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Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Comments
I was talking about specifically self damage. Like waiting for the enemy to hit you and then drinking poison or some other self damage effect to force corrupt them. Though I guess the easy workaround would be to make it so that if the killing blow is self inflicted, it doesn’t corrupt the enemy player. You could still get around it by letting mobs kill you but that has less abusable applications.
I think you got the idea of Risk vs Reward all wrong.
No it will not corrupt the attacker. The killing blow gains the corruption if applicable.
This unfortunately allows for some really annoying tactics like attacking a player that has mobs on them until they are low and then letting the mob finish them off.
Wait really? I’m really not a fan of that at all. I’d rather they do a damage percentage system or something. There are pretty simple mechanism to they could add to prevent cheese like that
Pretty much, that is the current form of corruption. This stuff needs testing and tweaking for sure though. We just have the basic idea of the system, the bells and whistles will come eventually.
Ya as long as they are aware of these loopholes and fix them im fine. Just have to be vocal about stuff like this so it doesn’t make it to the live game.
Asking for a friend.
what the...heal mobs? what? why? how...why???
Druids should be spending a lot of time healing animals and forests, but those opportunities are rare in MMORPGs, specifically because MMORPGs pretty much have all animals as KOS.
I don’t recall the devs saying that healing mobs will flag for PvP. I don’t think we can heal mobs that are in combat.
Hahahaha I don't know if there is a Wall of Fame on this forum, but this deserves a spot:))
Hell, can you even imagine @tautau as the mob healer? It would in the "news" all the time.
"BREAKING NEWS: A new level 2 player joined the world of Ashes, but tragedy struck. As the new player fought against a boar on the outskirts on the city, a dark figured appeared. AND IT HEALED THE BOAR, letting it skewer the unsuspecting player. Several individuals are under investigation, however, the infamous @tautau , which has been convinced of this behavior before, is the prime suspect"
This legit made my day, I dont even know what to say...hahahaha....
@StevenSharif i think this is the sort of "out of the box" thinking you need to get the most out of ashes, we will be here if you need any more "chaotic stupid" input ))
I guess this makes me a Ranger IRL. I have met many people I don't like but never met an animal I don't like.
This is my personal feedback, shared to help the game thrive in its niche.
To me corruption system will be good if after 1 kill you are stress enough on your way back to your freehold to put the gatherers you got out of the kill and that you keep this stress will taking your corruption down.
There is no point if you can take it down being naked .
Whist there are mechanic for wars, there will still be some guilds that prefer to hit harder by pk`ing than war..
Pk`ing was a way to get guilds to agree to a war and a way to speed up ending a war in L2.
Also, corruption should stay as a punishment
Wiki says: "Player to player trading and the ability to store items in public warehouses is disabled for corrupt players. Corrupt players will be able to utilize private storage in their Freeholds."
So if you become corrupted is going to be hard to keep your items safe.
Corruption, as it is currently explained, is not balanced.
It's like: You risk your gear, you risk getting bounty hunters on you, you risk whatever else and you gain absolutely nothing.
If corruption leads to losing items you have worked months for, that's a dead end. They can just switch of open world PVP as no one will do that. It's like betting on RED in Roulette when the entire disk is black.
The bounty hunter risk is already enough penalty.
That’s what alts are for.
The danger of getting killed does make the world more interesting. True
The rest of the argument is bullshit. Let me tell you why.
Corruption is there for the times were one player want pvp, the other dosent. So you decide you want to disrupt someone's experience. So objectively, you are in the wrong. You should get punished. No if or buts.
As i said above, there are 7 ( 7!!!!!!!!!!!!!!) in-game systems for PvP. Wanna feel like a PvP god? How about you go do that? 7 systems.
Corruption is called anti-grief. Because thats what it does, it counters grifers. And griefers should lose xp, should lose their items and should lose their power. Because they are disruptive to other players experience.
Also true. People will still do it, for the fun of it. But it shouldn't encourage Pking. Hell, I am sure, that there will be people actively becoming corrupt to draw bounty hunters to them and gank them. The system will be used, just not for normal PvP
I mean..i guess if people don't fully understand how the system works or they just react you will be a zombie corrupt, you will be spreading corruption as people attack you:)))
I’m sure there will be many people for whom a Corrupt Zombie is kill on sight.
As stated just a few posts ago, pk`ing might be a way to
Wait that's actually pretty sweet and not something I considered. We can help police bots. I WANT A BADGE WITH A BROKEN TOASTER ON IT!