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Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Comments
I think I should've been more specific. I was talking about the attacks on people minding their business, on randos farming their stuff but instead of taking their spot you just keep chasing them, and other stuff like that.
Arya's list shows that the majority of AoC's pvp is based on goals and meaningful requirements to begin the encounter. But to Arya this list implies that the game is not a pvp one, which in turn implies to me that the only "pvp" in Arya's eyes is the gankbox shit where you go unpunished for killing hundreds of people in whatever way you want (I know that Arya has said that they want consequences to actions). I personally don't consider that pvp, even if 2 players are involved in the process.
I've chased my fair share of guild war enemies too, but even there it was usually to completely remove them from the premises of some farming location or to kill their spies before a siege or a big guild event.
But like I said, maybe Ashes will change my outlook on things, cause there'd be the additional pressure of resources dropping either from my target or from me. Though with how harsh the corruption balancing will seemingly be and with the 50% flagged design, I somehow doubt that it'll ever come down to endlessly hunting people or PKing a ton of players in a short amount of time.
Yes. In the same way that when I willingly played games with open pvp, loot drop rulesets, I was pk'd at times by other people who also had good reason to kill me. Loot. In a game where resources are contested, loot is a good reason. When I made the decision to not fight back, to retreat or hide, that is a tactical decision on my part. Sometimes it works, sometimes it doesn't.
The retreating armies in ESO also made a tactical decision to not stop and fight, instead to bullrush the keep they were trying to get to. Sometimes it works, sometimes it doesn't.
Ashes, even in it's original vision, was always going to be very softcore compared to some of the other games I've played. And that's part of the attraction to me. Hardcore full loot, no consequences pvp etc, I mean it has it's place, but yeah not so much for me anymore. Not at my age. And it never really was 100% for me. I played Mortal Online and Darkfall for much less time than I played other mmos. But they were fun for awhile. A lot of fun at times, but very taxing. It's taxing to be in that kind of environment for hours and hours a day, every day.
So in the case of Ashes, what used to look like it'd be a moderately dangerous world at best, probably more so moderately light dangerous, now looks like it'll be mostly safe zone. Effectively safe zone. So maybe like a 0.1-0.5% chance of actually being killed in the world. You know, who knows, we'll just have to see.
But whatever "chance" it ends up being, if/when you get Pk'd, you got pvp'd. It might not have been fair. Good luck searching for always fair open world pvp. It is the very fact that it's NOT always fair that makes it appealing.
I had planned on popping a bottle of wine the first time I get pk'd in Ashes. This of course would be after I made the decision to not fight back because I thought I had a better chance getting away. So there I'd be, trying to get away and failing, probably inventory full of loot. Which yes btw, I signed up for this by registering on Ashes' website, submitting my credit card and signing the EULA, installing the game, pressing the login button. Multiple steps where I agreed to this and still had an option to turn back, maybe hit up WoW, see what's going on there.
Maybe I won't get pk'd at all at this rate. But if it does happen, I got pvp'd. I'm a big enough man to admit that. Now I dunno anything about what Arya said. I don't read all his posts. I've read some, I kind of agree conceptually with him on a lot of things, not talking in this thread. I haven't read any of his posts in this thread lol. It was your post that caught me, skimming through. But he's much more hardcore than I am. Like overwhelmingly hardcore in some cases. But I do like the memories he's brought back to me when I see him talk about UO. And seems like a nice guy. I like him. I just don't vouch for everything he says.
Intrepid tends to prioritize Verra over PvP in clashes between the two. PvP is only chosen by Intrepid when it does not conflict with Verra's sense of peril, meaning that even when PvP is selected, it is ultimately in service of Verra's overarching goals
The high fantasy dynamic reactive living world of Verra is above everything, everything is in service of it
I REST MY CASE
I feel you say a lot of things and don't think it through.
Yeah I think I know who you're talking about, and I tried to acknowledge that in my first post. But I'll be a little more specific. I think everyone knows of "this" guy. You're talking about that guy that's never picked a fair fight in his life. Always someone low on health, or distracted, or obviously weaker than him. He's good at picking targets I guess, knows how to get in and out without getting himself killed. But when that guy is confronted with a fair fight with an equal opponent, he instantly flops. Dead. Doing what he normally does, he does alright though.
On the other hand, I've known guys that were absolute beasts mechanically in pvp, ya know pressing their buttons and stuff, just beasts, very good pvpers. I wouldn't wanna fuck with em. But then you see them in a mass pvp situation, and they just charge in and get themselves overwhelmed and killed instantly. No concept of timing, deception, positioning, opportunism.
And so you can see how those are two different pvp skillsets. I guess my point is that in an open world pvp system built around actually contesting resources (which Ashes may only loosely be now), it's all fair game. It's all pvp, and takes different types of skills. The same tactics that that pker uses are the same tactics that PvPPowerGuild1 is going to use against PvPPowerGuild2 when Guild 1 comes in to contest the world boss that Guild 2 is killing. Guild 1 isn't coming in and bowing and waiting for a countdown timer by the ref. They're going to hit Guild 2 at it's absolute weakest point if possible, and use every "underhanded" tactic they can think of.
But anyway, I know what you mean. The wussy guys, yeah not exactly at the top of the pvp hierarchy.
