Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
You're bleeding for salvation, but you can't see that you are the damnation itself." -Norther
I have always been a fan of the mystery of not knowing everything about your enemy.
The whole "F around and find out" thing.
My preference is for people to only see two things about me. My name, and my health bar.
Not my HP number. Just the bar.
When you fight someone you can identify their class by how they move and their skills. After one or two hits, you will get a feel for their relative power based on how their HP bar moves.
This is way more interesting and would actually prevent more fights than the corruption system ever could.
I feel like any argument against Transmog based on identifying relative power in PVP is a argument for wanting to play like a coward and only attack weaker targets.
This is my personal feedback, shared to help the game thrive in its niche.
But, again, in a high fantasy/high magic RPG setting filled with thousands of high level characters, there should be no surprise that lots of those people will be using fairly powerful illusions.
Just as we would expect a high tech setting to include most people to have access to some form of telephony.
Back in Vanilla EQ people would say that the ability to chat across vast distances breaks immersion for a fantasy setting, but for a high magic setting, it's possible that everyone has access to some form of scrying that allows distant communication.
Agreed, I think?
FFXI had the link pearls for long distance Telephony. If I remember correctly the pearls get put in your ear? The fact that they explained guild chat with a in game item has always impressed me. You could unequip it to shut up your guild. I am sure the immersion lads on here love that shit. I just thought it was annoying because it used a inventory slot. I did not use them often because of the inventory slot thing. One slot inventory was a lot in FFXI!
This is my personal feedback, shared to help the game thrive in its niche.
I do like looking at someone to some degree and being able to tell what level of gear they have on. At the same time I don't like leaving it up to the developers to choose what everything I wear looks like either. I believe my idea is a good middle ground that can make everyone happy.
I personally dislike transmog that has absolutely no limitations other than type though.
U.S. East
Never understood why people are so anti tmog. Sure ppl might exploit this, but in the end, it changes nothing. Visual appearance is part of mmos now and give extra fun for customization, especially if you might not enjoy main gear appearance.
Read the comic here!
The main points I see are along these lines:
1. Transmogs make it hard to quickly identify your targets class and playstyle.
2. Transmogs mask relative power making it hard to determine if you should run or fight.
I don't ever see points that are much different then those two general ideas. Unless I am forgetting something.
To me both points are easily dispelled. You can learn everything you need to know about your opponent very quickly by paying attention. To me this is fair so long as you both go in with the same disadvantage of not knowing anything about the other player.
Not seeing other players health number, level, class or gear to me is exactly what you would want in a game that focuses on open world PvP. A level 1 guy in a cash shop transmog could bluff his way around a area and actually be slightly more protected than he would otherwise be.
I said it before in this thread, but it is worth repeating to me. If you want to know your targets Health number, Relative gear power, level, class, ect. You want to play like a coward. You are looking for match ups where you have a unfair advantage, and you want to make the first move in those match ups. I prefer the poker style open world PvP, where you only learn your opponents hand as he shows it to you.
This is my personal feedback, shared to help the game thrive in its niche.
I don't see the problem. In real life you also don't know if someone is this or that. And sometimes looks are deceiving. I think that is an important component that can make PvP really interesting and alive.
For me seeing real equipped gear adds to immersion.
You're bleeding for salvation, but you can't see that you are the damnation itself." -Norther
Especially if it tells a story and has a theme - other than, "I don't care, I'm just wearing the most uber stuff I can find."
You can ask people how they got their gear and listen to their stories regardless, but...
We will be able to recognize the difference between cosmetics and gear from dungeons/raids, etc.
So, you can still ask for the details of the actual dungeon/raid experiences.
You might also be asking for battle details for the cosmetics dropped from Monster Coin attacks.
In reality, I want to portray my Tulnar Barbarian Dreadnought like the berserker he is, leather straps and bare chested, but still be able to actually survive in a raid.
I hope they are really diligent in that.
I really really want masks in ashes
Now we are talking fun.
"Let's introduce a little chaos in to your life."
I'm not against it, but not having any rules for it at all isn't fun.
U.S. East
IMO the endgame becomes all about displaying and customizing your character in an RPG.
If someone's running around in the super duper PVP only armor set... you'll know to probably not attack them.
You can also look for other signs.... did he just 3 shot that mob that takes you 25 seconds to drop? Probably a power difference there.
I can agree that you have to pay in some way to use transmogs and not abuse the system. Or make a rule system to use properly the transmog system.