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Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
The death animation/Phoenix
George_Black
Member, Intrepid Pack, Alpha Two
Looks good but I don't like it.
Player corpses are nice and I think many, here or not, might feel the same.
Also it's too Marvelly. There will ALWAYS be that connection, a connection that breaks the 4th wall and is immersion breaking.
Suggestion:
When a player dies let it be a simple death. Let the body hit the floor. Let us loot the body.
As soon as the player hits "Respawn" let the animation with the incineration and the ashes play for a few seconds and then let the player respawn somewhere with the phoenix wings. Maintains the lore.
Player corpses are nice and I think many, here or not, might feel the same.
Also it's too Marvelly. There will ALWAYS be that connection, a connection that breaks the 4th wall and is immersion breaking.
Suggestion:
When a player dies let it be a simple death. Let the body hit the floor. Let us loot the body.
As soon as the player hits "Respawn" let the animation with the incineration and the ashes play for a few seconds and then let the player respawn somewhere with the phoenix wings. Maintains the lore.
4
Comments
#NoTrash, #NoLittering
Did you just use "maintains the lore" as a justification for a change against what the developers want to do?
Did you miss the part where the burning and the ashes are completely related to the lore?
You could make that argument about literally anything fictional. Every idea has been utilized in some other content.
Go back and rewatch the video. The whole thing is lore based.
Aren't we all sinners?
This is one of the cool little things I liked when playing WoW
After players revive their skeleton remains for a long time afterwards. Sometimes you'd walk into your city and see a mass of skeletons at the gate, showing the opposing faction failed at raiding your city.
No... it's directly related to the lore. Why would the lore only function when you get crit? Let's leave the game designing to the developers.
If people don't like it, then they can suck it up. You don't need to please everybody. You don't want to please everybody.
The devs really had a great idea and I love it. It goes well with the game's theme as well.
That's easily a 10 out of 10 from me.
agree, dead people is trash
It showed me that realism is not as high of a priority as I initially thought.
The game seems more like Lineage2, Aion, and Tera with the whimsical take on high fantasy.
Which is fine if that is what IG wants. The style don't bug me, its just not my favorite.
If I had more time, I would write a shorter post.
I mean...they showed mages trowing fireballs from day 1...of course this wasn't going to be realistic...
Obviously...
What I mean is that you can suspend disbelief if a fantasy or sci-fi setting plays by a set of rules. The closer that set of rules is to our own reality, the more realistic it is to me. The death animation that we have now seems to be aliened further from the rule set of the real world. To me that makes it more whimsical that I thought they were trying to be.
Since I thought the game world was based off of Stevens own D&D setting, I thought Ashes would follow the illusion of realism D&D is known for in most setting. This is not a disappointment to me, it just sets my expectations of how much realism to expect lower. Again, not a deal breaker, just not my style.
If I had more time, I would write a shorter post.
Thank you for giving the developers permission to keep it.
People turning to ash isn't as far out there as you're making it out to be.
It's literally just one lore mechanic. Sure the players don't collapse to the ground all splayed out as a cold corpse, but player characters tend to be special in all settings.
NPC's and mobs have regular death animations as we've seen already.
It’s actually based on a Pathfinder campaign. Not a D&D one.
Also, it was very clear from the beginning that he created his own universe and was using the Pathfinder rule set to play the campaign. The setting of these campaigns can be different every time based on who the DM is and what campaign he/she wants to build. There is no such thing as a more realistic norm. The DM determines where they want to take the campaign and especially so when it’s a custom made one such as Steven’s. So I’m not sure why you had the expectation that you had.
It's okay you can try to diminish people who have their own opinion. Have a good day man.
I’m not diminishing your opinion. I’m just pointing out that your wording is baloney... the developers don’t need our permission to do anything. Your statement comes off a little entitled.