Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
Will there be any free access for content creators / fans before the launch please ?
Thanks in advance for you answer, have a great day.
(And any clue about more flying mounts ? / Permanent housing system ?)
According to what I've seen so far, AoC will have open world pvp zones, open world objective based pvp (caravans) and instanced siege based pvp battlegrounds (please correct me if I am wrong).
Are there any plans of merging all or some of these modes, into a campaign based system (like eso's Cyrodiil and Imperial City)? If no, why not? If yes, how would you approach it?
Thank you for your time!
As you have stated before, type of the nodes is going to be static and never changing, but are you planning to shuffle these on release? Because they are going to be well known after the OBTs, a shuffle would semi-prevent people knowing where to hoard on release.
Does this mean that the Vek will be like dwarf levels of short, or just slightly shorter? How goblin are we going here, because this seems like a massive difference from the given description and when compared to the listed differences of other races.
This link might help you: https://ashesofcreation.wiki/Raid_bosses
Will the reptilian features of the tulnar be extensive , for example make something similar to a argonian from skyrim ?
I was wondering if you guys also have great talents that have combat mechanic backgrounds from games similar to WoW, FF14, BDO, AND games similar to Dark Souls, Monster Hunter, and God of War 2018 to help make a cohesive and satisfying Hybrid Combat system?
SIDE NOTE: I understand that I'm trying to combine totally different game genres but someone managed to mix Soccer with Jumping-Rocket-Boosted-Cars and make a successful game from it (Rocket League).
Going out and killing 5 of such and such mobs is getting tedious.
Please tell me you have some challing quests in store for everyone!!!
If a dwarf ran a tavern in a Dwarven city, are the seats dwarf size or human sized? If a dwarf went to a human bar, do they get a booster seat? These are things that keep me up at night.
The Discord's Favorite Bingo Master
"The Dünir take immense pride in what they craft and what they build: fortifications that seem impregnable, warhammers that never break, or beautiful gems for their royalty are all in their repertoire."
https://ashesofcreation.wiki/Dünzenkell
Also, consider the Dwarven hallways in LOTR-land. They just like making everything grand.
Another also, this RL doorway probably wasn't designed for 20-feet tall people. People like big things.
Will there be some hidden quests that may bring negative consequences to the world according to the player choice ?
Ex : A player finds a kind of "cursed Grail". He can either drink it to get stronger (but it spreads corruption wherever he goes), or bring it to a divine node for the "cursed Grail" to be sealed... for a time.
I've noticed that when characters are moving, specifically strafing to the left, the characters will essentially run "backwards" to the left. This looks exceptionally awkward when you go from moving forward and left to just moving left. This is similar to how characters unfortunately move in Guild Wars 2.
Not that I do so often but if I was to attempt to do something similar, this is not the first way I would consider moving in this fashion.
Once more animation passes are done, will characters have proper run animations when strafing?
Thanks!
Will there be any large scale consequences when many players in a group (guild, religion, etc.) become corrupted frequently or for extended period of time?
Please add rp servers to Ashes. Are there plans to add at least 2 or 3 RP servers?
I have read over the caravan system, and from my understanding the pvp flagging system does not pertain to caravans. To me this doesn’t make much sense from a risk vs reward standpoint.
What are the attackers risking when attacking a caravan as opposed to the player transporting their goods and potentially losing a portion?
On the same note: with the impermanence of guild built settlements/nodes, will there be static areas like towns or cities where players/RPers can meet? Potentially neutral ground for warring guilds to interact safely or host their own peace summits?
What will be your first step?