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Benefits for corrupt players

135

Comments

  • FathymFathym Member
    tautau wrote: »
    As I understand the system:

    1. No, being in a group with a player who goes corrupt will not corrupt you.
    2. If by 'griefing you' you mean they attack you and go purple, then you fighting back will make you both purple and with winner of that fight will not be corrupt. If he is badmouthing you or killing your mobs or doing something besides attacking you, if you hit him and kill him without him hitting you back, you will become corrupt (red). So self control is necessary.

    We will have to wait and watch out for tricks people are bound to play on the system. For example, in Lineage 2 I played a healer. If I ever healed a purple player, I would become purple and could be killed without the killer becoming red. So, if a stranger asked for a heal, I could start casting and he could slap me, turning himself purple. When the heal landed, I would turn purple and he could kill me. So, whenever a stranger asked me to heal him, I would ask them to sit, I stepped away a tad, then healed them. If they tried to stand during the heal, I would stop the casting and warn all my guildmates to watch out for this person.

    Yeah, I kept a notebook of names of untrustworthy players back then. Yeah, I have already started a notebook like that for AoC, based on board comments...mostly lists of great people to look up.

    I was talking about specifically self damage. Like waiting for the enemy to hit you and then drinking poison or some other self damage effect to force corrupt them. Though I guess the easy workaround would be to make it so that if the killing blow is self inflicted, it doesn’t corrupt the enemy player. You could still get around it by letting mobs kill you but that has less abusable applications.
  • mfckingjokermfckingjoker Member, Alpha Two
    Let's say that you're in an area and somebody else has got your spot. You really wanna grind there for various reasons. You kill him. Risk: someone might jump on you and kill u and u will lose stuff. Reward: you got the spot for your own and now you will get better loot per hour.
    I think you got the idea of Risk vs Reward all wrong.
    3hmamy1ekfqy.gif
  • SathragoSathrago Member, Alpha Two
    edited May 2021
    Fathym wrote: »
    tautau wrote: »
    As I understand the system:

    1. No, being in a group with a player who goes corrupt will not corrupt you.
    2. If by 'griefing you' you mean they attack you and go purple, then you fighting back will make you both purple and with winner of that fight will not be corrupt. If he is badmouthing you or killing your mobs or doing something besides attacking you, if you hit him and kill him without him hitting you back, you will become corrupt (red). So self control is necessary.

    We will have to wait and watch out for tricks people are bound to play on the system. For example, in Lineage 2 I played a healer. If I ever healed a purple player, I would become purple and could be killed without the killer becoming red. So, if a stranger asked for a heal, I could start casting and he could slap me, turning himself purple. When the heal landed, I would turn purple and he could kill me. So, whenever a stranger asked me to heal him, I would ask them to sit, I stepped away a tad, then healed them. If they tried to stand during the heal, I would stop the casting and warn all my guildmates to watch out for this person.

    Yeah, I kept a notebook of names of untrustworthy players back then. Yeah, I have already started a notebook like that for AoC, based on board comments...mostly lists of great people to look up.

    I was talking about specifically self damage. Like waiting for the enemy to hit you and then drinking poison or some other self damage effect to force corrupt them. Though I guess the easy workaround would be to make it so that if the killing blow is self inflicted, it doesn’t corrupt the enemy player. You could still get around it by letting mobs kill you but that has less abusable applications.

    No it will not corrupt the attacker. The killing blow gains the corruption if applicable.

    This unfortunately allows for some really annoying tactics like attacking a player that has mobs on them until they are low and then letting the mob finish them off.
    8vf24h7y7lio.jpg
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  • FathymFathym Member
    edited May 2021
    Sathrago wrote: »
    Fathym wrote: »
    tautau wrote: »
    As I understand the system:

    1. No, being in a group with a player who goes corrupt will not corrupt you.
    2. If by 'griefing you' you mean they attack you and go purple, then you fighting back will make you both purple and with winner of that fight will not be corrupt. If he is badmouthing you or killing your mobs or doing something besides attacking you, if you hit him and kill him without him hitting you back, you will become corrupt (red). So self control is necessary.

    We will have to wait and watch out for tricks people are bound to play on the system. For example, in Lineage 2 I played a healer. If I ever healed a purple player, I would become purple and could be killed without the killer becoming red. So, if a stranger asked for a heal, I could start casting and he could slap me, turning himself purple. When the heal landed, I would turn purple and he could kill me. So, whenever a stranger asked me to heal him, I would ask them to sit, I stepped away a tad, then healed them. If they tried to stand during the heal, I would stop the casting and warn all my guildmates to watch out for this person.

