Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
Take it you'll be living in a religious node?
Economic node when I am not at sea.
This is my personal feedback, shared to help the game thrive in its niche.
Stevangelists, would be a better name.
This is my personal feedback, shared to help the game thrive in its niche.
And the Paladins and lawbringers of the Stevangelist church would Sheriffs? XD
Or sandals
Does he wear socks with his sandals?!?!
If so I am creating the Anti-Stevangelist Church right now.
This is my personal feedback, shared to help the game thrive in its niche.
And what would be the tradition of the Anti-Stevangelist church?
Mass burning of sandals?
WE DON'T WEAR SOCK WITH SANDALS!
That is the one rule.
This is my personal feedback, shared to help the game thrive in its niche.
Yeah! We wear socks with CROCs. Get it right!
Its like putting milk in first when it comes to tea. You don't do it
Wait.
Some people do this?
Must be children, as I can't imagine how such people could ake it to adulthood.
Heretics and monster do that
I never said they should be
I just said i can see the need for it, but that it can also be to much
I am totally against censorship filters in chat. I have grown up playing all kinds of games in which there was no censorship of any kind or the one that was really easy to evade (like "apple" and "app.le"), and to the surprise of a part of society I was not I felt bad, not harassed, not verbally assaulted and not affected by it.
Possibly it is because at 12 years old I had more emotional intelligence than some adults today who cannot face or manage the frustration, anger or even hatred of others, which gives them a power in their words that they do not have.
In an MMORPG, I want to live all the possible experiences, the good ones but also the bad ones. Because you have fun from the good times, but you learn from the bad.
Someone who drops 40 million dollars to make an mmo that has no pay to win, promotes a community and social aspect, flourishes in open world pvp, and has unique mechanics.....I believe he deserves his high horse.
You on the other hand should take a seat. Steven said so and so you should do it.
All of those things are fantastic, still doesn't make him incapable of being wrong. You're just shouting into the wind because as I said I don't dislike him or think he's wrong all that much. I just think it should be acknowledged that he can be wrong and idolizing any one is a set up for disappointment.
Any one remember paul barnett?
I don't think anyone thinks of Steven as a god.
We all have a thing or two we'd prefer to be different (for me it's obsession with inertia and action combat hitboxes) but Steven's vision, intention and design pillars are just sorely needed and I have a lot of respect for the amount of money he's risking to take on this project. The average person would just re-invest it into their own business.
Plus a big reason why Steven is "never wrong" is because the Intrepid team are doing a phenomenal job of understanding the community, and actively reworking things/communicating their stance on certain topics. Their feedback loop is very functional. So by consequence, Steven's authority has legitimacy.
It's easy enough to manage your own experience via blacklisting. Custom code governing mandatory chat filters are not a win - Or at least, I have yet to see them become one.
In the testing, they may very well decide that they were wrong about what the overall fanbase thinks is fun.
Devs might not even discover they were wrong about what the overall fanbase thinks is fun until after launch.
But, we can't know until we actually play.
What is fun is subjective. It's not really a matter of Steven being right or wrong. Simply, Steven has the final say about what will be implemented.
Individual players disagreeing with Steven's vision doesn't make him wrong.
The New World devs had a vision of what they wanted for PVP. Lots of the fanbase wanted that same vision.
The devs weren't "wrong". But, the majority of their fanbase didn't support that vision, so the devs drastically changed it.
Steven is just striving to make the game he would love to play, based on his decades of experience playing MMORPGs.
Can't please all of the players all of the time.
Almost all long term posters here have disagreed with things Steven has said or done, and most of us are quite vocal about it - or at least happy to share this fact when asked.
Some of us have even said "fuck you" to him somewhat directly - not something you would say to someone if you felt they could do no wrong.
There is a justified reason.
They are lowborn Tulnar scum.
This is my personal feedback, shared to help the game thrive in its niche.
completely off topic but i just now realized that your picture is captain sisko. For the longest time I thought it was Shaq.
as for the image I was thinking of when i looked at your picture, it was this.
God my brain can make some stupid references.
LOL, nah.
I just seen that Steven used his favorite captain as his pic. I thought it would be funny to use mine.
It was a toss up between Sisko or Adama.
I know Adama is not a captain and he is not trek, but to that I say:
https://www.youtube.com/watch?v=L8siqEMMZgc
This is my personal feedback, shared to help the game thrive in its niche.