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Next Live Stream + Q&A Submission - Friday, August 27, 2021 at 11AM PDT

VaknarVaknar Moderator, Member, Staff
edited August 2021 in Announcements

Glorious Ashes Community!

Our next live stream will be Friday, August 27, 2021 at 11AM PDT! (Click here to convert this to your local time.)

For this upcoming stream, we'd love to gather some questions from you to answer live! Please submit your question for our development team in the thread below, and we'll select 10 of them at random to answer at the end of our live stream. In order to accommodate a variety of questions from our community, please only post ONE question below, and the more direct/succinct the better! Submissions end Thursday, August 26, 2021 at 11AM PDT so we can select your questions before the stream.

We'll see you soon for our development update live stream!

Video below!


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    A question about the staff at Intrepid:

    At PAX panels in 2018, you and your team took questions, and gave a bit of the team's background in gaming. It was great to get insight into the kinds of games they've worked on, before Ashes.

    It'd be great to know what their favorite aspects of MMOs are, some of the challenges they've had to solve, etc. Would it be at all possible to get some solo mini-interviews with some of your crew on your YouTube channel?

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    EmberstoneEmberstone Member, Alpha One, Adventurer
    Are there escort quests planned where the escortee is walking and running at the same movement speed we are?
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    BoncleBoncle Member, Alpha One, Adventurer
    What can we expect from wand combat once it is fully fleshed out. Will it remain the simple single attack as it was in the alpha 1 or will the type of attack a wand produces depend on the type of wand I.E. ice wand, fire wand, light wand, void wand. If it is the former will we be able to change the color of the attack the wand produces? Thank you.
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    j189j189 Member
    edited August 2021
    As you proceed to show of content along the transparent development process, how much of the overall content will be unshown when the game is ready for launch?

    I think it is super important to have enough new and fresh content to explore at launch.
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    MayhemMayhem Member, Intrepid Pack, Alpha One
    Is Alpha 2 still planned to be persistent (up 24/7) until launch?
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    Big HI to all the team :-).The bosses in raids ,will always have the same abilities ,or if we facing them on a high difficult they can have more skills or maybe some new phases ?ty
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    In regards to crafting and gathering. What are your goals along with how it's all you plan to make it fun and engaging? I know you've mentioned having a Mini game system when fishing. ma'am but would there be something similar is there something similar for smithing? And would it be possible to explain the process one would go about to craft a sword as an example?
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    Do you still plan on having a monster coin progression system in which players can level up their monster skills? What might that look like?
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    Happymeal2415Happymeal2415 Member, Alpha One, Adventurer
    With dungeons/raids being open world will there be multiple things to do during a boss fight? example: while the main raid group fights the boss a secondary group has to cover their backs by fighting off a hoard of monsters that initiates during the fight.
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    Will sieges of port nodes have a naval component to them? Or can we only assault them from land?
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    I know you've described the fighter's gap closer and how it will change from augments when you choose a class as the main example. Can you please give us any nugget of insight into other skills and how augments will change thier affects? We are dying to know more about the 64 classes.
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    How will the localization of the game be handled? Will it be outsource, and what company will you work with?
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    George_BlackGeorge_Black Member, Intrepid Pack
    edited August 2021
    Hello Vaknar

    Question for Steven.
    With the conclusion of A1, what are the chances that the combined action + tab-target combat will be replaced by either tab or action only?
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    KhronusKhronus Member, Alpha One, Adventurer
    Based on recent feedback, what is the current direction you are leaning with in regards to root and free motion combat? This has become a rather important topic and I would love to know the what and why behind whatever decision is chosen. Thank you : )
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    ArthurionArthurion Member
    edited August 2021
    Back in 2017, Stephen quoted the “price to build” as $30 million, with Kickstarter and any additional funding allowing for exploration into finer Aspects. Now In 2021, what would you reassess that figure to be in reaching to release/completion? Given that you’re around the 65 million dollar mark at the present moment.
    (I ask, because I would have estimated a project of this size, over years, including inflation to be somewhere between 100 to 200 million.)
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    Can node buildings be deconstructed/sold?

    What if hypothetically a mayor was bribed to remove siege defenses to better allow the opposition to succeed?