    Yeah, I kept a notebook of names of untrustworthy players back then. Yeah, I have already started a notebook like that for AoC, based on board comments...mostly lists of great people to look up.

    I was talking about specifically self damage. Like waiting for the enemy to hit you and then drinking poison or some other self damage effect to force corrupt them. Though I guess the easy workaround would be to make it so that if the killing blow is self inflicted, it doesn’t corrupt the enemy player. You could still get around it by letting mobs kill you but that has less abusable applications.

    No it will not corrupt the attacker. The killing blow gains the corruption if applicable.

    This unfortunately allows for some really annoying tactics like attacking a player that has mobs on them until they are low and then letting the mob finish them off.
    Sathrago wrote: »
    Fathym wrote: »
    tautau wrote: »
    As I understand the system:

    1. No, being in a group with a player who goes corrupt will not corrupt you.
    2. If by 'griefing you' you mean they attack you and go purple, then you fighting back will make you both purple and with winner of that fight will not be corrupt. If he is badmouthing you or killing your mobs or doing something besides attacking you, if you hit him and kill him without him hitting you back, you will become corrupt (red). So self control is necessary.

    We will have to wait and watch out for tricks people are bound to play on the system. For example, in Lineage 2 I played a healer. If I ever healed a purple player, I would become purple and could be killed without the killer becoming red. So, if a stranger asked for a heal, I could start casting and he could slap me, turning himself purple. When the heal landed, I would turn purple and he could kill me. So, whenever a stranger asked me to heal him, I would ask them to sit, I stepped away a tad, then healed them. If they tried to stand during the heal, I would stop the casting and warn all my guildmates to watch out for this person.

    Yeah, I kept a notebook of names of untrustworthy players back then. Yeah, I have already started a notebook like that for AoC, based on board comments...mostly lists of great people to look up.

    I was talking about specifically self damage. Like waiting for the enemy to hit you and then drinking poison or some other self damage effect to force corrupt them. Though I guess the easy workaround would be to make it so that if the killing blow is self inflicted, it doesn’t corrupt the enemy player. You could still get around it by letting mobs kill you but that has less abusable applications.

    No it will not corrupt the attacker. The killing blow gains the corruption if applicable.

    This unfortunately allows for some really annoying tactics like attacking a player that has mobs on them until they are low and then letting the mob finish them off.

    Wait really? I’m really not a fan of that at all. I’d rather they do a damage percentage system or something. There are pretty simple mechanism to they could add to prevent cheese like that
  • SathragoSathrago Member, Alpha Two
    edited May 2021
    Wait really? So that means you can gank players that are fighting mobs and just weaken them enough to let the mob kill them without getting corruption. I’m really not a fan of that at all.

    Pretty much, that is the current form of corruption. This stuff needs testing and tweaking for sure though. We just have the basic idea of the system, the bells and whistles will come eventually.
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  • FathymFathym Member

    Sathrago wrote: »
    Wait really? So that means you can gank players that are fighting mobs and just weaken them enough to let the mob kill them without getting corruption. I’m really not a fan of that at all.

    Pretty much, that is the current form of corruption. This stuff needs testing and tweaking for sure though. We just have the basic idea of the system, the bells and whistles will come eventually.

    Ya as long as they are aware of these loopholes and fix them im fine. Just have to be vocal about stuff like this so it doesn’t make it to the live game.
  • tautautautau Member, Alpha One, Alpha Two, Early Alpha Two
    If I'm grinding, I like to do it with a mountain or other impassable terrain behind me. It isn't perfect, but it helps me see other players and makes it harder to sneak up on me. The tendency is the easy thing, to be walking down a road and see some mobs in a field and go attack them. This gives the opportunity of an attack on you from behind for all the other players walking down that road, some of whom will be jerks.
  • FathymFathym Member
    tautau wrote: »
    If I'm grinding, I like to do it with a mountain or other impassable terrain behind me. It isn't perfect, but it helps me see other players and makes it harder to sneak up on me. The tendency is the easy thing, to be walking down a road and see some mobs in a field and go attack them. This gives the opportunity of an attack on you from behind for all the other players walking down that road, some of whom will be jerks.
    I’d rather they just design the game to prevent the griefing instead of having to play around it. The whole corruption system seems pretty worthless with such a large loophole.
  • George_BlackGeorge_Black Member, Intrepid Pack, Alpha Two
    edited May 2021
    What griefing..... it's a game. For nearly 20 years never once has I felt harassed
  • tautautautau Member, Alpha One, Alpha Two, Early Alpha Two
    ...Speaking of which, do we know if we will be able to heal mobs? If so, will that turn us purple?

