Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Combat resets
Hyruler
Member, Alpha Two
I noticed that there's a traditional combat reset in the game where a certain distance generated between the start of the fight (location based) and the player will reset combat.
I think it would be amazing to see combat resets based on enemy (npc based) to player distance that also varies per different enemy. For example: a slow troll would give up chasing you sooner than a fast raptor would. Meaning the distance between you and the troll needs to be 5 meters+ for a combat reset, and the distance between you and the raptor needs to be 6 meters+.
What are your thoughts on this typ of mechanic?
I think it would be amazing to see combat resets based on enemy (npc based) to player distance that also varies per different enemy. For example: a slow troll would give up chasing you sooner than a fast raptor would. Meaning the distance between you and the troll needs to be 5 meters+ for a combat reset, and the distance between you and the raptor needs to be 6 meters+.
What are your thoughts on this typ of mechanic?
0
Comments
https://forums.ashesofcreation.com/discussion/48317/mob-aggro
(also a few months ago):
https://forums.ashesofcreation.com/discussion/47086/leash-length-of-npcs
I think it's a good question for the next QnA.