Glorious Alpha Two Testers!

Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.

Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.

Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.

No Dailies. No Chores.

2»

Comments

  • maouwmaouw Member, Alpha One, Alpha Two, Early Alpha Two
    I think the competitive aspect to "weeklies" in a Religious Node has potential for more interesting repetitive questing such as:
    • Each player is given a crystal that absorbs the life essence of _______ this week. You can fill the crystal, and hand it in for another empty crystal to fill. The player who submits the most filled crystals recieves a commendation. You can PvP other players and loot their crystal to fill your own. The total number of crystals submitted becomes a resource that the Religious node uses to do something.
    • A bounty is placed on the life essence of ________ Dungeon Boss. You must collect the corresponding Boss crystal from an NPC in the node, slay the Dungeon Boss and return with the crystal. The first person to return with a charged Boss crystal receives a commendation.
    • There is a traditional pilgrimmage with say ~20(?) Elders situated around a node. The first person to visit 5 Elders and receive their blessing receives a commendation. The Catch: Each Elder has a randomized quest, and will only allow 1 person to attempt the quest at a time - so popular Elders will have longer queues, and harder-to-reach Elders will have shorter queues. You can sabotage other players by commencing an Elder's quest and never completing the quest, so the queue doesn't move. You will probably get murdered for doing this.
    • At the end of 3 (?) hours, all players who hold a commendation compete in a final decider that crowns the Mayor of the Node.

    When it's a competition the stakes are much higher and you can use that to add spice to the quests.
    I wish I were deep and tragic
  • I don’t think this game needs dailies in the traditional RPG sense.

    This game is ever changing, so much so that playing daily impacts what happens. The “dailies” in this game will be your farming of goods, transporting them, and contributing to node development. This isn’t a game where you level
    1-50 and by the time you cap everything is done, and it’s time to raid.

    Even at level cap you cannot neglect your node, and you will be engaging in all the content they have planned daily to thrive, you won’t miss these “daily quests”.
  • edited March 2021
    One of the previous threads it was brought up that the Divine Metro Mayor is selected by how devoted they are to the Metro. Unless they come up with some unique cool way to do this daily quests might be the answer.
    Maybe? I don't know.

    Divine node governments are chosen from citizens via service oriented quests that prove faith and dedication to the node.[2][3]

    religions/faith provide quests for players.
    Each node type will have some sort of question mechanic for an array of different quests.
    Nodes will have vassals, and those vassals in theory could be all different, so there will be opportunity for them to provide an array of quests as well.
    If you're expecting it to be the same 20+ quest each day to farm currency and reputation that becomes clockwork and linear, then my guess is no, there wont be that.

    Be interesting to see to the quests evolve with the nodes stage and type as the creeps in surround area will too.


    Agreed will be interesting to see what they do.
    However if a Divine metro has been there for 6 months or more everyone trying to be mayor will have done all the quest lines and so forth. So now we need to ask what now? How do people continue to show alligance to the node or does the mayorship just change hands every 30 days because there are no more quests to be done.
    Hopefully they come up with a good answer other then daily quests.

    from my understanding it's based on your rank of faith. so the one who is most faithful gets rule it. Maybe there will be a way to gain and lose faith experience based on your actions and results in open world activities. There are multiple faiths provided from temples that can be upkept via shrines as well.

    In example:

    gaining corruption or killing corrupted players could alter your faith points, maintaining religious buffs (prayers and shrines), winning/losing battles such as wars, caravans, arena. Could be quite interesting with the level of depth from religious via a karma and conditions setting


    also, guilds will be able to assign quests as well for players to pick up. Perhaps they'll have a diverse and in-depth selections of choices for those guilds for PvX, node type and maybe even some sort of influence on quests based on guild levels, perks, etc.

    Could be very cool!

  • Well while I do not paritcularly like dailies it kind of depends on intent. Dailies that are obviously put in game to keep people logging in every day usually pretty annoying. But I was playing Runescape and in that game one of the dialies is going around collecting butterflies. Butter flies fly around in a random pattern so kind of hard to click on them kind of like a mini game. Really just something to do not so reward oriented (actually never completed quest just found out about it) Think dailies like this are ok. Or ounce yhou completed all the quests in the area then you can do some dialies in the zone if you really like to quest in that zone.

