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Bounties to Hunt

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Comments

  • SolvrynSolvryn Member, Alpha One, Alpha Two, Early Alpha Two
    Noaani wrote: »
    Karatos wrote: »
    Noaani wrote: »
    Karatos wrote: »
    and thats ultimately where I can see the system running into a problem, not everyone with corruption is doing mean stuff, they're simply protecting their interests.
    If you are wanting to attack and kill a player in response to them attacking and killing harvesters or whoever, get those harvesters to ensure the player in question has a lot of corruption, then kill them in a way that actually hurts them.

    Being killed without corruption isn't a big deal. Being killed with a lot of corruption is. Use the fact that this person is attacking people that don't want to fight against them.

    Basically, be smart rather than just running in and taking action without thought.

    I wouldn't have a problem with that except for the fact that the amount of times I'm going to kill a person is in proportion to amount of material and time lost. Killing a high corruption player doesn't equate into getting back all of that material because they can go mule everything they just gained and run around in crappy gear.

    I'd they are running around in crappy gear, they aren't doing anyone any harm.

    This is what I was saying earlier in the thread about the old school way of doing things not needing to be maintained.

    If someone is killing your friends, your goal is to hurt them. The old school way of doing this is to attack them, and that's about it.

    In Ashes, if you force this player to have to use shit gear for fear of losing quality item, you are already hurting him.

    However, you are still not factoring in the major component of the penalty for being killed while corrupt - experience debt earned at 4 times the standard rate..

    Now let's assume your friends are smart, and made sure this player had a LOT of corruption before calling you in (slipping in a few low level characters for him to kill, perhaps). Then you come along and get that first kill on him.

    All of a sudden, this player is in shit gear, with some slots empty, has experience debt along with the associated penalties, but also has corruption remaining, including further PvP penalties associated with that, and the further risk of losing more gear.

    Honestly, people that stick to the old school mentality are the people that are going to get harassed in Ashes. If I know you will attack me and gain corruption every time I attack your friends, all that does is give me ideas of ways to use that to my advantage.

    That's really the point of this thread, making sure that the Bounty Hunter/ Corruption system is crafted properly so it doesn't allow people to exploit it beyond its original intended purpose.

    Anyone can do that on an alt and not pay any penalty on a main. It's better to get it hashed out now rather than have it a problem later on down the line.

    But as for your plan, eventually it would lead to people figuring out who you are and just declaring war on whatever tag you wear and taking everything from you in different ways and alienating you purposely from the rest of the playerbase.

    There's a lot more nuance and politics to the old school than rush in and murder someone. But I'm not interested in having friends lose their stuff when I can go get it back.

  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    Karatos wrote: »
    That's really the point of this thread, making sure that the Bounty Hunter/ Corruption system is crafted properly so it doesn't allow people to exploit it beyond its original intended purpose.
    It doesn't.

    People just need to approach situations differently.

    Which again, is what I have been saying all along.

    If someone attacks your friends and they fight back, meaning their attacker gains no corruption, then that fighting back that they did makes your job of getting back at that player much harder. If you then go and attack that player and that player is smart enough to not fight back, then you are the one that gains corruption.

    However, this is a result of that person being smarter and more familiar with the games systems than either you or your friends - if you guys had the same familiarity of the systems and the same willingness to use those systems, then that attacker would be the one with the corruption, not you.
  • SolvrynSolvryn Member, Alpha One, Alpha Two, Early Alpha Two
    Noaani wrote: »
    Karatos wrote: »
    That's really the point of this thread, making sure that the Bounty Hunter/ Corruption system is crafted properly so it doesn't allow people to exploit it beyond its original intended purpose.
    It doesn't.

    People just need to approach situations differently.

    Which again, is what I have been saying all along.

    If someone attacks your friends and they fight back, meaning their attacker gains no corruption, then that fighting back that they did makes your job of getting back at that player much harder. If you then go and attack that player and that player is smart enough to not fight back, then you are the one that gains corruption.

    However, this is a result of that person being smarter and more familiar with the games systems than either you or your friends - if you guys had the same familiarity of the systems and the same willingness to use those systems, then that attacker would be the one with the corruption, not you.

    I don't feel like you're actually considering the point I made, which is the loss of time and resources. It doesn't matter if the players fight back the player attacking them, if they die and lose time and resources; its provocation for me to attack that player at anytime to retrieve lost resources.

    Should it warrant me getting corruption or another player corruption? I do not think it should. We're acting on the provocation of another player. The player gaming the system because the system was built poorly isn't witty, its to be expected.

    Again, the system needs to be crafted carefully for dissuade griefers, otherwise those players can game the system as you suggest.

  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    Karatos wrote: »
    Again, the system needs to be crafted carefully for dissuade griefers, otherwise those players can game the system as you suggest.
    You are missing my point.

    I understand that you want to dissuade people from attacking your friends.

    Thing is, that is not the job of the games systems - that is YOUR job.

    You do that via punishing them when they do, so that they will not do it again. I have illustrated above how the games systems will allow you to do that.
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