Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
What is the worst idea you can think of for Ashes?
Nerror
Member, Alpha One, Alpha Two, Early Alpha Two
And by worst I mean something actually within the realm of possibility, and not a completely out there suggestion, like "It gives you a plague when playing it, that kills you and your family in RL", or where the barrier of entry is so high almost no one could afford it. Like, 1 billion dollars to play.
My worst idea suggestions are adding NFTs and cryptomining:
All items in the game are NFTs, handled via a blockchain. Sales and purchases of items are done via Sandalcoin, a currency you mine for while playing the game. The more processing power you have, the more coin you gain, so maxing out your GPUs and CPUs is optimal. The game can run on properly set up mining rigs.
My worst idea suggestions are adding NFTs and cryptomining:
All items in the game are NFTs, handled via a blockchain. Sales and purchases of items are done via Sandalcoin, a currency you mine for while playing the game. The more processing power you have, the more coin you gain, so maxing out your GPUs and CPUs is optimal. The game can run on properly set up mining rigs.
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Comments
Maybe something like family summoning or RP servers?
This is my personal feedback, shared to help the game thrive in its niche.
Oooh color me intrigued. Why? Do you think the game will be better for it?
LOOKIN AT YOU ESO!
One of the best things I have seen is their transparency, it can be a double-edged leaf but they take risks and that is grateful to a community that esteems, supports and believes in them.
I thought the concept of that was good, it just shouldn't have had options to buy labor pots. It should have had crafted pots, which should have taken 10% more labor to make than they give.
They also needed to make purses not use labor, and perhaps adjust the contents to match.
Everything needs to fall within the already wide remit of "high magic", but some things go too far for me.
the game being too easy, much like retail wow where lvling/adventuring out in the world is just a snoozefest because virtually every NPC is very weak.
and/or the world feeling dead/empty due to server populations being too small for the size of a map.
They are making it so rewards for PvE content are performance based, and not giving players any legit means to objectively assess that performance.
This is essentially the same thing as giving all raw materials (common, rare, literally all of them) an attribute that determines the quality of the finished item that the material is used to make, but not showing players that attribute, so you go through the entire process of acquiring materials, finding crafters, getting components made, assembling the final item, only to realize that what you had was actually junk and you now have a worthless item that cost you a lot of both time and money.
Truthfully, I can't think of anything worse than this that any game developer is likely to do to any game - and I am saying this with New Worlds current issues in mind.
I also dislike currencies awarded by dailies to be spend to NPC vendors selling gear related to those dailies.
Not only it promotes fomo, but it also limits the player agency in getting gear.
You have to do them X times and you will get the item in X days.
Plus it chips away from the player driven economy by forcing you to interact with the NPC vendors.
Plus it prohibits you from adventuring or gathering for wealth, since gold cant buy the gear from the daily vendors. Only daily currencies.
And on that note Ill be making discussions regarding multiple currencies in the game, and their negative effect on mmo gameplay.
make the journey interesting enough to beat the rush..
1)P2W
2)DPS meters
Number 1 I agree with in that it would be a bad thing.
Number 2, literally every other MMO has them, Ashes will have them as third party tools, it makes literally no sense for this to be something you consider a bad thing for Intrepid to do.
Intrepid adding them to the game themselves is literally a win for every player that plays Ashes. It means Intrepid would have control over who has combat trackers, what those trackers can do, and within reason, what they can not do.
Without intrepid adding them to the game, Ashes will be the same as every other MMO out there, with third party tools that Intrepid have no control over.
I reache top dps with my stamDK in eso pc EU and I have terrible ping connecting from Australia.
I dont use any combat metrics.
If you need dps meters to get good or to teach others how to play, you suck big time.
I am glad AoC wont encourage facecheck gaming.
Why the fvck would you need dps meters in a game where other players might attack you while you try to pull off your rotation?
I would rather players getting to know the people they play with instead of rejecting them based on a stupid add that doesnt prove crap. Someone might have subpar dps but may be great help in the event that PvP breaks out.
It's an open world mmo. If you think that dps maters you are wrong.
What are you going to compare anyway?
Get in touch with the design.
This leaves Intrepid as being able to either ban in game screen capture, or being able to do nothing. Because I use them to find faults in game design, and then ask developers to fix those faults.
I have yet to play a game where I have not found at least a minor combat issue that has been fixed, and in some cases they have been major issues, and in one game an issue with the RNG system in the game itself (as in, it negatively affected every aspect of the game, without the developers even noticing).
It isn't people that want combat trackers that are out of touch, it is people that have no idea how important they are to an MMO.
You say you got top DPS with your StamDK in ESO without a tracker - this is interesting, and you are welcome.
While YOU may not have used a combat tracker, the people that worked out the combat system, posted information and got issues fixed absolutely did. If it were not for combat trackers, StamDK's would likely not have been viable for most of that games life.
So again, people like me, people with combat trackers, make it so that people like you can go around pretending to be hot shit for claiming to not use combat trackers, despite literally everything you are doing being built on the work done by players that did use them. So again I say - you're welcome.
Edit to add; as someone that wants to give off an aura of knowing what they are talking about, you should stop calling them DPS meters. You know perfectly well that they track more than DPS, and that DPS isn't even the most useful thing they are able to track.
You calling them that makes it seem as if you are knowingly attempting to belittle the work they - and those using them - do for MMO's in general, which when combined with your comments about StamDK in ESO, makes you look petty.
At the very least, give combat trackers the respect they deserve as a tool, and then argue why you don't want them. You own them that much, at the very least - whether you care to admit it or not.
I'm still really curious about this perspective.
I understand p2w. We've all played games with it, and games without it. We can all see the effect it has on games.
Combat trackers though, literally no one has played an MMO that did this have combat trackers, as every MMO from Meridian59 to New World has a tracker (New Worlds are still somewhat "underground", and the main one I know of is a side project for someone working on one for Ashes - though there are no doubt dozens more being built).
Since you have never seen a game without a combat tracker, I find it hard to believe you can accurately say that having a combat tracker in Ashes would be the worst thing they could do.
Since you have never played an MMO without a combat tracker, how do you know the effects you are attributing to them - the things you think they cause that make you say that having them I Ashes would be the worst thing that could happen - how do you know those things aren't just inherent to all MMORPG's?
Since you have never played an MMO without a combat tracker, your statement is to suggest that every MMO has done the worst thing possible.
As a stance, it just isn't very well thought out. It may be your opinion, and you are welcome to an opinion, but it being your opinion doesn't mean it holds up to scrutiny, nor that it shouldn't be subject to that scrutiny.
Another worst thing that AOC could do is not to implement Overfarming or "Plop in" Respawn of Ressources.
It is not called "state your ill conceived opinion and assume that no one will call you on it" section.
These forums are for discussion.
Worst department in the DMV.