    Asking for a friend.
  • FathymFathym Member
    What griefing..... it's a game. For nearly 20 years never once has I felt harassed
    The definition of griefing is spending your time in game with the sole purpose of making the play experience of others worse. If they leave the last hit loop hole I can guarantee there will be hoards of players (especially stealth classes) sitting at grind spot waiting for players to aggro mobs so that they can pop out and beat the hell out of them and then letting the mobs kill them. All for the sole purpose of ruining that player’s day. preventing this type gameplay is literally what the corruption system is for.
  • SchmukySchmuky Member
    tautau wrote: »
    ...Speaking of which, do we know if we will be able to heal mobs? If so, will that turn us purple?

    Asking for a friend.

    what the...heal mobs? what? why? how...why???
    Leonin-5-E.jpg
  • FathymFathym Member
    Schmuky wrote: »
    tautau wrote: »
    ...Speaking of which, do we know if we will be able to heal mobs? If so, will that turn us purple?

    Asking for a friend.

    what the...heal mobs? what? why? how...why???
    Lol tautau the chaotic neutral healer. Maybe he’ll heal you. Maybe he’ll heal the elite mob you’re barely surviving against. Truly a master of life and death.
  • DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Schmuky wrote: »
    tautau wrote: »
    ...Speaking of which, do we know if we will be able to heal mobs? If so, will that turn us purple?

    Asking for a friend.

    what the...heal mobs? what? why? how...why???
    Because Rangers and Druids are likely going to care more for “animals” than they do for “people”.
    Druids should be spending a lot of time healing animals and forests, but those opportunities are rare in MMORPGs, specifically because MMORPGs pretty much have all animals as KOS.

    I don’t recall the devs saying that healing mobs will flag for PvP. I don’t think we can heal mobs that are in combat.
  • SchmukySchmuky Member
    edited May 2021
    Fathym wrote: »
    Schmuky wrote: »
    tautau wrote: »
    ...Speaking of which, do we know if we will be able to heal mobs? If so, will that turn us purple?

    Asking for a friend.

    what the...heal mobs? what? why? how...why???
    Lol tautau the chaotic neutral healer. Maybe he’ll heal you. Maybe he’ll heal the elite mob you’re barely surviving against. Truly a master of life and death.

    Hahahaha I don't know if there is a Wall of Fame on this forum, but this deserves a spot:))

    Hell, can you even imagine @tautau as the mob healer? It would in the "news" all the time.

    "BREAKING NEWS: A new level 2 player joined the world of Ashes, but tragedy struck. As the new player fought against a boar on the outskirts on the city, a dark figured appeared. AND IT HEALED THE BOAR, letting it skewer the unsuspecting player. Several individuals are under investigation, however, the infamous @tautau , which has been convinced of this behavior before, is the prime suspect"

    This legit made my day, I dont even know what to say...hahahaha....

    @StevenSharif i think this is the sort of "out of the box" thinking you need to get the most out of ashes, we will be here if you need any more "chaotic stupid" input :)))
    Leonin-5-E.jpg
  • VhaeyneVhaeyne Member, Alpha One, Alpha Two, Early Alpha Two
    Dygz wrote: »
    Because Rangers and Druids are likely going to care more for “animals” than they do for “people”.
    Druids should be spending a lot of time healing animals and forests, but those opportunities are rare in MMORPGs, specifically because MMORPGs pretty much have all animals as KOS.

    I don’t recall the devs saying that healing mobs will flag for PvP. I don’t think we can heal mobs that are in combat.

    I guess this makes me a Ranger IRL. I have met many people I don't like but never met an animal I don't like.
    TVMenSP.png
    This is my personal feedback, shared to help the game thrive in its niche.
  • GimlogGimlog Member, Alpha Two
    The corruption system must be something that make you think twice before killing by greed , and discourage killing spread .
    To me corruption system will be good if after 1 kill you are stress enough on your way back to your freehold to put the gatherers you got out of the kill and that you keep this stress will taking your corruption down.
    There is no point if you can take it down being naked .
  • akabearakabear Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    There will be sufficient politics through power games to create conflict that leads to player killing.
    Whist there are mechanic for wars, there will still be some guilds that prefer to hit harder by pk`ing than war..

    Pk`ing was a way to get guilds to agree to a war and a way to speed up ending a war in L2.
  • ConradConrad Member, Alpha One, Alpha Two, Early Alpha Two
    I think another thing to be kept in mind is the fact that someone might exploit death lower corruption part, by storing everything including equipment somewhere safe then dying on purpose to.lower corruption.

