akabear wrote: » in my L2 days experience.
Okeydoke wrote: » Players will always try to steer situations to be advantageous to them. That's a 2 way street though. Both parties involved should be trying to do that. One party will do it better. Pretty much everyone is going to be on both sides of that equation at some point. You win some and lose some. I don't really see the issue. Even zergs aside, there's going to be times when 6 players come across 3 players and take advantage of their numbers. You can't control all of that, its just pvp happening in a pvp game. The 3 players have the duty of making the best decision in that situation. Run away, evade, hide or maybe fight if they think they're that good to beat 6 people. The 6 people will be in the same situation if they come across 12 hostile players. Its just the game, pvp happening. And if you lose, its really not that big of a deal in the first place. Its not like a full loot game. You might not even really have any harvested mats on you for them to even take and you baited them into taking a corruption hit for nothing. If you did have mats, ok you lost some mats. Welcome to ashes, that's part of the game.
Okeydoke wrote: » The pvp isn't supposed to be fair at all times. Only way to make it even numbers is to instance it.
akabear wrote: » Limited to no fast travel and vast area should help to alleviate some of the impact of zergs.. The novelty of zergs soon wears off..
Okeydoke wrote: » That individual player does have recourse, they can get the word out that X guild is formed up and headed in whatever direction, and then other players/guilds can try to locate them and interfere.
Okeydoke wrote: » I think you underestimate pvpers.
akabear wrote: » Ah.. clan wars.. yep, that is a whole different discussion.. but really.. far better to have a mobile and agile small group than a zerg.. where is the sport in a zerg.. Other side of large clans.. some player from small clans that did not like pvp join the larger ones for safety . but for the smaller active pvp clans.. that just makes more easier targets.
Noaani wrote: » ... In large scale, that risk - and so that decision - simply isn't there. ... It is purely, 100% about there needing to be a risk at this level just as there is a risk at the 1v1 level.