Neurath wrote: » You can't have proper competition unless the rules are fair. So far, your plans to have a DPS Meter whether IS sanctifies a DPS Meter or not is not competition, it is cheating.
Maezriel wrote: » Trax wrote: » ThexBlackxKnight wrote: » There will always be a meta and Ashes combat so far seems no different then other mmorpgs when it come to that. Pvp players will squeeze any advantage they can get in their builds to make sure they kill your character. Players not performing will be bench for better players because you wont be getting any good loot if you cant put out the most damage on a raid boss or you are going to be homeless because your node just got destroyed because the people defending the siege where underperforming when better players could of been in their spots to prevent that from happening. You can't take the competitiveness out of a competitive game. Mostly true, all though in games with sandbox elements, and even without, communities do arise that have different goals than being competitive. Regardless, games with more fierce competitiveness due to higher stakes have already existed, and done so without meters. I’m fact, the methodology employed to determine skill ranking (large scale communal dueling, tryouts by dueling, dueling tournaments, etc.) is more beneficial to the overall health of the game than adding a data parser which gives you the answer generically. In fact, you’ll derive more information about a players ability by dueling them than you will by looking at a meter. And more importantly, you’re spending your time playing the game instead of analyzing spreadsheets or looking at websites. Dueling is superior to meters. Meters are unnecessary. I'm not sure I see where one cancels out the other. There's no reason that if @Noaani uses a DPS meter to assist in building his character that he won't be forced to back it up in an actual duel. It's not like in WoW where there will be a RaiderIO to determine skill...and hell there's already Achievements planned so if people really wanted to gatekeep Meters aren't going to be how it's done.
Trax wrote: » ThexBlackxKnight wrote: » There will always be a meta and Ashes combat so far seems no different then other mmorpgs when it come to that. Pvp players will squeeze any advantage they can get in their builds to make sure they kill your character. Players not performing will be bench for better players because you wont be getting any good loot if you cant put out the most damage on a raid boss or you are going to be homeless because your node just got destroyed because the people defending the siege where underperforming when better players could of been in their spots to prevent that from happening. You can't take the competitiveness out of a competitive game. Mostly true, all though in games with sandbox elements, and even without, communities do arise that have different goals than being competitive. Regardless, games with more fierce competitiveness due to higher stakes have already existed, and done so without meters. I’m fact, the methodology employed to determine skill ranking (large scale communal dueling, tryouts by dueling, dueling tournaments, etc.) is more beneficial to the overall health of the game than adding a data parser which gives you the answer generically. In fact, you’ll derive more information about a players ability by dueling them than you will by looking at a meter. And more importantly, you’re spending your time playing the game instead of analyzing spreadsheets or looking at websites. Dueling is superior to meters. Meters are unnecessary.
ThexBlackxKnight wrote: » There will always be a meta and Ashes combat so far seems no different then other mmorpgs when it come to that. Pvp players will squeeze any advantage they can get in their builds to make sure they kill your character. Players not performing will be bench for better players because you wont be getting any good loot if you cant put out the most damage on a raid boss or you are going to be homeless because your node just got destroyed because the people defending the siege where underperforming when better players could of been in their spots to prevent that from happening. You can't take the competitiveness out of a competitive game.
roost wrote: » Neurath wrote: » You can't have proper competition unless the rules are fair. So far, your plans to have a DPS Meter whether IS sanctifies a DPS Meter or not is not competition, it is cheating. DPS meters are not cheating. At all. They provide no in-game advantage, and only measure your current level of performance. You could do the exact same thing a dps meter does if you wanted to pour through your combat log and calculate it out yourself. This is like saying having a statboard in a basketball game is cheating.
Neurath wrote: » Combat Trackers allow you to test rotations, pick the best rotations and then perform at a higher ratio. If you do not have the Combat Tracker, then you would have to test individual rotations and class setups before you settle on what is 'best'. The fact remains, with IS not wanting DPS Meters, the encounters won't require DPS Meters. If you want a DPS Meter in an environment where DPS Meters are stated not to be needed then you are actually a very bad player made better through the use of third party tools.