    Also, corruption should stay as a punishment
  • FerniFerni Member, Alpha One, Alpha Two, Early Alpha Two
    Conrad wrote: »
    I think another thing to be kept in mind is the fact that someone might exploit death lower corruption part, by storing everything including equipment somewhere safe then dying on purpose to.lower corruption.

    Also, corruption should stay as a punishment

    Wiki says: "Player to player trading and the ability to store items in public warehouses is disabled for corrupt players. Corrupt players will be able to utilize private storage in their Freeholds."

    So if you become corrupted is going to be hard to keep your items safe.
  • LirezhLirezh Member
    There are always a lot of crying kids when it comes to PVE players being killed or worse .. losing XP/items after death but even despite their tears .. the actual danger of getting killed usually makes the world more interesting.

    Corruption, as it is currently explained, is not balanced.
    It's like: You risk your gear, you risk getting bounty hunters on you, you risk whatever else and you gain absolutely nothing.

    If corruption leads to losing items you have worked months for, that's a dead end. They can just switch of open world PVP as no one will do that. It's like betting on RED in Roulette when the entire disk is black.

    The bounty hunter risk is already enough penalty.
  • DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    edited May 2021
    And some of us will find some fun in RPing a Corrupt Zombie.
    That’s what alts are for.
  • SchmukySchmuky Member
    Lirezh wrote: »
    There are always a lot of crying kids when it comes to PVE players being killed or worse .. losing XP/items after death but even despite their tears .. the actual danger of getting killed usually makes the world more interesting.

    Corruption, as it is currently explained, is not balanced.
    It's like: You risk your gear, you risk getting bounty hunters on you, you risk whatever else and you gain absolutely nothing.

    If corruption leads to losing items you have worked months for, that's a dead end. They can just switch of open world PVP as no one will do that. It's like betting on RED in Roulette when the entire disk is black.

    The bounty hunter risk is already enough penalty.

    The danger of getting killed does make the world more interesting. True
    The rest of the argument is bullshit. Let me tell you why.

    Corruption is there for the times were one player want pvp, the other dosent. So you decide you want to disrupt someone's experience. So objectively, you are in the wrong. You should get punished. No if or buts.
    As i said above, there are 7 ( 7!!!!!!!!!!!!!!) in-game systems for PvP. Wanna feel like a PvP god? How about you go do that? 7 systems.

    Corruption is called anti-grief. Because thats what it does, it counters grifers. And griefers should lose xp, should lose their items and should lose their power. Because they are disruptive to other players experience.
    Leonin-5-E.jpg
  • SchmukySchmuky Member
    Dygz wrote: »
    And some of us will find some fun in RPing a Corrupt Zombie.
    That’s what alts are for.

    Also true. People will still do it, for the fun of it. But it shouldn't encourage Pking. Hell, I am sure, that there will be people actively becoming corrupt to draw bounty hunters to them and gank them. The system will be used, just not for normal PvP
    Leonin-5-E.jpg
  • DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Yeah. I plan to play a Corrupt Zombie but use friends to help me stay Corrupt rather than grief strangers.
  • SchmukySchmuky Member
    Dygz wrote: »
    Yeah. I plan to play a Corrupt Zombie but use friends to help me stay Corrupt rather than grief strangers.

    I mean..i guess if people don't fully understand how the system works or they just react you will be a zombie corrupt, you will be spreading corruption as people attack you:)))
    Leonin-5-E.jpg
  • DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    edited May 2021
    It’s all about the alts.
    I’m sure there will be many people for whom a Corrupt Zombie is kill on sight.
  • akabearakabear Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    There appears a lot of focus on pk`ing at an individual level; at a group/game politics level, pk`ing can be used more strategically than consensual pvp. Again some L2 examples of what the system can bring

    As stated just a few posts ago, pk`ing might be a way to
    • provoke a war or end one, create reason to make or
    • used to break divide an alliance,
    • move guilds allegiances to different localities
    • get guilds to back off from certain raids
    • swing guilds decision to fight for or against a castle siege
    • even to get pay outs to back off
    • to silence communication between x & y
  • tautautautau Member, Alpha One, Alpha Two, Early Alpha Two
    I certainly hope we won't be plagued by botting and gold selling like L2 was. But if we are, PKing bots (by various means) would be another one. An arguably honorable one.
  • SathragoSathrago Member, Alpha Two
    tautau wrote: »
    I certainly hope we won't be plagued by botting and gold selling like L2 was. But if we are, PKing bots (by various means) would be another one. An arguably honorable one.

    Wait that's actually pretty sweet and not something I considered. We can help police bots. I WANT A BADGE WITH A BROKEN TOASTER ON IT!
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