Greetings, glorious testers!
Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Comments
You can tell when someone like that come to the forums they stand out like a skeleton in a holy convention
Ainz Ool Gown walked into a church once. xD
U.S. East
Is it possible to be more biased??
I am a casual-challenge player. I quit WoW after Cataclysm.
Quitting has little to do with wanting a real challenge and everything to do with the game feeling like the same 5 quests just with different skins and flavor text. And it's play through new content in 6 weeks or less and then repeat dungeons and raids over and over and over again for 2+ years while waiting for the next expansion.
WoW is way too themepark.
As a casual-challenge player, I will, of course, say that it's the hardcore-challenge players who are toxic.
Casual-challenge players are too casual to be toxic.
touche
Diablo IV does reminds me of a re-skinned Diablo III with simpler designs around Offence and Defence instead of multiple stats. You just focus your points around two attributes now. All they had to do for Diablo III was make it more like Diablo II with Diablo I dark lore and aesthetics.
Diablo III took a bright and colourful adventurous path many were displeased about. Not only that, months after launch they changed the game's Magic find system and replaced it with endless Paragon leveling so it just became and endless scaling grind between gear and monsters where your gear was relatively equivalent to the mobs you wanted to combat against.
Games need that gap between player gear, skill and monsters/mobs that supply that level of challenging content which gives the effect of a "harder" difficulty instead of which step on the ladder you are at which has no real relevance to skill versus time invested. It's why I find the mythic content in WoW relatively boring because WoW is turning into Diablo III, except more focused around some group play for now.
But I will definitely keep an eye on Graybeard!
I have no problem with WoW players I have a problem with stupid people its just a shame the WoW fan base has so many
Definitely pissed off a lot of their fanbase, but the only WoW players who are going to leave because of this are the ones who were waiting for a reason to leave. If you want Ashes of Creation to get lots of coverage, this is pretty bad news IMO. Think what you want about Asmongold, but he does have 50k people who would watch anything he does. This release date means that he'll be playing TBC instead of anything AOC
Whether this is true or not does not matter this is the current situation.
Activision is flexing. Nostalgia hit with a $140 meal ticket.
The best response from Intrepid is to just ignore and continue self focus. Make the best Alpha test phase they possibly can and just show confidence in their product while also showing appreciation to the PLAYERS...
The Streamers impacted by this will have to face their own sense of self entitlement, Majority of which have never seen any love from Activision but are addicted to the game* they have invested time and energy into.
Kudos Intrepid you are making a difference in the MMO space...Don't fumble it now.
SL update will probably release in July and they do'nt want to canibilize them-self too much. The retail game is in the longer content drought since the start of the game.
BC will give to some retail players a bit of content in the waiting room.
AOC just needs to play smooth operator...calm cool and collected.
Kinda ironic that there is all this anti-wow stereotyping going on in this thread. Ive played with hundreds if not thousands of non-toxic people in WoW (much more than toxic).
I'd say it would be toxic to judge/assume another person like this. Every game has nice players and toxic players. Toxicity and niceness can also be at any level of gameplay from super casual to highly competitive.
Too much of this anti-wow culture in AoC community could drive away the non-toxic WoW players (but probably not the toxic ones as they would be attracted to that type of community).
When June 1 rolls around I'll be in the AoC alpha. I've already lived enough of the burning crusade for one lifetime
U.S. East
They will be watching YouTube vids of Ashes gameplay anyway, since there is no NDA.
I have a feeling that the Ashes Alpha is not going to be more enticing than TBC re-launch.
Having June 1 as a common date is irrelevant.
I play WoW and I dropped the 500 to do AoC alpha.
There are a lot of players out there who have no/little desire to go back and replay classic WoW.
The people who drop $500 on Ashes will do so regardless of TBC.
They aren't going to be eager to play TBC and then see the Ashes Alpha and be all, "Never mind! What was I thinking! The Ashes Alpha is soooooo much better than TBC!! I gott drop $500 on the Alpha today, Jun 1!!"
That's my point.
Activision being Activision is a guarantee...I think they are just milking a dying cash cow now while they can.
If anything i think Intrepid has been given a huge opportunity to capture and accommodate an amount of even more disenfranchised MMO players than ever before.
I think this could be a massive overreach and backfire potential on Activisions part.
I Don't consider Blizzard to exists anymore by the way, just a puppet naming front.
Nurture a grape vine now and enjoy the fine vintage later on.
Though I doubt anyone who was going to play TBC, isn't going to play TBC on account of its release date or price etc, it does help AoC in one specific way.
Often enough, a player disenfranchising himself from a particular game -- because of the developer/publisher practices etc -- will tend to go look for something similar to his now departed game, to play in the future.
I don't expect people to drop 500 credits of wherever you're from, to play an alpha, but it will certainly help get eyeballs on the project. And with the NDA lifting and more content coming out on platforms such as Youtube, I would expect the number of interested people to grow significantly.
Something like this non NDA Alpha 1, at this time, and in opposition to a disastrous WoW situation, might just bump the number of people aware of AoC by nearly double the current base.
More people interested > more people buying cosmetics > more money for IS > more people hired > better salaries perhaps > better and more content developed for it > more people interested in the game > more players at launch > longer lifespan for the game > better for all of us
They remind me of the 40yr old guys that still talk about Highschool because it was when they peaked. If it isn't a carbon copy of WoW, they won't be happy. They want to relive their glory days and it just won't happen. But, luckily for them, this game is shaping up to be more and more inline with the average tab-target MMO.
I will withold my judgements and observe.
500$ is still a sum that count for a lot of people (included me) to risk it in a game they may finally don't like.
That's fair. I just have a bad feeling that's all
Looking at MMOs as a drug outlet isn't healthy either but that's the state of the industry with all the manipulation and exploitation that's happened over the last 20 years.
But I digress from the OP. Intrepid seems to be getting an open runway all they have to do is land the plane.
The same could be said of any player who only plays a single game. The reason why WoW stands out here is because so many people that play WoW only because of sunk cost fallacy or operant conditioning.