Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
There is a PvP currency for gear enhancements, but you cannot earn gear from PVP activities. Gear is Gear in Ashes.
Skinning is done by Tier and Type.
So you can put any Tier 2 (Gliding) Skin on any Tier 2 Mount capable of gliding.
My question is about race attributes/perks? can you give us an example of what some of these will be, eg. the Nikua ? will it have some sort of sailing mechanics?
So don't forget there is also Freeholds in that Node starting at Stage 3. Also, ANYONE who does ANYTHING that earns XP in the Node's ZOI contributes that XP to the Node. It is not limited to citizens.
You will have less than 30 on your bar at any time.
You may have 30 or you may have 10 depending on how many points you put into each ability.
Please can we have a leak for theory crafters to get their teeth into?
This could generate a discussion point for your content creators and generate forum feedback of related ideas.
It might be a detail on the subject of racial bonuses, the artisan system, world map or whatever springs to mind. Caveat the statement with "this is subject to testing" and you're covered!
If not, perhaps you could explain the instructions/direction you gave to Bear McCreary?
I must say that when I was playing eso and I needed an item I couldnt yet craft
Work against? But the game isnt designed for repetitive instanced runs. Why should it catter to it?
twitch.tv/ashesofcreation
A rather large part of PvE content in mmorpg's has historically been raid progression. I understand that the goal of ashes is to move away from 'the endless grind'. I'm not asking them to make this the system or cater to my desires. The game doesn't need to 'cater' to anybody. Nor am I asking for content that ALL players must engage in. I'm simply asking if there is any current plan to give those wishing to engage in a progression based PvE system the opportunity to do so?
Because as of this moment in my knowledge, the current PvE system does not support guilds creating or having progression raid teams due to all the variables involved in the Raid-Node relationship.
Think of having a swamp cosmetic skin with like 15 others all around trees and watching people get spooked when then pan the screen seeing the names pop up when they thought they where alone.
I also want to see how they'll make action combat work, them creating a hybrid system sounds really cool and I can't wait to see what they come up with
I'd like to know if there'll be a Mage + a Archetype combination , that will have DoT (damage over time) base spells like Affliction Warlock from World of Warcraft , or if u intend to create such a play style class ?!
Thank you.
Dunir for life!!