tautau wrote: » I hope you left that guild, @Phantom5533 !
D3ATHSPARK wrote: » truelyyy wrote: » I'm not sure what your point is. In games just like IRL you get toxic people, if you want to ignore them just block them, that's what I do. Not worth the hassle of someone trying to argue with you for no reason. This is a beyond simplistic perspective. You can't just block a player sharing the same game as you as their actions still matter. I brought up the point that the culture in gaming is trending negative and people are just accepting that behavior. Saying "There are just bad people out there" is confirming that point. You've already accepted it and consider it normal. Yuyukoyay wrote: » They would have to implement ways to avoid mass reporting because of 1 person for those kinds of systems to exist. Streamers often get people banned for laughs just because they tell a good quarter of the server to report a single person. Often for no reason. That is the problem with built in systems for this kind of thing. It's more important to build the game around stopping abuse of systems than to build with the community in mind. If players don't have an avenue to essentially cheat then they won't. If they are able to cheat then they will take it 100% of the time. The game is already built to punish toxicity in many ways. Especially if there won't be server linking system and the only people you see are on your server. If they maintain the servers properly then there shouldn't be like 100 different servers. xD It may be wise to have more at the start and if it turns out you don't need them, then fuse them into other servers in the same regions. I don't necessarily believe the mentality that players always only seek to benefit themselves with balance recommendations, but there will always be those with that in mind. Those are the kind of people that run around telling people they are playing the wrong build and not having fun in the right way. They are a plague to the genre because MMO's often aren't built so that min/maxing is the only way to beat the content. All it does is alienate people who want to play certain viable ways and makes them quit leaving the morons behind. The problem with WoW's community is often that they chased all of the players people like away and all that was left was the toxic assholes. It's impossible to have a balanced community when they are all toxic assholes. A lot of the players that never say anything in WoW are actually nice players who learned to not talk because no one ever had anything good to say. With classic WoW I also play a few days behind the min/maxing crowd on purpose because you get better interactions with the stragglers. I'd agree with pretty much all of this.
truelyyy wrote: » I'm not sure what your point is. In games just like IRL you get toxic people, if you want to ignore them just block them, that's what I do. Not worth the hassle of someone trying to argue with you for no reason.
Yuyukoyay wrote: » They would have to implement ways to avoid mass reporting because of 1 person for those kinds of systems to exist. Streamers often get people banned for laughs just because they tell a good quarter of the server to report a single person. Often for no reason. That is the problem with built in systems for this kind of thing. It's more important to build the game around stopping abuse of systems than to build with the community in mind. If players don't have an avenue to essentially cheat then they won't. If they are able to cheat then they will take it 100% of the time. The game is already built to punish toxicity in many ways. Especially if there won't be server linking system and the only people you see are on your server. If they maintain the servers properly then there shouldn't be like 100 different servers. xD It may be wise to have more at the start and if it turns out you don't need them, then fuse them into other servers in the same regions. I don't necessarily believe the mentality that players always only seek to benefit themselves with balance recommendations, but there will always be those with that in mind. Those are the kind of people that run around telling people they are playing the wrong build and not having fun in the right way. They are a plague to the genre because MMO's often aren't built so that min/maxing is the only way to beat the content. All it does is alienate people who want to play certain viable ways and makes them quit leaving the morons behind. The problem with WoW's community is often that they chased all of the players people like away and all that was left was the toxic assholes. It's impossible to have a balanced community when they are all toxic assholes. A lot of the players that never say anything in WoW are actually nice players who learned to not talk because no one ever had anything good to say. With classic WoW I also play a few days behind the min/maxing crowd on purpose because you get better interactions with the stragglers.
Karatos wrote: » I find that the people who react to the toxicity the most strongly are usually in denial about their own behavior. With that said, I think the lack of fast travel, the need for a community, and the lack of available resources will force certain types of symbiotic and socially acceptable behavior. Especially if they never allow name changes, that'll be huge too.
D3ATHSPARK wrote: » Karatos wrote: » I find that the people who react to the toxicity the most strongly are usually in denial about their own behavior. With that said, I think the lack of fast travel, the need for a community, and the lack of available resources will force certain types of symbiotic and socially acceptable behavior. Especially if they never allow name changes, that'll be huge too. This is such an ironic comment coming from an Enveus member. If you're in the most toxic guild and participate in such your opinion is worth nothing. The things that use to keep people in check don't really exist anymore. It's very possible for entire servers to just die out do to having a terrible player base. This happened in WoW Classic. A game that once housed a metric crap ton of servers now supports very few. True vets who desire community will leave when their environment sucks, and the result can lead to the death of the server. Without players it doesn't matter how good the game is because MMOs are meant to be played massively... hence the name.
