Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Comments
That's really the point of this thread, making sure that the Bounty Hunter/ Corruption system is crafted properly so it doesn't allow people to exploit it beyond its original intended purpose.
Anyone can do that on an alt and not pay any penalty on a main. It's better to get it hashed out now rather than have it a problem later on down the line.
But as for your plan, eventually it would lead to people figuring out who you are and just declaring war on whatever tag you wear and taking everything from you in different ways and alienating you purposely from the rest of the playerbase.
There's a lot more nuance and politics to the old school than rush in and murder someone. But I'm not interested in having friends lose their stuff when I can go get it back.
People just need to approach situations differently.
Which again, is what I have been saying all along.
If someone attacks your friends and they fight back, meaning their attacker gains no corruption, then that fighting back that they did makes your job of getting back at that player much harder. If you then go and attack that player and that player is smart enough to not fight back, then you are the one that gains corruption.
However, this is a result of that person being smarter and more familiar with the games systems than either you or your friends - if you guys had the same familiarity of the systems and the same willingness to use those systems, then that attacker would be the one with the corruption, not you.
I don't feel like you're actually considering the point I made, which is the loss of time and resources. It doesn't matter if the players fight back the player attacking them, if they die and lose time and resources; its provocation for me to attack that player at anytime to retrieve lost resources.
Should it warrant me getting corruption or another player corruption? I do not think it should. We're acting on the provocation of another player. The player gaming the system because the system was built poorly isn't witty, its to be expected.
Again, the system needs to be crafted carefully for dissuade griefers, otherwise those players can game the system as you suggest.
I understand that you want to dissuade people from attacking your friends.
Thing is, that is not the job of the games systems - that is YOUR job.
You do that via punishing them when they do, so that they will not do it again. I have illustrated above how the games systems will allow you to do that.