Leth wrote: » Depending on how fun the crafting/gathering system is and how well they limit griefing will be the primary determinants of if I am the target audience or not. Game play looks good and I only play a few games a year and am willing to invest in the few games I play. I won’t have time to no life when it comes out so if someone can decide to grief me over and over because they feel like ruining my day then I am not interested.
Leth wrote: » I am all for collaboration to get superior results but I would rather get ganked over and over than have to beg other people for help so I can actually do basic stuff in a video game. If PvP zones also had the best materials and it required grouping up to fight over those nodes? That sounds like a lot of fun to do every now and then. But if I can’t even do anything basic in the game without risking being ganked it just sounds like a waste of time. I saw phase two of wow classic, people were literally mind controlling people backwards to keep killing them over and over, well after they stopped giving a reward. People had to death run for 2+ hours sometimes just to do content. Now you add on they get to steal the stuff I spent my time gathering, while destroying the rest of it? No thanks.
Dygz wrote: » Everyone in the forums believe they are a part of the target audience.
Vhaeyne wrote: » Leth wrote: » In Ashes the deterrent for that play style is that to bully someone, you need gear to do so. Someone who wants to go on a ganking spree needs to risk a lot of valuable resources invested in their gear to behave this way. It might pay out in the form of good drops from ganked players, or might end in the bully losing it all to bounty hunters. There will be players that want to use their level difference as an advantage to gank low-level players, but there will also be bounty hunters looking for easy kills too. . Wait, does your gear drop too when you die? Don't you only lose the resources (ore, stone, wood, for example) in your inventory when you die?
Leth wrote: » In Ashes the deterrent for that play style is that to bully someone, you need gear to do so. Someone who wants to go on a ganking spree needs to risk a lot of valuable resources invested in their gear to behave this way. It might pay out in the form of good drops from ganked players, or might end in the bully losing it all to bounty hunters. There will be players that want to use their level difference as an advantage to gank low-level players, but there will also be bounty hunters looking for easy kills too. .
Ironhope wrote: » Wait, does your gear drop too when you die? Don't you only lose the resources (ore, stone, wood, for example) in your inventory when you die?
Sathrago wrote: » Ironhope wrote: » This should help you out if you have not seen it yet. https://ashesofcreation.wiki/Player_death Thanks... and wow, thats pretty brutal (losing your main weapon or armor). I'm all for hardcore world pvp but that might just be a step too far.
Ironhope wrote: » This should help you out if you have not seen it yet. https://ashesofcreation.wiki/Player_death
Vhaeyne wrote: » Leth wrote: » I am all for collaboration to get superior results but I would rather get ganked over and over than have to beg other people for help so I can actually do basic stuff in a video game. If PvP zones also had the best materials and it required grouping up to fight over those nodes? That sounds like a lot of fun to do every now and then. But if I can’t even do anything basic in the game without risking being ganked it just sounds like a waste of time. I saw phase two of wow classic, people were literally mind controlling people backwards to keep killing them over and over, well after they stopped giving a reward. People had to death run for 2+ hours sometimes just to do content. Now you add on they get to steal the stuff I spent my time gathering, while destroying the rest of it? No thanks. Getting to steal people's stuff is a two-way street. Consider that in WOW there was no punishment for just attacking random people all day. In fact, the game encouraged it by just saying that if the other faction attacks you, that's part of the story... In Ashes the deterrent for that play style is that to bully someone, you need gear to do so. Someone who wants to go on a ganking spree needs to risk a lot of valuable resources invested in their gear to behave this way. It might pay out in the form of good drops from ganked players, or might end in the bully losing it all to bounty hunters. There will be players that want to use their level difference as an advantage to gank low-level players, but there will also be bounty hunters looking for easy kills too. I am not saying it's all sunshine and roses. You will get killed or chased off for stepping into a hunting grounds another guild is farming. That I can promise you. The difference is that you will be attacked for a calculated reason, not just the lols.
Dygz wrote: » Don't stack Corruption and you won't lose your weapon and gear.