    Are there safeguards to stop this from happening or is this level of politics by design?
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    TalentsTalents Member, Intrepid Pack
    Arthurion wrote: »
    Back in 2017, Stephen quoted the “price to build” as $30 million, with Kickstarter and any additional funding allowing for exploration into finer Aspects. How is the overall “cost to build” or budget fairing now in 2021?
    (I ask, because I would have estimated a project of this size, over years, including inflation to be somewhere between 100 to 200 million.)

    Steven said recently in Discord that his personal investment is estimated to be $45m. Then when you include Kickstarter/Pre-order packs/cosmetics, etc. you can probably expect it to add another $20m.

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    Dante MachiavelliDante Machiavelli Member, Alpha One
    Will we be able to make Pizzas in Ashes? I would like to open the first pizza chain in Verra called Papa Jahlon's (Trademark pending)
    ooh ooh oowa oowa
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    StarStar Member, Braver of Worlds, Kickstarter, Alpha One
    Name reservations were first announced on the Kickstarter. This was for the $80 version and higher.
    It was not until February 9, 2019 that the name reservation was only for a specific server.

    Name reservations to some people are one if the key selling points to some users. Knowing the reservation would of been only for one server would of changed their purchasing decision on that pack. Most people would assume the name reservation for a character would assume that name would be for everywhere with how the wording was in the kickstarter.
    Will Interepid be able to show in good faith to keep the promise they made and provide name reservations based on the kickstarter ambiguous wording? Or will the people who were waiting eagerly for the name reservations feel mistreated.

    Also Name reservations were suppose to be around Alpha 1.
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    kyrakukyraku Member, Braver of Worlds, Kickstarter, Alpha One
    I know its a little early to be speculating, but what kinds of QoL things can we expect with AoC?

    Mount Tab?
    Separate Crafting Tab?
    Achievement Tracking?
    Bank Slots?
    Guild Bank?
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    NiKrNiKr Member
    Could we get some idea about how the endgame gameloop will look like?
    There will be open world dungeons that allegedly work like Lineage 2, but in L2 you had to grind those dungeons for days on end, because outside of bosses and castle sieges that was the gameplay loop.
    Would this be the case in Ashes? And if not, then what is your plan for what people can do if they play 12+h a day?
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    In the next alpha there will be a bigger map ? or we gonna see the same as before only with more features unlocked ?
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    What is one thing you wish us testers and community members better understood about the development process in order to give more valuable feedback?
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    Will there be more safeguards put in place for people who wish to actually Roleplay? If not actual RP servers, then, perhaps a couple of more permanent hubs for people to meet and partake in actual RP?
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    angelicshiyaangelicshiya Member, Leader of Men, Kickstarter, Alpha One
    1. Stats: Been playing New World and we can allocate our stat points, i.e. strength, intellect, wisdom etc. In Ashes are they static as we level or do we get stats points to disperse how we want (adds more depth to our character customization and how we want to play around a specific spec) I feel if stats just level up by 1 or 2 stat points across the board then the only thing making our character unique from others is armor and class.
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    ashoneashone Member, Braver of Worlds, Kickstarter, Alpha One
    Update on jeffrey s replacement please
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    horendishorendis Member, Intrepid Pack, Alpha One
    Now that you are in the studio, can you come to a consensus on what Freehold Building Cosmetics go with which building? Or at least stop making monthly cosmetics that can't be identified? Thanks.
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    Currently, mobs will make a straight line toward you until in range, where they will stay firmly planted and swing at you. The server, as far as I can tell, always calculates whether or not you were hit based on RNG and stats rather than looking at whether or not the enemy strike made contact with your hitbox. It appears that strafing in circles around a mob for example has no effect on whether or not it hits you. If you’re near it, it hits you unless the server says you “evaded”.

    Will this be fixed in the future (as in will the mob attacks still be based on RNG in the future - allowing them to hit you regardless of the physical distance or will they have to actually land the attacks - allowing us to kite them) ?
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    ImmortalityImmortality Member, Alpha One, Adventurer
    Thank you guys for the last A1 test. It was really a breath of fresh air, even at this early stage.

    On to my question: Will there be another roadmap of sorts like we saw with the lead-up to Alpha 1 but for Alpha 2?

    Thanks, keep up the great work!
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    pyrealpyreal Member, Warrior of Old
    The Dunir are looking a little emaciated. Will they be getting extra rations so their belts can be loosened and their beards shine?
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