I'm an honor PK mate. PK =/= Griefing no matter how many times some of the plebs try to manipulate the language for their own ends.
PK just means you come up from full loot, PvP just means PK-lite or training wheels PKing.
If it's anything shy of that just sort it out in the with a few well placed spells to their face.
Overmoderation is terrible.
Your perspectives are tainted with real life morals which have no place in a game.
Games are war between players, that is all, you should not let the other guy become stronger than you in any way in a game, being PvE or PvP
Don't be blinded by your self rightniousness, my work alt in Ultima Online Outlands will only chop wood to syphon all that gold into my PvP alt so I can kill other people and take all their belongings
If you can't distinguish a game from real life, then you will never fully enjoy a game or even understand it in its entirety
The other miners who are being left with no ore or very little more, started making gank alts, just to kill those carebear hoarders chugging all the rocks for themselves. This is how the highsec ganking in EVE started in most cases, it started from miners killing greedier miners
Since I was an arms dealer, I started tracking who was buying hundreds of destroyers and thousands of guns from it, in most cases it was being bought by miners, from mining corporations and mining alliances
Those gankers were fully playing the game without the blindfold of worldly morals @NiKr and @Solvryn
Gank bears are those gankers in the party or fleet, who will only want the easiest possible killls, if any target fights back or antiganker shows up, then the gank bears will start whinning in comms, if they are killed or even if they are shot they start throwing a tantrum in comms
This kind of people exist, even when they are fantastic PvPers overall, emotionally some are gank bears
edit: also, you don't need to ping us ten hundred times within the same minute.
I can bring an entire universe of new perspectives because I am a life long PvPer who doesn't care if you are comming in full legendary gear or naked with nothing but a pickaxe in hand
Everybody else is only food, everybody else who is not your alt has to die... sometimes you can even kill your own alt too
Oh, the ping goes per post and not by topic? oh my
The point is that your imaginatory parameters only make sense in your roleplay, but game wise they make no sense since such games are about competition
There is an entire meta in the gank roleplay, unknown to most people
I fight other high tier PKers and PvPers for fight itself. I care about always improving and being the best version of myself and being top of the mountain.
I care about forging the perfect blade, I don't give a shit about some lowly ganking. I have nothing to gain from one dimensional stealth gank gameplay.
But I am for people being stealth class cannons if that's what they enjoy.
That being said, you should be allowed to say anything at all in chat that you want. If you can't handle the heat, turn on chat filters.
The fight starts at the woods when everybody is still naked and have nothing but an axe and a pickaxe
Wordly morals in PvP is just presumption and a blindfold, everybody has to die and it doesn't matter their level or gear
I kill everybody in front of me because I see them as equals, I'm no better than anyone so I am entitled to kill all, this is how a normal PvPer thinks without any trace of white knightery
That's cool dude, you do you.
I'll continue to forge my perfect sword and look for the best fights.
The best achievement would be to resurrect an archived post. Anything else I skim through to see if I commented months ago.
What's an honor pk? You identify the jerk pks and then you go pk them, or something else? I'm familiar with the term anti-pk. Feel like I've heard the term honor pk before just not sure what it is though.
We only actively engage in fights with people who are at or above our skill level. Sure, we'll defend ourselves from someone new to PK/PvP but you do not go and pick fights with people who don't actively engage in the activity.
So no ganking, dunking on lowbies, zerging etc.
We seek to actually become talented and care about the manner in which we win our fights and yes we typically route gankers and the "jerk" pks and send them packing. Especially if they're fucking with someone whos new to the game or genre, we typically take those under our wings.
But I like some drama and harsh words being said, specially if it's while roleplaying.
"Look at this dwarf!! Is your intelect as short as your legs?? HA!"
"YOU SCOBIDDYGLOBBER!!! LIKE STONE FROM THE MOTHER MOUNTAIN I WILL BREAK YOUR WEAK BODY!!"
"Don't make me laugh!!! Isn't it said that your guild of drunken simpeltons was wiped by the first lord in Carphin??"
"POINT ME AGAIN WITH YOUR CHILDLIKE ELVEN FINGERS AND I WILL TWIST THEM UP LIKE COBBLERGOBLIN FROM THE DUNZENKELL LANDS!!! OUR WOMEN COULD SEND YOU TO SUOMA WITH A SINGLE STRIKE TO YOUR PRETTY FACE!!!"
*Duel starts*
With that being said: I think the security systems sound like they would be capable of functioning as a screening tool for harrassment as well. If those detect repeated PKs against lower level players and chat conversations that imply that this is not about in-game competition but to tilt the player behind the characters instead of triggering a security warning it could create a noduct notification for GMs to look at.
Beyond that there is a report feature that should help us punishing and stopping any harrassment, which I would define as actions deliberatly trying to harm the playing experience of another player. Destroying a Node is certainly bumming the citizens of that Node out, but it is not explicitly aimed at destroying the fun of other players, it primarily aims at the acquisition of resources, increase growth potential for other Nodes and causing change in the world over all. Therefore: Not harrassment. Killing the a specific player over and over especially if that player is not fighting back: Harrassment, because after 2 kills there is really not much merit to it anymore. There are diminishing returns, there are other players and yet the focus is what makes it harrassment. Also going out of the game and trying to annoy players because of stuff in the game - harrassment.