ThexBlackxKnight wrote: » Maezriel wrote: » Trax wrote: » ThexBlackxKnight wrote: » There will always be a meta and Ashes combat so far seems no different then other mmorpgs when it come to that. Pvp players will squeeze any advantage they can get in their builds to make sure they kill your character. Players not performing will be bench for better players because you wont be getting any good loot if you cant put out the most damage on a raid boss or you are going to be homeless because your node just got destroyed because the people defending the siege where underperforming when better players could of been in their spots to prevent that from happening. You can't take the competitiveness out of a competitive game. Mostly true, all though in games with sandbox elements, and even without, communities do arise that have different goals than being competitive. Regardless, games with more fierce competitiveness due to higher stakes have already existed, and done so without meters. I’m fact, the methodology employed to determine skill ranking (large scale communal dueling, tryouts by dueling, dueling tournaments, etc.) is more beneficial to the overall health of the game than adding a data parser which gives you the answer generically. In fact, you’ll derive more information about a players ability by dueling them than you will by looking at a meter. And more importantly, you’re spending your time playing the game instead of analyzing spreadsheets or looking at websites. Dueling is superior to meters. Meters are unnecessary. I'm not sure I see where one cancels out the other. There's no reason that if @Noaani uses a DPS meter to assist in building his character that he won't be forced to back it up in an actual duel. It's not like in WoW where there will be a RaiderIO to determine skill...and hell there's already Achievements planned so if people really wanted to gatekeep Meters aren't going to be how it's done. Also games like Darkfall and Mortal Online work on gear being recycled do to loss and being replaced. I can see statistics not mattering as much in those games. Ashes is going to have the traditional gearing system of trying to get the best in slot items to max out your stats and caps, players will be crutching numbers like they do in WoW and most other mmorpgs.
ThexBlackxKnight wrote: » @Trax Not necessarily what I want , its what going to happen because guilds will do anything to maximize their potential to win because you kind of have to win , its not really a choice if you want to be successful in the game, its how its being designed.
Maezriel wrote: » ThexBlackxKnight wrote: » Ashes gearing is based on decay and loss as well in order to continually fuel the economy. It's closer to Darkfall than WoW You just need resources to repair decay and losing actual gear is going to be rare , apparently you can have it fix by a crafter. It not a game that you lose everything when you die and have keep replacing gear , that is very different.
ThexBlackxKnight wrote: » Ashes gearing is based on decay and loss as well in order to continually fuel the economy. It's closer to Darkfall than WoW
roost wrote: » So if I sat down, poured through my combat log, and did all the calculations by hand, you'd be fine with that? There is quite literally nothing wrong with trying to improve yourself as a player. You can whine and wax poetic about how "only bad players use tools to improve themselves" (a hilariously awful take by itself) all you want, but it won't change the fact that players want to perform at the highest level they can. Considering the fact that there will be different difficulty levels in large scale raid encounters determined by speed of completion, I would say that there will absolutely be different levels of play. Different levels of play means that if not enough people are performing at a high enough level, then you won't be able to access the higher levels of content. And for you to suggest that people should lay down and not use objective measures to improve themselves... really speaks measures as to what kind of player you are, and the level of entitlement you have. You clearly have not only played in a game or at a level where people use DPS meters, but also have little to no understanding as to what a DPS meter actually tells you. It's not as simple as you think, and there is tons of theory crafting that goes into it. You are not as good of a player as you think you are. It doesn't matter in the end, Steven Sharif has already confirmed that players will have access to a text-based combat log that we will be able to export and analyze for our own purposes. I look forward to the creation of asheslogs.com. Cope.
Maezriel wrote: » ThexBlackxKnight wrote: » @Trax Not necessarily what I want , its what going to happen because guilds will do anything to maximize their potential to win because you kind of have to win , its not really a choice if you want to be successful in the game, its how its being designed. Whereas I also would like to have some way of tracking my own stats in game I don't foresee guilds being this bad w/ the gatekeeping b/c even if you don't perform to the absolute highest standard that can be offset by having a high gathering level...also some DPS is better than no DPS and I don't foresee someone getting kicked b/c the other 39 members of the raid are insanely kitted to the teeth, even in Classic you had plenty of warm bodies carried through and there's nothing to indicate Ashes raids are going to be any harder than what people cleared during Wrath.
