Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
I believe the major race base will apply to the overall shape and the you'll get influence from minor effect, and i meant that i would like some influence from the vamps or something similar
Like an half vamp would be cooll, but the idea for a quest or something like a bite in to become is a great mechanic also
You know, after your comment I've checked again tulnar concept art. And now when I think about it, I can definitely see human, elf and orc influence(first 3). So if you want a vampire drow then you could choose an elven base, change skin color, then red eyes, fangs maybe, and if it comes to skills - I'm suse that among 64 classes you'll find life drain or something.
I wouldn't be surprised if something the looks like a vampire could be made with the humanoid base.
Oh... Yeah, you're right. Humanoid first, elven next.
Can't wait for tulnar too I see?
yes, very much so.
One thing that gets me excited about AoC is that they’re planning on giving us a ton of character customization options. So you can make your character as weird or as bland as you want. But it will be your character. Whatever is in your mind’s eye.
They're a culmination of the leftover races, not just the leftover major race populations, but the leftover minor races as well; and that's what gives them their attributes that are bestial, or reptilian, humanoid; and that players can use sliders to influence the visual representation of. But in a similar fashion, their cultural markers are also going to be a culmination of different influences, so they're very differently constructed culture than what is found in the other eight races.[45] – Steven Sharif
My question is what races were left in the underrealm
Man, I wonder If devs know the answer.
The last one was focused on character creation and new races that which we've seen already and a brand new one. Except, there is only one that we have never seen. No models, no artwork, not even a damn sketch. That race concept exists for years now and we've seen nothing. At this point I wonder if someone's actually working on them. Guess what am I talking about.
Easy there i appreciate it is something you are personally interested in but it being absent in the monthly update isnt a reason to be miffed unless they maybe said a tulnar preview would be coming.
We saw alot of progress bringing the standard base races up plus a new race, it was a good update. Its likely the most unique race with its variations so i wouldnt be surprised it is last out the door.
By all means, I wasn't expecting whole race reveal but at least some early concept or anything that would show they're making progress. Because right now it feels like forgotten project. It's been like 2 years now?
it's approaching 5 for some of us. Tulnar were a race that was added in the kickstarter as a stretch goal and it has always been mentioned they would come last.
On the livestream, that was the first real time we had seen Vek. Before that, the closest thing we got to Vek concept art was Vek themed cosmetics. Besides some extremely early concepts, the first time we saw Renkai was in September.
All I'm trying to say is that it's not that odd that we haven't seen any more tulnar concept art and that they should be coming.
I really hope so. But piece of content that brings that much interest shouldn't be kept until the last minute.
I may have misspoken here. I'm not comparing races to core mechanics, just to another races. That the most interesting one seems to be omitted. I understand that you're waiting for other things to come. I brought the subject up now becauce races and character creation are currently discussed on dev updates.
I personally don't find the Tulnar that interesting. As far as we've seen, they don't have a culture aside from "scavenging in caves". The wide variety of customization options seems to not give them much of a physical identity either. Frankly, I think they're boring; an afterthought. They don't really fit in with the other races that are balanced and represent various real-world ethnicities/cultures.
The only thing even slightly intriguing about them is the mystery surrounding them, and once the developers give the reveal even that's gone. I'm sure that there are players who are eager to see them, but your insistence that they are "the most interesting" is your personal opinion. Based on a number of comments on these boards, I know I'm not alone in not really caring much about the Tulnar.
They don't have a culture because so little was revealed about them.
Are you joking right now? Seeing a huge two legged lizard doesn't give you any glimpse of what you see?
Again, we know practically nothing. The fact that their culture is mixture of all others doesn't mean there is nothing unique about it. According to lore, the tulnar had some time for their culture to evolve.
Also, a whole point of revealing "the mystery" is to give them some unique lore.
Yes, I know it's my personal opinion and trust me, I know you're not alone with your thought. But so am I as you already noticed. And as far as I see, the number of people who wants to play tulnar is not so small.
I'm among those who are incredibly interested in Tulnar. There is not much we -currently- known about their overarching modern day culture... that doesn't mean that they are not going to have one. Even with that, there is PLENTY of information available to come up with personal and varied cultures and stories about Tulnar and thats why I like them. I can be more creative with my characters. All Tulnar will have a basis in pre-existing cultures that left Verra.
Examples, one of the ideas for a character I want to create
-comes from a more Vek heavy ancestory and the elders in their family have kept legends of stars and astronomy alive for countless generations. They have been cursed and unable to look upon them for eons due to the hubris of power hungry leaders. They still worship the Goddess of Fate, who's foresight along with the power of the goddess of creation resulted in the creation of the Underrealm, which saved them from the corruption above. They believe that fate will one day reunite them with the stars above and that they can push back the corruption above and learn from the mistakes of their forefathers. This character is a bard that will be obsessed with collecting lore, memories, and knowledge from the past, so that they might never forget again, and also tell stories of their people from the underrealm so that her people do not become forgotten as well, like they have for so long.
Other Tulnar might have cultural influences from multiple cultures above+ modern Tulnar culture that we know little about. But it also gives players the ability to create their own cultures out of these as well, as there could very well be pockets of Tulnar that live separately from others with their own unique cultures.
Just like their religions are supposed to be a mix of pre-fall religions and new more tribal ones, their cultures are to. It's a melting pot of different races, some more civilized, and some more tribal. You can combine multiple ideas from cultures above together. They are the mutts of Verra really.
It's not a lack of culture, it's just more loosely defined, which gives the freedom to the players for storytelling and making the world and their character their own.
The Tulnar are as interesting as your creativity allows them to be. I don't like traditional races because I feel more limited with the stories I can tell. Other people prefer that structure.
I like your way of thinking, but my guess is the Tulnar will get their lore eventually. I don't think Intrepid team would be so lazy with the subject and tell "That race stands for honor, that one for order, and that last one... is just all od them combined."
I'm certain that they will! I'm looking forward to it and a lot of my character ideas will probably have some of their lore shift to accommodate it when it finally happens. When you look at the wiki, quite a few races honestly have almost no lore to go off of other than a tiny paragraph, 3 words, and some concept art. Tulnar are just at a point where we don't have as much concept art available for speculation unfortunately.
Depends whether they're near or far away. Nearby, an axe or a sword. Far away, probably an arrow or a fireball.
That meme has always made me wonder... How do orcs know what a menu was... Were there orc pubs or restaurants in LOTR?
The only genocide I'd be participating is towards anime catgirl kind. That is, if they're possible to make(hope not).
Hmmm mind my paint skills, maybe blending an ape and a human together wasnt best option since thats basicly a rankai :P