Taleof2Cities wrote: » Kiv3k wrote: » Having your stats nerfed and dropping your gear is punishment enough especially if it makes you little more than an npc flag systems are trash imho surely a revolutionary mmo could do more to come up with a unique system rather than use a system that is and always has been trash. if you don't want to risk losing your shit don't leave the city thats what i prefer my bro they better make it so you can't delete your inventory.
Kiv3k wrote: » Having your stats nerfed and dropping your gear is punishment enough especially if it makes you little more than an npc flag systems are trash imho surely a revolutionary mmo could do more to come up with a unique system rather than use a system that is and always has been trash.
Recluse74 wrote: » If they put a system in to lower your kill count, I can promise you it will be one of two things .. Very time consuming or very expensive. There is no way, you put in all these penalties for going corrupt, then add a get out of jail free card to minimize it all. So basically, if you go corrupt once on accident, or because your were angry one day.. you have a chance to work it off... it will not be easy and or cheap (whatever they decide), and will make you think before doing it again. And if what I said happens to be the case, then people who make going corrupt a living, will either never try to lower their kill count due to expense, or time taken to do so. How long did you play Lineage 2 by the way?
Kiv3k wrote: » seeing as the 2nd class is only cosmetic
Noaani wrote: » Kiv3k wrote: » seeing as the 2nd class is only cosmetic I'm not sure where you got this information from. It's incorrect, by the way.
Noaani wrote: » Recluse74 wrote: » This is a fact that Steven said they will manipulate the punishment system to get people to go corrupt so one job progression will have content? No, he said they are building levers in to the game so that they can fine tune the threshold at which players are generally happy to gain corruption - among other things. There is more than just bounty hunters that rely on people gaining corruption. The entire premise of the game being about risk and reward requires there be a risk in activities like harvesting. If that risk is too low, the game is broken. If that risk is too high, the game is broken.
Recluse74 wrote: » This is a fact that Steven said they will manipulate the punishment system to get people to go corrupt so one job progression will have content?
Recluse74 wrote: » They way I was hearing it from you was that they would basically pull these levers whenever they wanted things to get spicy on the server... which would not be ok with most people. Except those who PK of course.
Recluse74 wrote: » Noaani wrote: » Kiv3k wrote: » seeing as the 2nd class is only cosmetic I'm not sure where you got this information from. It's incorrect, by the way. I heard this crap too on some youtube video.. Crucible something or other.. I did not believe it, but still have not looked into, makes no sense.
akabear wrote: » Well when red in L2, if it was only 1-5 pk`s then often stay in the same area and burn it off. If the area was hot with people who might come after you, then it was move to somewhere quiet. If everywhere was active at the time, then sometimes it was either log out or return to clan hall until quieter. And just sometimes, either in the area or somewhere less conspicuous clan mates would kill you repeatedly until you were clean. Then back to do the quest to reduce your count so you are good to go next time you want to pk. I recall one time having clan members kill me and I blew up and just about dropped all my valuable gear. With no fast porting, it is a bit of a game changer for pk`ing.. but I wonder if you can be summonsed?.. that in itself might be worth dual boxing!
Daerax wrote: » Is there any specific info about death penalties for non-combatant player killed by corrupted one? Would standard death penalties apply to non-combatant even if he fights back? It makes no sense to me that green player would suffer 50% penalty if he fought back against combatant, but had no way of avoiding 100% penalty when attacked by corrupted player. It would also be possibly exploitable. If you target someone specifically for the materials he's been farming for some time. It could be beneficial to kill a friend first, get yourself corrupted and then kill the player you targeted with guaranteed 100% of possilble loot from him, if the corruption for 2 PKs isn't that hard to clear off. I think there should either be an option for non-combatant to flag against corrupted player if he chooses so (there are obviousely some issues with that), or you should suffer 50% penalty if you fight back even if you die as non-combatant (with possibly lower corruption gained for the already corrupted player compared to killing someone who doesn't fight back at all).
Atama wrote: » Daerax wrote: » Is there any specific info about death penalties for non-combatant player killed by corrupted one? Would standard death penalties apply to non-combatant even if he fights back? It makes no sense to me that green player would suffer 50% penalty if he fought back against combatant, but had no way of avoiding 100% penalty when attacked by corrupted player. It would also be possibly exploitable. If you target someone specifically for the materials he's been farming for some time. It could be beneficial to kill a friend first, get yourself corrupted and then kill the player you targeted with guaranteed 100% of possilble loot from him, if the corruption for 2 PKs isn't that hard to clear off. I think there should either be an option for non-combatant to flag against corrupted player if he chooses so (there are obviousely some issues with that), or you should suffer 50% penalty if you fight back even if you die as non-combatant (with possibly lower corruption gained for the already corrupted player compared to killing someone who doesn't fight back at all). Yes, if you are green, and get attacked by a red player, and fight back, you die as green. Dying in PvP as green means you suffer the full death penalty.https://ashesofcreation.wiki/Player_flagging#Player_death I have the same concerns as you, and I really hope they add the ability for a green player to voluntarily flag themselves as purple against a red player to avoid the loophole.
Recluse74 wrote: » Its like Poker.. one player has a quarter of their chips on the table and the other is all in.