ThexBlackxKnight wrote: » Maezriel wrote: » ThexBlackxKnight wrote: » @Trax Not necessarily what I want , its what going to happen because guilds will do anything to maximize their potential to win because you kind of have to win , its not really a choice if you want to be successful in the game, its how its being designed. Whereas I also would like to have some way of tracking my own stats in game I don't foresee guilds being this bad w/ the gatekeeping b/c even if you don't perform to the absolute highest standard that can be offset by having a high gathering level...also some DPS is better than no DPS and I don't foresee someone getting kicked b/c the other 39 members of the raid are insanely kitted to the teeth, even in Classic you had plenty of warm bodies carried through and there's nothing to indicate Ashes raids are going to be any harder than what people cleared during Wrath. We will see how long charity will last with some guilds if they keep losing loot to other guilds because they cant output enough damage on a raid boss. In WoW that wasnt much of concern, most raid bosses where in instance dungeons. Again not saying it what I want , but know how players behave when it come getting thier loot.
Maezriel wrote: » ThexBlackxKnight wrote: » Maezriel wrote: » ThexBlackxKnight wrote: » @Trax Not necessarily what I want , its what going to happen because guilds will do anything to maximize their potential to win because you kind of have to win , its not really a choice if you want to be successful in the game, its how its being designed. Whereas I also would like to have some way of tracking my own stats in game I don't foresee guilds being this bad w/ the gatekeeping b/c even if you don't perform to the absolute highest standard that can be offset by having a high gathering level...also some DPS is better than no DPS and I don't foresee someone getting kicked b/c the other 39 members of the raid are insanely kitted to the teeth, even in Classic you had plenty of warm bodies carried through and there's nothing to indicate Ashes raids are going to be any harder than what people cleared during Wrath. We will see how long charity will last with some guilds if they keep losing loot to other guilds because they cant output enough damage on a raid boss. In WoW that wasnt much of concern, most raid bosses where in instance dungeons. Again not saying it what I want , but know how players behave when it come getting thier loot. I still think you're putting to much faith in Intrepid to make raids that are actually that hard. These bosses will largely be out in the world where 80+ people smacking it and everyone else around is just going to turn it into a chaotic mess. Honestly I'd have serious doubts about Intrepid's ability to make a game if they put a boss harder than Ragnaros in the middle of Alterac Valley
Maezriel wrote: » I still think you're putting to much faith in Intrepid to make raids that are actually that hard. These bosses will largely be out in the world where 80+ people smacking it and everyone else around is just going to turn it into a chaotic mess. Honestly I'd have serious doubts about Intrepid's ability to make a game if they put a boss harder than Ragnaros in the middle of Alterac Valley
ThexBlackxKnight wrote: » What can you do in this game that pvp wont interfere with? You can spend all your time in a city tell pvp destroys your city through a siege , travel around the world gathering flowers tell some corrupted rogue kills you for the fun of it. Most carebears wont even touch this game because you have no immunity to being attack in pvp.
Dygz wrote: » ThexBlackxKnight wrote: » What can you do in this game that pvp wont interfere with? You can spend all your time in a city tell pvp destroys your city through a siege , travel around the world gathering flowers tell some corrupted rogue kills you for the fun of it. Most carebears wont even touch this game because you have no immunity to being attack in pvp. What can I do in life that death can't interfere with? Just because death can interfere with my life, that doesn't mean it's a death-centric world. Whether carebears play the game depends on whether Corruption truly is the deterrent the devs believe it will be.
ThexBlackxKnight wrote: » We will see how long charity will last with some guilds if they keep losing loot to other guilds because they cant output enough damage on a raid boss. In WoW that wasnt much of concern, most raid bosses where in instance dungeons. Again not saying it what I want , but know how players behave when it come getting thier loot.
Dygz wrote: » ThexBlackxKnight wrote: » We will see how long charity will last with some guilds if they keep losing loot to other guilds because they cant output enough damage on a raid boss. In WoW that wasnt much of concern, most raid bosses where in instance dungeons. Again not saying it what I want , but know how players behave when it come getting thier loot. Killing the boss will be more important than loot. Loot is just a nice bonus.