Grihm wrote: » You can look at an MMO and it´s community, as looking on what social media, the Internet as a whole, and what that has done to human interactions in real life. In school, we got assignments, and we had to * Get together in groups * Go to the library * Decide amongst ourselves the work dividing * Borrow books * Do the work, study and complete the task * Return the books Draw a line from that to an MMO, and you see what´s lacking. The biggest issues that spark and ignite a lot of interactions in games, are the lack of social interactions. People are bored, and they start poking each other with sticks to mess about. At a degree, it´s fine...but many do not understand that enough is enough. Boredom breeds bad manners in some. You get to fast travel everywhere, you que up to battlegroups or PVP or raids on the spot and are teleported away...you have it all in a neat little menu, and you don´t need to do anything. Gamers should have to do some actual legwork, gather groups and relocate, not just click a button. We share ONE game, so things need to be considered for what benefits all in the best way possible.
Cold 0ne FTB wrote: » The reason why people are reluctant to agree with you on this topic is because you equate getting meme'd on with being toxic. The truth is they are complete different things. You overreacted because somebody made a joke at your expense. Had you not people wouldn't fixate on you but your reaction draws us in. It's okay if people make jokes at your expense. Laugh it off and move on. Wait for them to slip up and meme on them. It's the same thing as dying in a game. Figure out why you lost, fix it and move on. Kill them the next time you fight them. Prom is a pretty good guy for this. If you ever unblock him and watch his interactions you will see this. He will make jokes at other people's expenses all the time but he will also take jokes at his expense. You on the other hand can't take a joke.
Dygz wrote: » Forced PvP is toxic. Which is why, in Ashes, forced PvP is penalized with Corruption.
Maezriel wrote: » I mean the entire thread is about general toxicity in the community and a not insignificant number of people believe the forced PvP parts of the game will be the primary source of that toxicity.
Dygz wrote: » Open -world PvP is PvP that occurs in the open world rather than in an instance. Forced PvP is when a player relentlessly attacks another player who is not interested in engaging in player v player combat at that moment. The rules in Ashes are, if you kill a player who does not consent to PvP combat (by flagging for PvP), you will penalized with Corruption. That is the penalty for forced PvP. If you foul someone in a basketball game, there will be a penalty. You don't consent to being fouled just by playing basketball.
D3ATHSPARK wrote: » I have had a lot of my doubts about the game squashed by helping test A1. It is by far the best Alpha I've been a part of. Yet there are a few concerns I still have about the games possibility of success. The most notable is the community aspect. Community is BY FAR the most important thing in an MMO. You could have the greatest game ever but have it completely decimated by a toxic community. For comparison references I'm going to use WoW since it is well known to all MMO players and it has also begun a second version of it's journey. To understand where I'm coming from know that I just turned 35 over the weekend and have been playing MMOs since Ultima Online. IMO there were no better communities than the UO and original WoW communities. I believe this is why they were so successful. The original classic WoW had a variety of elements to bring people together. You had to manually from dungeons, there were a ton of group quests, and the buffing system also added to a friendly atmosphere. It was extremely easy to find new friends and the game brought people together. With the rerelease of Classic WoW I saw the polar opposite of this. People were antisocial, they paid for dungeon runs instead of running them, and buffing people 90% of the time resulted in no interaction. I was completely dumbfounded how bad the game was the second time around... and it's the same game! The difference in community made all the difference. I couldn't even finish leveling to 60 before I quit playing, and that is saying a lot considering how much I love classic and TBC. IT takes A LOT for me to not want to continue playing WoW in it's best state. Now, the community aspect is something outside Intrepid's hands. They have been doing a great job promoting the positive people covering the game so far. Yet after witnessing the Discord I have my concerns. There are a lot of good people, but there are also a lot of bad people. Some so bad I've seen straight up bullying tactics being used in the Discord. This has me a bit concerned. If you did this stuff in WoW back in the day you would never get a guild and be an outcast. The second time around no one even bats an eye and considers it normal. Maybe it's just my age showing, but I feel as if that mentality can greatly harm the success chances to the game. Granted it's too early to tell how things will play out, but Ashes is being designed as an extremely social game. Most MMOs are theme parks that require no socialization which may be the cause for the toxic and lazy behavior I've been witnessing in the second version of WoW. I'm curious what everyone else's thoughts are on this topic. Is anyone else concerned? I plan to talk about this on the first episode of my talk show coming soon, so it would be nice to get some other opinions.
Dygz wrote: » Cold 0ne FTB wrote: » You either win or you lose the castle siege. You either get pked or you kill the pker. In Ashes a lot of the systems are designed in away where if you don't succeed and somebody else succeeds. Where everybody doesn't just get a participation prize from showing up. Is everything that isn't a win a loss? No but there will be a lot of things some people will never get to do, get to complete or get to have. That's okay. It's also not toxic to have this in a game. Did someone in this thread refer to any of that as toxic or is that just something you made up in your own head about what people refer to as toxic??
Cold 0ne FTB wrote: » You either win or you lose the castle siege. You either get pked or you kill the pker. In Ashes a lot of the systems are designed in away where if you don't succeed and somebody else succeeds. Where everybody doesn't just get a participation prize from showing up. Is everything that isn't a win a loss? No but there will be a lot of things some people will never get to do, get to complete or get to have. That's okay. It's also not toxic to have this in a game.