BlackBrony wrote: » The thing is: are people listening? Are they actually listening when the watch the streams or youtube videos? Ashes' identity is extremely clear and everyone on the forums, youtube and elsewhere is extremely clear on what AoC is. Many see nice graphics and they're thinking "yes, a wow with good graphics", or create issues out of nowhere.
Hellfar wrote: » The game just simply isn't being catered to PvE oriented players. The target audience is a group of people that enjoy PvP intertwined with PvE, hence PvX. In the end, PvE oriented players may realize that Ashes just isn't the game for them, and that is fine.
Kaminaris wrote: » Ok so to address what people been speculating:Just to be clear I am not saying it completely won't work, I am just concerned about community balance because of severe penalties upon death. To put it simply, if risk will far outweigh the reward (and that is the case for more PvE focused players) they will seek out "workarounds".
Vhaeyne wrote: » At the very worst. PvX is not for everyone. That is perfectly fine. There are plenty of games that separate them or focus on one or the other. It will work for a well rounded player who wants everything to be both rewarding and challenging.
bigepeen wrote: » There are no penalties upon death for objective-based events (e.g. caravans, guild wars, node sieges). The penalties for dying otherwise are not too bad unless you're corrupted from killing non-combatants. The minor penalties can even be further mitigated by carrying less gatherables and processed goods.
Kaminaris wrote: » So what are your thoughts? What would you do when community ends up splitting?