    Really depends on the intent of the dialies they do not have to neccessarily used as a carrot to make players feel like they have to log in.
  • @Asgerr "But would you do it for a CANNON? I hear bit**es love cannons?

    OH HELL THE PHFFFFFT YAH!
    Dood, /like ur post for making me laugh out of nowhere!

    Pce!

    The Dark Alliance is building the Tulnar Civilization on our server!

    [NA] [18+] - We need EVERYONE!


    If you want in, send me a message!
  • BlipBlip Member, Alpha Two
    I AGREE!
    No Dailies. No Chores.!
  • bulletbillxbulletbillx Member, Alpha Two, Early Alpha Two
    I am of the same mind that I hate being forced to do something but at the same time sometimes it is nice to know, oh I gotta go do this. I really like the BFA weekly turn in quests where you basically had to turn in some random item that sometimes had little to no value, only the quest gave them value. I am cool with this type of daily/weekly quest because it can change the economy and make things more interesting for gold makers.
  • Definitely agree with this. Manipulation in form of daily quests to force people to log in is not good. It creates a pressure on a player who might want to log in anyways but because his / hers mind might be thinking about the dailys, they might not even enjoy the true core content!

    As Steven somewhere said - it is not a quote but meaning was somewhat similar - make a quality content and people will come by themselves, they dont need to be manipulated into spending the time and money ingame by other tactics.
  • SaeduSaedu Member, Alpha One, Alpha Two, Early Alpha Two
    edited March 2021
    -No login rewards for sure.
    -If there is dailies, then the reward should be low. About the same as a regular quest (e.g. some gold/xp, maybe some crafting materials or a common item). There should not be any extra reward for consecutive days. They should not be for any sort of special currency you are trying to grind out. In other words, they are something for you to do if you log in and like questing, but not in any way mandatory for progression.
    -Weekly quests can be more rewarding and tied to some sort of progression, but not so taxing that if you miss a week you're forever behind (catchup mechanics for missed weeklies is great, especially if anyone's doing an alt). I'd still prefer the weekly quests just give better optional rewards (i.e. more gold/crafting materials than a regular quest, but 100% optional).

    True end game progression should be tied to completing hard things, not just grinding out simple quests every day.
  • The problem with dailies is part of the reward and progression system is designed around them, thus integrating them into the core gameplay loop. So chores in essence have become an integral part of the design of the content. The reason this occurred is because it simply replaced other forms of less entertaining content to keep people engaged. Instead of long grinds with minimal payoff, there is instant gratification for people with less time on their hands. The issue is, what do you replace Daily Quests with?

    What's missing in current mmorpg's is the reason to log in for fun or meaningful time spent. What needs to happen is, we should want to log in because something in the game loop is craving us to have the next good time, and not for it to be an errand so you can get something to eventually display. The daily grind for vanity items in video games just boggles my mind and its why I'm just outright tired of most mmo's in the current market. Save for a some key moments in a few games, most games just feel hollow and lacking a good reason to play them. Mounts and pets, and good outfits are nice but honestly, that's not what makes games fun, at least for me. Its the design philosophy that is meant for multiple possibilities so the time investment doesn't feel like its a chore but something you actually are excited to go do and lose yourself in. I have fallen into the daily trap and will not play the systems in a game that want me to go down that route because its just not fun and it takes away the time that should be spent on the more fun aspects in the game.

  • nilvnilv Member
    Dailies are the most disgusting mobile gaming tactics that you can pull off in a video game. It’s just awful, If you want to do that stuff then make it at least weeklies. I Don’t really have issues with that.

    Battle pass with fun cosmetic rewards and weekly quests is the way to go.

    ⇻ theNILV ⇺
  • DreohDreoh Member, Alpha Two, Early Alpha Two
    There's a reason people see Wrath of the Lich King as the beginning of the end for WoW

    That was when they introduced dailies.
  • SaeduSaedu Member, Alpha One, Alpha Two, Early Alpha Two
    edited March 2021
    Dreoh wrote: »
    There's a reason people see Wrath of the Lich King as the beginning of the end for WoW

    That was when they introduced dailies.

    Personally I think Legion was their best expansion so far. The introduction of M+ dungeons was one of the best innovations they ever put into the game. It took dungeons from being a entry level end game only activity to a mechanism for challenging repeatable (non-grindy) content. Especially for players who like difficult pve, but don't like to raid.

