George Black wrote: » Again, Im not surprised that people from games with instanced content and factions act the most childish.
George Black wrote: » Openworld non instanced mmos, you have to maintain your reputation
Hedgemon wrote: » How does Ashes Of Creation plan on dealing with these potential problems, are there any systems in place as alpha is beginning to wrap up that deals with the aforementioned issues?
Sathrago wrote: » Not only did they get a multiple day ban, they are now under investigation for any other bullcrap they might have committed, and are potentially up for a perma-ban if anything is found. That's the kind of moderation I like to see. No bull crap, there's a line and if a player crosses it they get smacked with the full force of the moderation team. So if you want a nicer community you have to cull the clowns that don't want to be nice.
Merek wrote: » Sathrago wrote: » Not only did they get a multiple day ban, they are now under investigation for any other bullcrap they might have committed, and are potentially up for a perma-ban if anything is found. That's the kind of moderation I like to see. No bull crap, there's a line and if a player crosses it they get smacked with the full force of the moderation team. So if you want a nicer community you have to cull the clowns that don't want to be nice. What an excessive response to something they could've avoided by making quest givers accessible through players. And that's in a game where you can't open-world PVP "grief" too. Now I wonder how Intrepid would handle the situation if a streamer was camped and PK'd for hours on end, would that break the rules? Would that warrant a mini-mod coming over and removing them, allowing the player to continue on in the world? If getting banned requires you to abuse a bug or exploit, that's completely understandable, but, to some, being PK'd constantly is harassment. So, what do we do?
Merek wrote: » What an excessive response to something they could've avoided by making quest givers accessible through players.
Sathrago wrote: » Final Fantasy 14 have my favorite moderation setup atm. If you have time take a gander at this. (Open image in a new tab to enlarge it) Not only did they get a multiple day ban, they are now under investigation for any other bullcrap they might have committed, and are potentially up for a perma-ban if anything is found. That's the kind of moderation I like to see. No bull crap, there's a line and if a player crosses it they get smacked with the full force of the moderation team. So if you want a nicer community you have to cull the clowns that don't want to be nice.
Vhaeyne wrote: » Sathrago wrote: » Final Fantasy 14 have my favorite moderation setup atm. If you have time take a gander at this. (Open image in a new tab to enlarge it) Not only did they get a multiple day ban, they are now under investigation for any other bullcrap they might have committed, and are potentially up for a perma-ban if anything is found. That's the kind of moderation I like to see. No bull crap, there's a line and if a player crosses it they get smacked with the full force of the moderation team. So if you want a nicer community you have to cull the clowns that don't want to be nice. Exactly what I am talking about. When the admins are allowed to do their job, everybody wins. My only issue with FFXIVs moderation is that it can be too heavy-handed at times. There are times when people are afraid to speak up about other player's poor performance due to fear of getting punished by admins. Sometimes this holds back conversations that would lead to a bad player improving. Many people would sooner just drop out of a group and find another party than risk constructive critique being mistaken as harassment. That is a problem too, and it only seems to be a problem in FFXIV. Overall, I do agree that FFXIV is among the best admin teams, though. I have been reported many times in FFXIV, and I have never been banned because the admins take the time to look at the situation and see if a ban is justified.
Mag7spy wrote: » This is a pvp game
Arya_Yeshe wrote: » Mag7spy wrote: » This is a pvp game Here is a false accusation against AoC It is not a PvP game, it is a game about the dynamic high fantasy world of Verra, it has PvE and some forms of limited PvP...
Mag7spy wrote: » Arya_Yeshe wrote: » Mag7spy wrote: » This is a pvp game Here is a false accusation against AoC It is not a PvP game, it is a game about the dynamic high fantasy world of Verra, it has PvE and some forms of limited PvP... PvP is not limited, unsure why you are making weird view points. Clearly the game is PvX, but PvP is what guides the change of content with the destruction of nodes based on player interaction. False accusation if the fact you are assuming its limited pvp when pvp is the main change of the world content based on their systems. You are no helping the game, you simply would be giving the wrong message to purely pve players lol. I can meme on this comment by simply saying let me show you limited pvp in the ocean.
