Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
I'm also curious about possible plans to make certain improvements on classes so they operate better with PvE/PvP, mainly to avoid the topical mage being the dominant meta pick theme that you'll usually see.
To me, the biggest factor in a MMOs re-playability (as in, after all content is completed, what keeps me logging in day after day for years) is the ability to get attached to my characters and show off and share them to my friends.
Question:
Is there any chance we can get similar screenshot mode tools that FFXIV and its community developed, which have enormous benefit for role-player's like myself.
[I am referring to the games native "Gpose" tool where you can 'freeze' your last action anywhere in its playback (So imagine being able to capture a specific frame of an attack or emote animation), and also a 3rd party tool the community has developed called "Concept Matrix" where you can take individual control of your characters bones and create your own custom poses to take a screenshot with.]
for Example
- Sliders.
- custom tattoos
- Height / scale
- Legacy Options for Alts or Visual Prestige System?
How long did it take for the corruption to spread before the gods opened the portals? To clarify guess I am asking if it took months or years fast spread or slow process with perhaps agents working on the three's behalf.
The other question is how much warning did we get when the gates reopened to Verra allowing us find our place?
How long do the races of Verra live? Is it close to Dungeons and Dragons or Pathfinder ages or completely different.
If these questions are something you don't want to share yet no worries. We are just excited to begin all of our rp stories and maybe have a dnd story line to fill out our development in the mean time.
CLICCA QUI PER UNIRTI ALL'ORDINE
What are current goals and what are potential stretch goals?
I have played every single mmorpg that has come out.
Me and my guilds absolute favorite times were:
1: in WoW where we would storm the opposing faction main city and kill every player in sight. This would cause them all to band together and fight back. Super epic battles.
2: in Archeage we would sneak around the housing district and go on a serial killer spree. This would cause the victims friend to portal in and fight back. Unpredictable open world battles. sometimes we would win, sometimes they would push us away and defend their properties.
3: in Archeage on the open sea. We would see a group of boats fishing, sneak up from underwater, board their ships in STEALTH and attack once on board. all the fisherman would rally together and fight us off, but we would steal a few fish and escape. SO FUN.
PLEASE have open world pvp be random and have the constant suspense of never knowing who is around the corner. boring repetitive grinding quests? boring. need open world pvp to spice things up
PLEASE have a pvp type currency token, similar to how WoW had it for people to get pvp based gear or ingredients, that did not want to do dungeons.
If I kill an equal level or someone within a 10 level range out questing, I want them to drop a pvp coin. make it so u only get the coin for the first time you kill that player. not over and over. so 100 unique pvp kills over time, gets you 100 pvp coins. you can then turn that in for EPIC pvp piece of gear of your choice, or ingredient needed to make that epic piece. This way the world Pvpers can progress to get geared in the way they like to play. open world pvp. constant never ending war between world pvpers and bounty hunters. both grinding pvp coins
1. Will tulnar have different racial benefits depending on our choices in character creation?
2. Once more about tulnar. Is it possible to combine mammalian and reptilian features in character creator?
3. Does a secondary class influendes more than combat skills? For example, would I get a dungeon exploration trait of a rougue?
Will players be able to group up to fulfill a bounty and will the bounty be naturally split? For example, a bounty is placed for 1000 gold on a strong corrupted player, can weaker players group to fulfill it and all be rewarded equally for the kill?