Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
I wanted to know, in a freehold, the owner is protected from combat while in his freehold ZOI. Does that apply for other non party/guild players too or is it possible for them to start fighting for amusement while in the freehold? Or could we see a freehold building like a fighting pit or something similar?
Thank you
caravan illustration with the remains of the world boss.
In the nearest city a party for the winners and change the loot
a mass attack by beasts on the nearest city
Or do you need a dragon to put another dragon skin on it?
As Jahlon already answered the above:
Will there be any visual progression for mounts, outside animal husbandry?
Example: Mule -> Horse -> War Horse. The further we are in the game, the higher "rarity" of mounts will be available.
Also any divine node information? Or have I missed that? x
You guys have mentioned there will be and are already jumping puzzles that exist in the world and movement is obviously a very important aspect of making them enjoyable. I imagine it's hard to nail down a movement system, can you tell us what struggles you guys have encountered there if any, and tell us if there are any games that have served as inspiration for you?
Thanks guys!
P.S. Shoutout to Toast!
In addition to that question which I'm sure is frequently asked one how will the system that will manage all of the classes coupled with the races and an eventual secondary class work without one class/race mix becoming too over or under powered?
During the alpha we saw the final version, or are you still going to work on it?
Would Ashes have an Asia server with language packs to select? MMO players in Asia would really like to try out this game!
BR
LT
To what extent will the corrupted areas effect the node if the players decide not to deal with it? Does it have a limit or can it go as far as to take over/destroy node cities?
In brief:
How are you going to limit players from gathering information outside of the game? So that the game has a rich social design.
Long version of above question:
How are you going to take care of the social aspects of the game? If you look at the entire generation of mmorpg games at the time when they were most popular, the factor that attracted gamers the most was the opportunity to meet and chat in the virtual world with friends or guild members. In the past, all information about the game, character development, weapons, hunting places, skills learing etc. we had to obtain from players inside the game . Nowadays, unlimited access to information about games trough wikis, guides and video tutorial on YT has negatively impacted the general enjoyment of them. AoC is far from being released, and you can already find some tutorials on yt..
I know it's impossible to tell players "don't record and don't share tutorials", or "don't watch tutorials", but are you planning any system that will make players try to get information inside the game ? Getting information by players by their own is a lot of great additional content that you, as developers, would not have to work on. Unfortunately, a new player acquiring all the knowledge in a 5-minute guide destroys all the immersion and importance of the information gained in the game.
To sum up:
1. Conveniences kills adventure,
2. Facilitate and reward players interaction,
Lots of love to all AoC lovers and creators!
is it already decided how many combat skills each class will have? Like do we have 20+ skills like in wow/ff14 or is it more ~10 like in Alpha 1?
I have seen some recommended specs floating around, is that likely to change before release and I want to jump in Beta testing. Would you guess that is closer to 1 year or 2 years away still?