Kiv3k wrote: » Having your stats nerfed and dropping your gear is punishment enough especially if it makes you little more than an npc flag systems are trash imho surely a revolutionary mmo could do more to come up with a unique system rather than use a system that is and always has been trash.
Kiv3k wrote: » either way i'll still be pking as many ppl as I can
Noaani wrote: » Kiv3k wrote: » either way i'll still be pking as many ppl as I can Then maybe they need to make the penalties for corruption stiffer, as this is the exact behavior corruption is trying to stop.
Recluse74 wrote: » From what I have read, some of the penalties are tougher than what Lineage 2 were
Okeydoke wrote: » I know I've seen it talked about in other threads, the catch 22 of a corrupted player not being able to defend himself from attackers because he'll get more corruption. Not sure if that's been resolved one way or the other yet.
Noaani wrote: » Recluse74 wrote: » From what I have read, some of the penalties are tougher than what Lineage 2 were We dont really know yet. We know what form the penalties will take, but that is about all, and is subject to change. As an example, we know that if you gain corruption, you can work it off by gaining experience. If we assume equal level players and mobs, this penalty would be vastly different if one corruption kill needs 10 mobs worth of experience to work off, vs if it needs 1,000 mobs worth of experience. Right now, not only do we not know where this will fall, but neither do Intrepid. They have intentionally set the system up so that they have multiple levers they can adjust in order to adjust player behavior. They want (need) an amount of corruption kills on each server, but wont want it to get too high. Some of the levers they have in place are; Amount of corruption per kill Amount of additional corruption based on killing lower levels Amount of corruption needed before items drop Chance of item drop at that corruption threshold Rate of increase of item drop chance based on higher corruption Chance of multiple item drops Severity of combat penalty based on corruption amount Amount of corruption worked off for each point of experience There are also further levers that are based on the general death penalty (which are multiplied if killed while corrupt), so Intrepid have a lot of scope to alter things easily. Some games hard code these values in to the game, making it harder and riskier to adjust then. Intrepid are setting it up so that it is easier to alter them, and I honestly wouldn't be surprised if they allowed for.minor alterations specifically on the individual server level.
Recluse74 wrote: » This is not killing people while you are corrupt.. This is killing people after you work off the corruption. The game will keep track of how many PKs you have, and no matter how long you have been a good boy.. when you kill again, it will just keep multiplying from your past endeavors.
Recluse74 wrote: » If they put a system in to lower your kill count, I can promise you it will be one of two things .. Very time consuming or very expensive. There is no way, you put in all these penalties for going corrupt, then add a get out of jail free card to minimize it all.
Recluse74 wrote: » The only thing I could think of that would feed the Bounty Hunter system, while adding a system to take away PK's .. would be another career based system that pays and rewards for PK's.
Recluse74 wrote: » This is a fact that Steven said they will manipulate the punishment system to get people to go corrupt so one job progression will have content?