Arya_Yeshe wrote: » Mag7spy wrote: » Arya_Yeshe wrote: » Mag7spy wrote: » This is a pvp game Here is a false accusation against AoC It is not a PvP game, it is a game about the dynamic high fantasy world of Verra, it has PvE and some forms of limited PvP... PvP is not limited, unsure why you are making weird view points. Clearly the game is PvX, but PvP is what guides the change of content with the destruction of nodes based on player interaction. False accusation if the fact you are assuming its limited pvp when pvp is the main change of the world content based on their systems. You are no helping the game, you simply would be giving the wrong message to purely pve players lol. I can meme on this comment by simply saying let me show you limited pvp in the ocean. You are judging others poorly, never gain call AoC a PvP game and never again imply that others understand the game less than you. You are very very mistaken The PvP is limited and here is proof: it takes scrolls to declare wars takes scrolls to declare siege slave nodes can't revolt against their masters you can't kill people inside the city for no reason you can't gank people repeatedly because the penalties will make the character very dampened alliances have a limit of 3 guilds you can't declare sieges out of nowhere against anyone you can't squeeze yourself into a house and kill it's residents you can't backstab and kill your guild you can't have permanent wars there's death penalties cc effects don't apply to greens greens can attack reds without changing their flags to purple there's no war aid for the defenders in sight there's no way to use node's gold as payment for player militias fighting for the node bounty hunters hunt corrupted only only gatherables and materials will drop, not even consumables will drop penalties in most cases do not apply to objective-based PvP duels allowed only inside a freehold or node in sactioned wars there are no loot drops, not even in the hunting grounds you can't remove corruption by killing the other reds Steven repeated himself many times that there is no reward for non sactioned Pvp So the pvp is all over the game, but this pvp feeds the dynamic world of Verra, this pvp exist in a meaningful way for the Verra experience This is not a PvP sandbox, not a PvP game, it has pvp and it serves a purpose within the world, the game is not about PvP PvP doesn't direct the game, what directs the game is mostly PvE and it's systems around the node, almost everything is related to the node and the people interacting with the node
[*] it takes scrolls to declare wars [*] takes scrolls to declare siege [*] slave nodes can't revolt against their masters
you can't kill people inside the city for no reason
[*] you can't gank people repeatedly because the penalties will make the character very dampened
[*] alliances have a limit of 3 guilds [*] you can't declare sieges out of nowhere against anyone [*] you can't squeeze yourself into a house and kill it's residents [*] you can't backstab and kill your guild [*] there's death penalties [*] cc effects don't apply to greens [*] greens can attack reds without changing their flags to purple [*] bounty hunters hunt corrupted only [*] only gatherables and materials will drop, not even consumables will drop [*] penalties in most cases do not apply to objective-based PvP [*] duels allowed only inside a freehold or node [*] in sactioned wars there are no loot drops, not even in the hunting grounds [*] you can't remove corruption by killing the other reds [*] Steven repeated himself many times that there is no reward for non sactioned Pvp
Arya_Yeshe wrote: » This is no gank box game, you are doing a disservice calling it a PvP game, saying that will deceive pvpers and pvers
NiKr wrote: » Arya_Yeshe wrote: » This is no gank box game, you are doing a disservice calling it a PvP game, saying that will deceive pvpers and pvers And you are doing a disservice to all self-respecting pvpers out there by confusing PKing for PvPing So yes, Ashes is not a PKing game, even if it does let you PK people.
Arya_Yeshe wrote: » pk is pvp and depending on the game is assymetrical pvp a kill is a kill
NiKr wrote: » Arya_Yeshe wrote: » pk is pvp and depending on the game is assymetrical pvp a kill is a kill There is no second "P", if your target player doesn't even respond to your attacks. It's literally worse than pveing, because there the mobs at least fight back. PKing is the weakest form of player interaction with the game's world. PKing is the ultimate carebear activity, because only carebears would want to fight a target that doesn't fight back
NiKr wrote: » And you are doing a disservice to all self-respecting pvpers out there by confusing PKing for PvPing So yes, Ashes is not a PKing game, even if it does let you PK people.
Okeydoke wrote: » But I've been attacked in open world pvp games built on concepts of risk vs reward and contesting of resources. I've been attacked before, as the pvper I am, where in that instance I made the decision I'm not taking this fight. I thought I had a better chance of protecting my inventory by trying to get away. Countless times things like this have happened over 25 years of my gaming. I might have thought I could reach city limits before being killed, or a friendly grouping of players, or just a random grouping of players that my attacker wouldn't pursue me near. But I was wrong, didn't make it, probably should have fought back. Got pk'd.
Okeydoke wrote: » It's pvp. A player vs player struggle. My goal was to get away. His goal was to stop me from doing so and kill me. Both sides of this struggle takes skill. There's people that are very skilled on both sides of the equation. And I've been on both sides of this equation. Thousands of times. It was all pvp. Just because I didn't fight back doesn't mean it wasn't pvp.