    WoW has never been strong with world content as a primary end game progression activity. I don't think their approach with daily is too bad now as they feel totally optional (and well balanced with more important weeklys). I could go multiple weeks without doing any dailys right now and not feel like I'm missing out on any critical character progression, but they are there if I'm looking for some solo content in my downtime between group activities. That's what daily quests should be. I'd rather have optional daily world quests then a feeling of nothing useful to do.
  • Dreoh wrote: »
    There's a reason people see Wrath of the Lich King as the beginning of the end for WoW

    That was when they introduced dailies.

    There were daily quests in Burning Crusades. I know, I've done some of them and it's in good part what killed it for me. I stop playing WoW a good 5-6 months before WotLK.

    I don't mind repeatable quests, I don't mind if there is a limit on how many times you can do some of them per day. For some quests that could even be only once a day.

    The difference between a repeatable quest and a daily quest in my book is that you do the first because you want; the second, you do it because you must or are penalized if you don't.
    Be bold. Be brave. Roll a Tulnar !
  • MerekMerek Member
    Dailies always translates to, "We can't actually create engaging content, so here's a bunch of bullshit fetch/kill quests for laughable rewards.". If I do anything daily, it should be engaging, not some christmas calendar garbage.
  • TyranthraxusTyranthraxus Member, Alpha Two
    Yours truly approves of daily missions as a way for other players to grind money, in MMO's - but you shouldn't be missing out on anything by NOT doing them. A shop is a much better option, but not everyone will have the time.



  • DesyncGamingDesyncGaming Member, Alpha Two
    No dailies, no chores and no login rewards they add nothing I want to come into the game and do whatever I want not be told how to play and I don’t want to feel bad because I couldn’t log in one day and ruined my login streak or something ridiculous
  • Just sit back and enjoy, everyone! I love when communities band together.
  • Without daily tasks please, they are useless.

    I already organize myself, if I have to collect / hunt etc, thank you.
  • ThulfThulf Member, Alpha One, Alpha Two, Early Alpha Two
    edited March 2021
    I'd be fine with these so-called "daily quests" if they were optional and varied (in quantities, types, distances, etc), handed out as means of progressing the node (accumulate wealth/materials/renown/etc) whilst giving you a small cut, and player-run tavers (place to start the journey, form parties, etc) were a distribution hub for those "daily" quests in a pick-and-choose manner (with rulers having a say what goes and what not as they play the political game in the background). If it was tied to the game world like that rather than feeling like an otherworldly (cash-shop) feature (extension)...

    Something like that, you get the point (non-artificial, immersive, community driven, purposeful, and fun).
  • GboltGbolt Member
    Please no daily quests or daily login rewards. In short term, they make you urged to play daily, but long term it makes you quit game, because of that awful feeling that you must log in every day and do same thing to not miss out on some rewards.

    Better let player decide what he wants to do in a game, instead of forcing him to do dailies. And by forcing I mean, that usually dailies involve best rewards or stuff you cant acquire otherwise.
  • VolgaireVolgaire Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    The amount of times I felt obliged to log into BDO to complete the newest event/daily/time rewards etc is insane, the game stop feeling like a game and instead feels like a job.
  • Completely against the idea to have daily, weekly, etc of any kind of content in the game whatsoever. That is completely against what MMOs stand for and every game that ever implemented them are worse for doing so with no benefit whatsoever.

    The problem with them is they are systems that limit play time or force catch up mechanics. However, that is the formula to just kill any game you stick those in. People don't like to be told to play another game instead. Genshin Impact right now really suffers from breaking the barrier into being a main game people play because it actually limits your progress daily unless you pay real money. Though the game does well money wise due to whales and stupid chinese players. It probably shouldn't be used as a measure of success when they might get outlawed in the future for being that way.

    Most companies don't look at the data for this properly because it gets overshadowed by other things the game does right. I do know that it is an issue that if you asked every single streamer who plays the game they will say that dailies suck.

    These kinds of practices are why this game is being made to begin with. So I have utmost confidence that dailies how they are implemented in most games these days won't be in Ashes. I just don't like dailies even if there was a better way to implement them. Scummy practices to force people into games are actually a big reason why people quit those kinds of games to begin with.
    zZJyoEK.gif

    U.S. East
Sign In or Register to comment.