Recluse74 wrote: » Atama wrote: » Daerax wrote: » Is there any specific info about death penalties for non-combatant player killed by corrupted one? Would standard death penalties apply to non-combatant even if he fights back? It makes no sense to me that green player would suffer 50% penalty if he fought back against combatant, but had no way of avoiding 100% penalty when attacked by corrupted player. It would also be possibly exploitable. If you target someone specifically for the materials he's been farming for some time. It could be beneficial to kill a friend first, get yourself corrupted and then kill the player you targeted with guaranteed 100% of possilble loot from him, if the corruption for 2 PKs isn't that hard to clear off. I think there should either be an option for non-combatant to flag against corrupted player if he chooses so (there are obviousely some issues with that), or you should suffer 50% penalty if you fight back even if you die as non-combatant (with possibly lower corruption gained for the already corrupted player compared to killing someone who doesn't fight back at all). Yes, if you are green, and get attacked by a red player, and fight back, you die as green. Dying in PvP as green means you suffer the full death penalty.https://ashesofcreation.wiki/Player_flagging#Player_death I have the same concerns as you, and I really hope they add the ability for a green player to voluntarily flag themselves as purple against a red player to avoid the loophole. I think this is on purpose. Corrupt players have almost all of the risk when they engage in PvP due to the loss of gear factor. And since this game is risk reward based, the red should have the advantage of gaining something of value for attacking a non combatant, because if they lose.. it could be a huge loss. Its like Poker.. one player has a quarter of their chips on the table and the other is all in.
Atama wrote: » Recluse74 wrote: » Its like Poker.. one player has a quarter of their chips on the table and the other is all in. But in Poker you get to choose what stakes you want to put in the pot. In AoC, as it has been explained so far, you can't voluntarily flag yourself. A green becomes purple by attacking someone else who is green or purple. (Of course if the green they attack is killed without fighting back, then they go from green to purple to red in one combat.) If a green is attacked by a red player they have no choice in becoming a combatant. There is no mechanism to do so. That's wrong. I like the fact that the green can choose to fight back and not turn purple. I don't like the fact that they can't turn purple. That's a glaring oversight.
bloodprophet wrote: » Atama wrote: » Recluse74 wrote: » Its like Poker.. one player has a quarter of their chips on the table and the other is all in. But in Poker you get to choose what stakes you want to put in the pot. In AoC, as it has been explained so far, you can't voluntarily flag yourself. A green becomes purple by attacking someone else who is green or purple. (Of course if the green they attack is killed without fighting back, then they go from green to purple to red in one combat.) If a green is attacked by a red player they have no choice in becoming a combatant. There is no mechanism to do so. That's wrong. I like the fact that the green can choose to fight back and not turn purple. I don't like the fact that they can't turn purple. That's a glaring oversight. Pretty sure you can force flag yourself for a time. Think one of the videos they said currently set as Ctl+F. Death penalties won't change for the green between being killed by a red or purple it will be the same for both. Only the PK'er loses here. Short story don't be a jerk and it will be ok.
Daerax wrote: » Recluse74 wrote: » Atama wrote: » Daerax wrote: » Is there any specific info about death penalties for non-combatant player killed by corrupted one? Would standard death penalties apply to non-combatant even if he fights back? It makes no sense to me that green player would suffer 50% penalty if he fought back against combatant, but had no way of avoiding 100% penalty when attacked by corrupted player. It would also be possibly exploitable. If you target someone specifically for the materials he's been farming for some time. It could be beneficial to kill a friend first, get yourself corrupted and then kill the player you targeted with guaranteed 100% of possilble loot from him, if the corruption for 2 PKs isn't that hard to clear off. I think there should either be an option for non-combatant to flag against corrupted player if he chooses so (there are obviousely some issues with that), or you should suffer 50% penalty if you fight back even if you die as non-combatant (with possibly lower corruption gained for the already corrupted player compared to killing someone who doesn't fight back at all). Yes, if you are green, and get attacked by a red player, and fight back, you die as green. Dying in PvP as green means you suffer the full death penalty.https://ashesofcreation.wiki/Player_flagging#Player_death I have the same concerns as you, and I really hope they add the ability for a green player to voluntarily flag themselves as purple against a red player to avoid the loophole. I think this is on purpose. Corrupt players have almost all of the risk when they engage in PvP due to the loss of gear factor. And since this game is risk reward based, the red should have the advantage of gaining something of value for attacking a non combatant, because if they lose.. it could be a huge loss. Its like Poker.. one player has a quarter of their chips on the table and the other is all in. Well, considering the purpose of the system, I don't really think it's true, even if it would fit the risk vs reward principle. I am pretty sure there should come no advantage from this system for the red player since it is punishment and it's meant to discourage players from doing something. Also, it would be risk vs reward for the corrupted player, but from the other perspective it makes no sense. Why should green player be punished for being killed by corrupted player compared to anyone else. Sure, he can potentially get something more for killing the red, but quite often it won't be the case anyway (depending on the PK session being planned or not, level difference etc.). I just don't see any reason why the choice between defending yourself or not shouldn't have same consequences regardless of who attacks you.