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Combat resets

HyrulerHyruler Member
edited February 2021 in General Discussion
I noticed that there's a traditional combat reset in the game where a certain distance generated between the start of the fight (location based) and the player will reset combat.

I think it would be amazing to see combat resets based on enemy (npc based) to player distance that also varies per different enemy. For example: a slow troll would give up chasing you sooner than a fast raptor would. Meaning the distance between you and the troll needs to be 5 meters+ for a combat reset, and the distance between you and the raptor needs to be 6 meters+.

What are your thoughts on this typ of mechanic?

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