
I don't mind a "Racial Benefits 3" thread so long as it isn't a repost of this discussion hoping for a different outcome.
The problem with Racial Benefit discussions in general is that so many can't get past the emotions they associate with a stumpy Dunir, obese halflings (sorry, "Nikua"), obnoxious Empyrean, weedy Py'Rai, no brain Ren'Kai, spaced out Vek, vanilla Kaelar, slippery Vaelune or inbred Tulnar.
.
I'm an equal opportunity insulter, so I hope I've covered everyone.