truelyyy wrote: » I'm not sure what your point is. In games just like IRL you get toxic people, if you want to ignore them just block them, that's what I do. Not worth the hassle of someone trying to argue with you for no reason.
Yuyukoyay wrote: » They would have to implement ways to avoid mass reporting because of 1 person for those kinds of systems to exist. Streamers often get people banned for laughs just because they tell a good quarter of the server to report a single person. Often for no reason. That is the problem with built in systems for this kind of thing. It's more important to build the game around stopping abuse of systems than to build with the community in mind. If players don't have an avenue to essentially cheat then they won't. If they are able to cheat then they will take it 100% of the time. The game is already built to punish toxicity in many ways. Especially if there won't be server linking system and the only people you see are on your server. If they maintain the servers properly then there shouldn't be like 100 different servers. xD It may be wise to have more at the start and if it turns out you don't need them, then fuse them into other servers in the same regions. I don't necessarily believe the mentality that players always only seek to benefit themselves with balance recommendations, but there will always be those with that in mind. Those are the kind of people that run around telling people they are playing the wrong build and not having fun in the right way. They are a plague to the genre because MMO's often aren't built so that min/maxing is the only way to beat the content. All it does is alienate people who want to play certain viable ways and makes them quit leaving the morons behind. The problem with WoW's community is often that they chased all of the players people like away and all that was left was the toxic assholes. It's impossible to have a balanced community when they are all toxic assholes. A lot of the players that never say anything in WoW are actually nice players who learned to not talk because no one ever had anything good to say. With classic WoW I also play a few days behind the min/maxing crowd on purpose because you get better interactions with the stragglers.
tautau wrote: » .."some will lose and some will win." @Cold 0ne FTB I am not sure about that because there is no one way to win in AoC. What is winning? Is everything that is not winning, therefore, losing? I think 'winning' is having a good time playing the game. That will sometimes include not having a good time. I'll have lots of goals starting out and many others as I play. I will achieve some of them. We might have a really nice thread about what different people call winning in a game without winners. Kind of like in 'real life' - at what point do you win?
Cold 0ne FTB wrote: » You either win or you lose the castle siege. You either get pked or you kill the pker. In Ashes a lot of the systems are designed in away where if you don't succeed and somebody else succeeds. Where everybody doesn't just get a participation prize from showing up. Is everything that isn't a win a loss? No but there will be a lot of things some people will never get to do, get to complete or get to have. That's okay. It's also not toxic to have this in a game.
Dygz wrote: » Cold 0ne FTB wrote: » You either win or you lose the castle siege. You either get pked or you kill the pker. In Ashes a lot of the systems are designed in away where if you don't succeed and somebody else succeeds. Where everybody doesn't just get a participation prize from showing up. Is everything that isn't a win a loss? No but there will be a lot of things some people will never get to do, get to complete or get to have. That's okay. It's also not toxic to have this in a game. Did someone in this thread refer to any of that as toxic or is that just something you made up in your own head about what people refer to as toxic??
Maezriel wrote: » Dygz wrote: » Cold 0ne FTB wrote: » You either win or you lose the castle siege. You either get pked or you kill the pker. In Ashes a lot of the systems are designed in away where if you don't succeed and somebody else succeeds. Where everybody doesn't just get a participation prize from showing up. Is everything that isn't a win a loss? No but there will be a lot of things some people will never get to do, get to complete or get to have. That's okay. It's also not toxic to have this in a game. Did someone in this thread refer to any of that as toxic or is that just something you made up in your own head about what people refer to as toxic?? I mean the entire thread is about general toxicity in the community and a not insignificant number of people believe the forced PvP parts of the game will be the primary source of that toxicity.
PrincessKenny wrote: » Ok this is real rich coming from OP. Bro you blocked entire guilds because you disagreed with what people were saying. Maybe I'm wrong, but people who can't stomach being challenged on an idea and call everyone who disagrees with them "toxic" are the toxic people. OP is toxic imo, and you can't prove me wrong because the burden of proof is on the accused. See how that works? Yeah good luck with your "talkshow" since you're just in here farming for subject matter to blather on about for 3 hours.
Maezriel wrote: » I mean the entire thread is about general toxicity in the community and a not insignificant number of people believe the forced PvP parts of the game will be the primary source of that toxicity.
Yuyukoyay wrote: » MMO's are guaranteed to have a base level of toxicity, but whatever I saw in the threads isn't real toxicity yet. Go play League of Legends for 1 day and then you can say if this is toxic or not. xD
PrincessKenny wrote: » Sunshine and rainbows. I see no toxic here. Aoc is most carebear game ever.